FSX HMS Ocean and Korean war TG Launched

Why repaints? They are the right colours down to the rgb of the actual paint chips I possess.:ques:

Mustang....oh lord you would have been far better off with a navalised MB5.:icon29:

There is a HMAS Sydney version but this is a slightly different model as it was a Majestic class, dunno if Lazarus is gonna try to convert that.:icon_lol:

Sorry about the errors, but as I have nowt to do with FSX I can't help you.:kilroy:

regards Collin:ernae:
 
Thank you, that did the trick, though in my case the mdl was FSXA, so I renamed that so that they match. I've only just bought the A2A Corsair for Victorious - now it looks like I'll have to get the Sea Fury too.
 
Thank you, that did the trick, though in my case the mdl was FSXA, so I renamed that so that they match. I've only just bought the A2A Corsair for Victorious - now it looks like I'll have to get the Sea Fury too.

I thoroughly recommend it - it's a real blast, especially with the sound pack by Nigel Richards!! Sorry, can't locate the source.

DaveQ
 
Whew!. Glad it works- more or less. Sorry bout the cfg glitch- I was making a buch of changes on the fly in a hurry at CG's behest, did not get to try any in sim, crossed fingers and spun the prayer wheel. More on the way, other bits and bobs, Furious and Glory45 ready to go, and I'll correct Oceans package when I get back to civilization.
Likeing the screens! Got an idea about adding an angle deck- though we are stuck with driving through the barrier- you'll just have to 'close your eyes and think of England' .
My thanks again to the lads at CG's shipyard for allowing this project to go forward. I still cannot believe these are CFS2 models!
 
Whew!. Glad it works- more or less. Sorry bout the cfg glitch- I was making a buch of changes on the fly in a hurry at CG's behest, did not get to try any in sim, crossed fingers and spun the prayer wheel. More on the way, other bits and bobs, Furious and Glory45 ready to go, and I'll correct Oceans package when I get back to civilization.
Likeing the screens! Got an idea about adding an angle deck- though we are stuck with driving through the barrier- you'll just have to 'close your eyes and think of England' .
My thanks again to the lads at CG's shipyard for allowing this project to go forward. I still cannot believe these are CFS2 models!

An angle deck version would be perfect, sir, Mr. Lazarus :applause:
 
If there's an angled deck, there's no need for a barrier, up or down. Problem solved. Then how about Hermes in her fleet carrier days with angled deck and no ski-jump? Oh - but then I'd have to buy the Sea Vixen too.

Meanwhile we have Ocean. Thank you.

Thanks so much Laz,

I got hit with some family illness last two weeks - so sorry I hadn't gotten back to you. The boat looks just great.

Does this latest release have a working cat? On my beta, "Shift+I" triggered the cat - but immediately turned it off. No biggie with the Flying Stations' Sea Fury, as the RATOG gives you the swift boot in the rear to get you going - but for the Firefly, the proper cat would be needed. Hope that got sorted in the latest version.

DSH, speaking of Fireflies - it looks like you've got Scrubs' Firefly on the deck. Have you tried Fnerg's Firefly? It ports wonderfully to FSX ... I'd be surprised if someone as plugged into naval FS affairs didn't know, but just in case ...

And the Sea Vixen - yes - I heartily endorse it. It's a portover, but it's still superb. Only shorcoming that I can't fix is the AoA working only in the 2D, not the VC. The stock repaints aren't great - but I've found a weathered set that is really nice - and fly those happily. Here's a couple of shots from a thread on the Vixen ...

pre-6.jpg




pre-5.jpg


Anyway, great looking Ocean - hope to have a few minutes to fly off her tonight, esp if the cat got sorted. And yes, echoing DH's comments, a pre-refit Hermes would be delightful. Together with the 50s Vic that Flying Stations is hopefully still working on - the RN FAA 1950-1970 Cold-War historical fleets will be roughly as complete as the French Aeronavale's fleets for the same period.

Best regards,

DL
 
Yes, DL, that is the Scrubs Firefly, and I must admit that I haven't tried a catapult launch yet, so I don't know the answer to that. I haven't found one by Fnerg.

I'm not sure whether it is the cockpit or the colour scheme, but for some reason the Sea Vixen always looks as if it's flying sideways.
 
Well, the pilot's cockpit was indeed offset to port, giving a favourable tradeoff for the Radar Officer placement/Pilot visibility, thought the Radar Officer visibility definitely was the losing factor in the design! :)

I hope the Ocean cat is sorted - have not flown the Firefly in a few weeks - looking forward to putting the kids to bed tonight and having a hop!

For those wondering about the Firefly I to which refer, it was developed for FS2004 by an SOH'er "Fnerg". Doug took a good few years to develop it - his first modelling project - a clear labour of love - and did magnificently. This makes the perfect companion to the HMS Ocean ... http://www.sim-outhouse.com/sohforums/showthread.php?60956-Firefly-port-over

Enjoy!

DL
 
Wow, i took a short nap and look what happened! Fantastic work lads. And thanks so much for your generous sharing of a lovely ship Colin. It is great to see FSX getting better naval assets for the historic eras, we have had some excellent additions for WWII and now we have Korea starting.

thanks so much Lazarus, time to promote you to Fleet Admiral for your efforts. Their Lordships of the Admiralty have the pleasure to inform you that you are hereby requested and commanded to take command of any and all naval units afloat or ashore that you may desire for the good of King, God and Country. Fair weather and calm seas and thanks so much!.

:medals::guinness::icon29:
 
Catapult is n/s ... anyone else?

Hello,

Downloaded the latest beta from Collin's site - still have that issue with the cat. The cat get's "triggered", but immediately turns off/won't launch.

Any ideas?

thanks,

DL
 
Yes, that's the one. Note, for FSX, there was a few tweak files - FDE, prop fix, etc. done by Napamule and Roger respectively, if I recall.

You'll want to read through the portover thread I linked - there were a few tweaks that are needed for it to work fine. Shouldn't take more than 30 min to get it all sorted.

Regards,

DL

PS - does your Ocean's cat work fine???
 
I'll see about the Firefly after Easter. Thanks for that.

No - I just tried with a Swordfish and the catapult arms but doesn't launch.
 
Thanks - glad I'm not the only one.

Laz says in the readme there is launch and wires. The latter work fine - maybe he can pipe in and see if he's got a trick to getting the cat to work.

Ps - in the case the Swordfish, they were never catapulted - with such slow take off speeds, they just take off with a few dozen feet of deck space and a good headwind. I remember flying the Flying Stations Swordfish a year or two back, at one point, having a strong headwind on final approach, that the boat was slowly pulling away from me (the combination of its' fwd speed and the head wind were more than my fwd speed)!!

Anyway - thanks for trying - would be nice to get the cat sorted - this boat is lovely!

DL
 
Thanks - glad I'm not the only one.

Laz says in the readme there is launch and wires. The latter work fine - maybe he can pipe in and see if he's got a trick to getting the cat to work.

Ps - in the case the Swordfish, they were never catapulted - with such slow take off speeds, they just take off with a few dozen feet of deck space and a good headwind. I remember flying the Flying Stations Swordfish a year or two back, at one point, having a strong headwind on final approach, that the boat was slowly pulling away from me (the combination of its' fwd speed and the head wind were more than my fwd speed)!!

Anyway - thanks for trying - would be nice to get the cat sorted - this boat is lovely!

DL

Technically the Stringbag could be catapulted, although this was mainly used when operating on floats from cruisers etc.

There's a picture in the 'From the Cockpit' book of one being loaded onto the shore based catapult trainer for practice and I'm sure I've got some of it doing it from a carrier somewhere. Initially the RN's accelerators* involved a rig that raised the tail up for launch. At some point it was realised this was a stupid idea but I don't know if the rig was retained onboard for aircraft that used the earlier method.

I did mange to land the 'Fish on the Victorious in a tailwind without using the tailhook once, to be honest it was the only way I was going to catch the thing...

*The accelerator was a hydraulic device as opposed to the steam catapult.
 
View attachment 83451

Here is one of the wacky curve balls FSX tosses you. CFG file error. My bad. Catapult- When I edited the attached effects, I used the same beta model I've been working from all the way along, and changed the attached effects for bow and stern wake. None of the catapult positions or name changed, scale did not get nudged- I keep a record of the numbers for all that stuff on note pad in case I get lost!- but the cat quit cold- A/C sits hopping on the deck. Huh. Moved the cat attach points up .20, every thing works fine. Dunno why, it just is. Had the original Ocean, and Glory, and the Beta steaming side by side, tried them all one after another in sim, and the beta had quit, while the other pair were fine- all using exactly the same attach point co-ordinates, and the Oceans the same model but for wake effects. The download from CG's shipyard is required. Make no changes to AICarriers config file, or sim config, just replace the model folder in the ship folder.
Anyway- replace the previous version's model file entirely with the updated file. Ensure it functions. If satisfactory, I shall roll up the final version to forward to Collin.

View attachment 83452
 
further thoughts

In FSX do you have to have arrestor wires, and if so how are they placed.

My thought is that the barrier could be triggered by the pilot on approach and linked to the cables.

regards Collin:ernae:
 
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