SC,
New AIR file works great. No more loop-de-loops after it's shot. V1 goes kablooey (Aif Force technical term for explosion LOL) and drops out of the sky. I did modify one thing in the DP thinking it would help before the modded AIR file. I changed the engine hit/damage to 20 as listed below:
[SYSTEMS]
system.0=%system_name.0%,200,0
system.1=%system_name.1%,350,18
system.2=%system_name.2%,250,30
system.3=%system_name.3%,350,10
system.4=%system_name.4%,250,23
system.5=%system_name.5%,250,37
system.6=%system_name.6%,250,38
system.7=%system_name.7%,20,3
After all it's just a primitive pulse jet and one hole would ruin it. Still cant get rid of the chute after bail or shot down. I changed the crew to 0 in the CFG and exits to 0 also but still the chute popes out. Not sure if this can be fixed. If not and this is the final version, one of us should upload this to the site. I'm sure alot of people would like to have this for missions.
Thanks again
_486_Col_Wolf