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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

GAS Ryan ST Released! (payware)

Grazie mille -
Please let me know, if there should be a Paintkit.
The upload is done, probably available tomorrow (FLIGHTSIM).

View attachment 69877 :salute:


A paint kit was not included. We'd have to do one for each model as the textures apply slightly differently. That said the bump map is the same

I'll see what can be done I must say that is one great job and hard to believe no kit was involved. Simply beautiful!

Best
Paul
 
*gasp* the Gosney on FLOATS!!!

I'm gonna have some 'splainin' to do about this months visa bill lol....
 
That's one gorgeous repaint!! Mind if I take it to a few places around the world, Vegas, NZNI, PNW? Thank you for an exciting airplane.
 
:applause::ernae:

rstgas-11.jpg
 
Thanks :wavey:

Paul,
a big ask:
Would you please rename the file "STM_floats.Spec" in "STM_floats.dds".
So it is a "SPEC" file and I can not edit and save.
Thank you.

Bernhard

... and please excuse that I wrote here.
But your support is only accessible via Google or Yahoo Mail -
and I don't have both.
 
Ryan ST

I got this plane yesterday.

I have it installed and was testing it out,in my sim.

I am having some issues with the float planes.

(Problem 1)I'm unable to steer it in the water.I don't use rudder pedals,and I always fly with auto rudder.I looked at the contact points in the acft.cfg.I'm not sure which contact point value I need the change.The value is in either line 1 or line 2 of the contact points.The current values are all zero's.

Some of my other freeware float planes.I use a contact point value of .180.This way I can steer the plane in water with just my yoke etc.

(Problem 2).When I land the float plane on water.It doesn't seem to settle down on the water,as like other float planes?..As soon as it hits the water,the plane jumps up in the air.My landing speed is where it should be etc.The water rudder is down.

(Problem 3).One of the three models,and I'm not sure which one,until I go check again.When I'm in a cold cockpit.I'm unable to get the engine to start.All switches are where they should be and the engine is primed,as required.The keyboard command Ctrl+E should start the engine by default.it doesn't with this Ryan?.I'm unable to get the nav lights to come on as well.The battery switch is on etc.


Thanks for any feedback


GrayRider
 
I wonder if your default flight uses a default aircraft, that is often the issue with start up procedures?
Regarding float plane steering, I wonder if auto-rudder allows steering with water rudders?
 
I wonder if your default flight uses a default aircraft, that is often the issue with start up procedures?
Regarding float plane steering, I wonder if auto-rudder allows steering with water rudders?

I don't use default flights.I use my own flight plans.I only fly in the ORBX/OZx and RTMM scenery areas.I have all there products installed.My other freeware float planes do steer with auto-rudder on.If I leave the planes water rudders up.It won't steer,weather I have auto-rudder on.

One thing I did try was to put one of my freeware float planes in the water.Than I change acft.,to the Ryan float.The problem still remains with steering.I know the problem is with the contact points in the acft.cfg.I just don't know which row has contact point I need to change.The value I use is .180?.


Thankd for your input Roger


GrayRider
 
My FsX launch flight uses the Maule, which as a default aircraft gives me no issues with start up or water rudder etc. The fact that I never fly this flight is irrelevant, it means that FsX is set up to accept a non-default aircraft without issues.
 
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