• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

RAZBAM Harrier WIP

Cool. Interesting to see how you solved that. Use of Rob B's gauges?

I just do some publicity for Ron...but knowing the RAZBAM guys the way I do, I would have to say no to that. Suffice is to say I don't think RB would release it otherwise. We will just have to wait and see...
 
Any chance of of an approximated release date? I'm asking because it looks mostly completed. This and Skunkworks model look absolutely fantastic! I'll have both in my hangar. Thanks for sharing the screenshots.
 
Nice work, I have one request: Can the modeller check the shape of the fin tip, looks just a bit narrow vs. the rudder and the real one has a little bulge on top. It is just a minor issue, please do not butcher me for being a rivet counter LOL.

cheers, Henk.

View attachment 66772 View attachment 66771
 
Cool. Interesting to see how you solved that. Use of Rob B's gauges?

No use of RB´s gauges, it´s an in-house built module hard coded into the mesh in order for it to work.
Regarding the shape, will look into that, but it´s also a combination of the angle of the pic.For those more into checking details, there are a couple of antennas that are spanish version specific (and currently, that´s a spanish Harrier´s exterior mesh) that will not be there in the USMC version or the Italian version.

Best regards

Prowler
 
No use of RB´s gauges, it´s an in-house built module hard coded into the mesh in order for it to work.
Regarding the shape, will look into that, but it´s also a combination of the angle of the pic.For those more into checking details, there are a couple of antennas that are spanish version specific (and currently, that´s a spanish Harrier´s exterior mesh) that will not be there in the USMC version or the Italian version.
Best regards
Prowler
Hi,
it seems a bit odd that the .MDL file format can support the hard coding, the code that the .MDL can support are the scripts in xml which are then read and interpreted by the XML parser of FSX.
To see this, simply open a .MDL file with a text editor, you can see the scripts in xml (ASCII plain).
The xml interface with FSX is not able to change the FSX parameters if not through the event triggers, ie: (>K:SOME_EVENT_NAME),
this is not the case, there are no event ID's able to vary the linear and angular speed along 3-axis of the aircraft.
It would be interesting to find that this limit can be removed but so far I think is not possible without resorting to the use of SimConnect C/C++ .DLL module eventually interfaced with a XML script.
cheers
/Mario
 
Hi,
it seems a bit odd that the .MDL file format can support the hard coding, the code that the .MDL can support are the scripts in xml which are then read and interpreted by the XML parser of FSX.
To see this, simply open a .MDL file with a text editor, you can see the scripts in xml (ASCII plain).
The xml interface with FSX is not able to change the FSX parameters if not through the event triggers, ie: (>K:SOME_EVENT_NAME),
this is not the case, there are no event ID's able to vary the linear and angular speed along 3-axis of the aircraft.
It would be interesting to find that this limit can be removed but so far I think is not possible without resorting to the use of SimConnect C/C++ .DLL module eventually interfaced with a XML script.
cheers
/Mario

I simply can´t tell you how, because i´m NOT the coder, but there are quite a few stuff that "were not suppose to work" that we have already debunked(working FLIR in the VC? yeah..check the FB page).Anyway, like i said before, i can´t code even if my life depends on it, but Bear does, and he does it quite good, and so far, he can read FSX´s code like an open book.Problem, is, you can ask him, but he wont say, LOL.
Anyway, no, it´s not RB´s gauge, NOPE it´s not based on his solution, it´s not related to ANY superflaps solution, it´s pretty much thrust vectoring ala RAZBAM, Bear told me the answer is right there in FSX code, so i believe him.BTW, Bear is known here as Zeus, and he happens to be my bro :mixedsmi:..

Best regards

Prowler
 
Hi,
it seems a bit odd that the .MDL file format can support the hard coding, the code that the .MDL can support are the scripts in xml which are then read and interpreted by the XML parser of FSX.
To see this, simply open a .MDL file with a text editor, you can see the scripts in xml (ASCII plain).
The xml interface with FSX is not able to change the FSX parameters if not through the event triggers, ie: (>K:SOME_EVENT_NAME),
this is not the case, there are no event ID's able to vary the linear and angular speed along 3-axis of the aircraft.
It would be interesting to find that this limit can be removed but so far I think is not possible without resorting to the use of SimConnect C/C++ .DLL module eventually interfaced with a XML script.
cheers
/Mario

I will say this. All my modules unless otherwise specified are .dll files using SimConnect and C++. As many others have said, FSX is a very robust software and SimConnect enables me to do a lot of things that many people believe it is impossible. The only problem is that many of these "hooks" are undocumented, that is one have to search and hit one's head on the FSX ceiling in order to find what it is possible or not.

This is the reason why all the latest RAZBAM's release have ordnance management and release in free flight, including a fully working cannon or machine gun. With real bullets flying away from the aircraft and hitting terrain or buildings.

I've not developed guided weapons, because of lack of time to develop a fully working radar. The tools are there, but it takes time to create one.

I've been coding software for a living for over 20 years, so coding using simconnect is not a problem. I don't use Rob B's gauge because I like to know what my software is doing. So I looked and arrived at my own solution. It works and I feel it gives a better feel of vectorial thrust for this particular aircraft. It took me nearly 3 months and many dead ends to arrive at this solution.

I do tip my hat towards Rob B's, his solution works and that says a lot. You have to be on these shoes to understand the problems regarding vectorial thrust and fsx.

Regards
 
I will say this. All my modules unless otherwise specified are .dll files using SimConnect and C++. As many others have said, FSX is a very robust software and SimConnect enables me to do a lot of things that many people believe it is impossible. The only problem is that many of these "hooks" are undocumented, that is one have to search and hit one's head on the FSX ceiling in order to find what it is possible or not.
This is the reason why all the latest RAZBAM's release have ordnance management and release in free flight, including a fully working cannon or machine gun. With real bullets flying away from the aircraft and hitting terrain or buildings.
I've not developed guided weapons, because of lack of time to develop a fully working radar. The tools are there, but it takes time to create one.
I've been coding software for a living for over 20 years, so coding using simconnect is not a problem. I don't use Rob B's gauge because I like to know what my software is doing. So I looked and arrived at my own solution. It works and I feel it gives a better feel of vectorial thrust for this particular aircraft. It took me nearly 3 months and many dead ends to arrive at this solution.
I do tip my hat towards Rob B's, his solution works and that says a lot. You have to be on these shoes to understand the problems regarding vectorial thrust and fsx.
Regards
thanks for prompt answer,
it sounds clearer now, so the matter is shifted to the DLL's side that sounds reasonable.
However outstanding Rob's work can't work alone, it needs a SSW dll module either.
Yes SimConnect permits you a lot of things limited only by your fantasy, however as you know nothing is costless, what about multiplayer environment ?
Do you claim weaponering works also in MP with no side-effects ? or as others publisher you are not interested so much into this not commercial-appealing field ?
cheers
/Mario
BTW:
I don't need to be on Rob's shoes to understand vectorial thurst related problems mainly for two reason: i have worked side by Rob to make the vtol gauge and the companion dll, second, it's not my merit, but only my age, I have coded in C/C++ since the early eighties of unix and linux then and now, alas, even for Window$.
 
will it hover?

Yes. It can hover. NO the aircraft was not made to hover. In fact the DO NOT HOVER warning comes out so many times in the NATOPS manual that I feel it is almost like a joke. It does have a HOVER mode but it is made for actually hovering but for STOL situations.

I am going to follow the manual and if you use that aircraft to hover beyond the time limit explained in the manual you can say sayonara to the engine.
 
Yes. It can hover. NO the aircraft was not made to hover. In fact the DO NOT HOVER warning comes out so many times in the NATOPS manual that I feel it is almost like a joke. It does have a HOVER mode but it is made for actually hovering but for STOL situations.

I am going to follow the manual and if you use that aircraft to hover beyond the time limit explained in the manual you can say sayonara to the engine.

As the A-7 does...another bird built around the manual....me likey!
 
Yes. It can hover. NO the aircraft was not made to hover. In fact the DO NOT HOVER warning comes out so many times in the NATOPS manual that I feel it is almost like a joke. It does have a HOVER mode but it is made for actually hovering but for STOL situations.

I am going to follow the manual and if you use that aircraft to hover beyond the time limit explained in the manual you can say sayonara to the engine.
Still odd,
i can't see any part of NATOPS manuals, from A1-AV8BB-NFM-000 (aka dash-0) trough A1-AV8BB-NFM-700, where hover is discouraged or worse deprecated.
Hover is a fundamental part of offshore procedures, as stated in NAVAIR-00-80T-xxx manuals series.
Dash-0 has a paragraph dedicated to hover:
7.6.3 The Hover
The hover may be entered from a decelerating transition or a VTO. It is an interim period during which the aircraft
is held relatively stationary at an altitude of 50 to 60 feet AGL.
1. Control height with small throttle changes.
2. Maintain position with ground references.
3. RPM/JPT — WITHIN LIMITS.
since hovering requires high power settings there are obviously some rpm/jpt/time limits as showed into below figure, within these limits hover is allowed and can be done without limitations.
May be you are using different flight/technical manuals ?
cheers.
View attachment 66832
 
Back
Top