• Warbirds Library V4 (Resources for now) How to


    We just posted part one of the how to on uploading new files to the Library. Part 1 covers adding new files. Part 2 will cover making changes to your the uploads you own.


    Questions or comments please post them in the regular forums. Which forum is that... Well it is the one you spend the most time in.

    Thanks the Staff

    Library How to

SOH A-26 Invader FSX Converted Files Download

Playing with the engine textures... grey and the other blue-grey.


fsx2012-05-0922-16-10-12.jpg


fsx2012-05-0922-05-08-80.jpg

 
Here are screens of the VC texture issue I am experiencing that I mentioned on a post above. The red arrows mark the problem areas.
View attachment 65050View attachment 65051View attachment 65052View attachment 65053

I did revert back to the original FSX native models & textures minus the bump textures and the blacked out texture area in the front-right side of the VC was again green but the center pedestal & seat, retracted boarding ladder appear partly untextured gray. I did go back an fully check to make sure all the files were in the proper location and return to the newest version of the models & textures but the issue is still present. Everything else appears normal and functions perfectly.

I see what you mean... my smokes are missing?

fsx2012-05-0923-27-19-95.jpg


fsx2012-05-0923-26-45-64.jpg


fsx2012-05-0923-26-35-84.jpg


Started tinkering with the cockpit textures... not my forte. So far that I can see the darkgray.bmp handles the seat, peddle rods, ladder, and a few buttons.

fsx2012-05-1003-08-54-55.jpg


Dirty up some of the knobs, floor and sides, and console panels. Needs a lot of work... just testing to see if I can do this. Will be focusing on the seat and those knobs. Looks like the pattern has to be very tight because of the stretching effect.

fsx2012-05-1003-09-39-99.jpg


This is the glass nose version
A-26Cfr.jpg


A-26Cr.jpg
 
TuFun, looks good. I managed to weather some of the VC parts to attempt to give them a sun beaten look to where the paint or coatings had oxidized and then chipped/flaked off. My attempt(a very novice attempt) came out okay enough for testing/evaluating in this process of trial and error. Until you mentioned your locating the BMP which covered the seats, I was driving myself crazy trying to find that texture to also weather effect it. You're right, that particular texture is small and it's awfully hard to get a good stippling or brush/blend effect on such a size. It stretches or blurs on some parts and looks fine on others. I decided to replace that texture with a larger one that's already stippled/weathered and see how it works and if there is no ill effects on the appearance or performance FPS wise, I will go from there. As I noted before, when it comes to texturing/painting, I am a novice but learning as quick as I can but my intent is not a major overhaul of the VC, just enhance what's already there and as lightly as possible.

Will post my results later after more work and testing.
 
If you bump it up in size to 1024, or 2048, and your texturemaxload is high enough (ie equal) it should in theory improve it, unless its the materials LOD stretching it that way.. then it might not. That element of textures and modeling is a bit vague to me...
 
TANKERS

TANKERS

I am enjoying this A-26 update greatly. Did some flying out of McCall Idaho today. Reminded me of the 1989 film "Always", which if you haven't seen, go watch it NOW....

While are you still here? Go Watch it NOW...

Anyway, one recommendation on the A-26. It desperately needs to be compiled as one complete package. And if some of the various skins could be compiled with it, that would also be great. This aircraft deserves it fellas!

I'm still having a few minor texture issues, must not have followed the instructions perfectly...

Enjoy the shots!
tanker1.jpg

tanker2.jpg

tanker3.jpg

tanker4.jpg

tanker5.jpg

Joseph
 
Here's what I came up with. The center pedestal parts I put the stipple effect on by hand and the seat parts were simply done by renaming one of the black bmp's to the gray version. Some of the seats I've seen were painted black over chromate yellow/green with worn through parts showing bare metal and some seats I seen painted solid gray or covered by green or blue canvas. Your work on the seat give the proper appearance of the "bucket" shape of the basic seat. TuFun, do you know what texture covers that black panel to the forward right on the B model VC?

View attachment 65095View attachment 65096
 
...snipped... Your work on the seat give the proper appearance of the "bucket" shape of the basic seat. TuFun, do you know what texture covers that black panel to the forward right on the B model VC?

View attachment 65095View attachment 65096

Good work on this. Attached is a 32 bit version of the vcinterior.bmp that may be helpful for other work.

The texture in question you are looking for is vcparts.bmp. Attached is the 24 bit version, and a graphic showing the area used. I do not recall what other parts, if any, use this section of the bmp.
 
Here's what I came up with. The center pedestal parts I put the stipple effect on by hand and the seat parts were simply done by renaming one of the black bmp's to the gray version. Some of the seats I've seen were painted black over chromate yellow/green with worn through parts showing bare metal and some seats I seen painted solid gray or covered by green or blue canvas. Your work on the seat give the proper appearance of the "bucket" shape of the basic seat. TuFun, do you know what texture covers that black panel to the forward right on the B model VC?

Found the panel... it's in the vcparts.bmp, the little black square. Milton has put a red boarder around the square in the pic. Testing it with this green texture.

fsx2012-05-1016-16-59-33.jpg
 
great work on the interior TuFun - I look forward to using these files - if you decide to make them generally available

Thanks to Milton and Bomber_12th as well - the plane looks terrific and the FPS boost is notable
 
FSXAR177; Always is an awesome movie :) I'm doing Pete's A-26 at the moment, well, the fs9 one is done, but I need to redo it on the fsx textures im finishing first :p
 
Here's what I came up with. The center pedestal parts I put the stipple effect on by hand and the seat parts were simply done by renaming one of the black bmp's to the gray version. Some of the seats I've seen were painted black over chromate yellow/green with worn through parts showing bare metal and some seats I seen painted solid gray or covered by green or blue canvas. Your work on the seat give the proper appearance of the "bucket" shape of the basic seat. TuFun, do you know what texture covers that black panel to the forward right on the B model VC?

Any updates on your cockpit? Like what you did with seat cushion and worn thru parts!

Been looking thru photos of cockpits... some black, some gray. -TF
 
Got the buffer out and think I got carried away! :icon_lol: Went back and tinkered with the engines again... adding a little more detail. Trying to give that 3d illusion to the cylinders.


fsx2012-05-1017-40-52-21.jpg

fsx2012-05-1017-38-29-35.jpg

fsx2012-05-1113-33-17-37.jpg


UPDATE: One minor fix and the engines will be done. There are two versions... one fresh, one worn. Now back to the cockpit!

fsx2012-05-1118-25-56-41.jpg

fsx2012-05-1118-23-12-26.jpg

 
Just for a heads up:
Noticed the texture issue I was dealing with. A few textures, such as the tires, and propeller hubs, won't display properly in DX10. I should have known this. All is 100% in DX9

Joseph
 
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