Warhawk1130
Charter Member
Beautiful!
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The Staff of SOH
Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
Oh yes....
Cool. Interesting to see how you solved that. Use of Rob B's gauges?
Cool. Interesting to see how you solved that. Use of Rob B's gauges?
will it hover?
Hi,No use of RB´s gauges, it´s an in-house built module hard coded into the mesh in order for it to work.
Regarding the shape, will look into that, but it´s also a combination of the angle of the pic.For those more into checking details, there are a couple of antennas that are spanish version specific (and currently, that´s a spanish Harrier´s exterior mesh) that will not be there in the USMC version or the Italian version.
Best regards
Prowler
Hi,
it seems a bit odd that the .MDL file format can support the hard coding, the code that the .MDL can support are the scripts in xml which are then read and interpreted by the XML parser of FSX.
To see this, simply open a .MDL file with a text editor, you can see the scripts in xml (ASCII plain).
The xml interface with FSX is not able to change the FSX parameters if not through the event triggers, ie: (>K:SOME_EVENT_NAME),
this is not the case, there are no event ID's able to vary the linear and angular speed along 3-axis of the aircraft.
It would be interesting to find that this limit can be removed but so far I think is not possible without resorting to the use of SimConnect C/C++ .DLL module eventually interfaced with a XML script.
cheers
/Mario
Hi,
it seems a bit odd that the .MDL file format can support the hard coding, the code that the .MDL can support are the scripts in xml which are then read and interpreted by the XML parser of FSX.
To see this, simply open a .MDL file with a text editor, you can see the scripts in xml (ASCII plain).
The xml interface with FSX is not able to change the FSX parameters if not through the event triggers, ie: (>K:SOME_EVENT_NAME),
this is not the case, there are no event ID's able to vary the linear and angular speed along 3-axis of the aircraft.
It would be interesting to find that this limit can be removed but so far I think is not possible without resorting to the use of SimConnect C/C++ .DLL module eventually interfaced with a XML script.
cheers
/Mario
thanks for prompt answer,I will say this. All my modules unless otherwise specified are .dll files using SimConnect and C++. As many others have said, FSX is a very robust software and SimConnect enables me to do a lot of things that many people believe it is impossible. The only problem is that many of these "hooks" are undocumented, that is one have to search and hit one's head on the FSX ceiling in order to find what it is possible or not.
This is the reason why all the latest RAZBAM's release have ordnance management and release in free flight, including a fully working cannon or machine gun. With real bullets flying away from the aircraft and hitting terrain or buildings.
I've not developed guided weapons, because of lack of time to develop a fully working radar. The tools are there, but it takes time to create one.
I've been coding software for a living for over 20 years, so coding using simconnect is not a problem. I don't use Rob B's gauge because I like to know what my software is doing. So I looked and arrived at my own solution. It works and I feel it gives a better feel of vectorial thrust for this particular aircraft. It took me nearly 3 months and many dead ends to arrive at this solution.
I do tip my hat towards Rob B's, his solution works and that says a lot. You have to be on these shoes to understand the problems regarding vectorial thrust and fsx.
Regards
will it hover?
Yes. It can hover. NO the aircraft was not made to hover. In fact the DO NOT HOVER warning comes out so many times in the NATOPS manual that I feel it is almost like a joke. It does have a HOVER mode but it is made for actually hovering but for STOL situations.
I am going to follow the manual and if you use that aircraft to hover beyond the time limit explained in the manual you can say sayonara to the engine.
Still odd,Yes. It can hover. NO the aircraft was not made to hover. In fact the DO NOT HOVER warning comes out so many times in the NATOPS manual that I feel it is almost like a joke. It does have a HOVER mode but it is made for actually hovering but for STOL situations.
I am going to follow the manual and if you use that aircraft to hover beyond the time limit explained in the manual you can say sayonara to the engine.
since hovering requires high power settings there are obviously some rpm/jpt/time limits as showed into below figure, within these limits hover is allowed and can be done without limitations.7.6.3 The Hover
The hover may be entered from a decelerating transition or a VTO. It is an interim period during which the aircraft
is held relatively stationary at an altitude of 50 to 60 feet AGL.
1. Control height with small throttle changes.
2. Maintain position with ground references.
3. RPM/JPT — WITHIN LIMITS.