FSX HMS Ocean and Korean war TG Launched

Made four trap attempts with Piglet's Skyraider. The first three I nosed over and crashed (not present when landing on e.g. Javier's Nimitz). On the fourth successful landing, I taxied toward the cat but the crash barrier caused a building crash and ended the flight. Am I the only one doing carrier ops with crash detection on?!
 
Allright, glad thats working now.
The crash barrier. For whatever reason, there seems to be no animation with the barricade, and there it is. IF the model could go back into FSDS format, an animation could be assigned. I think that the model editor can generate a FSC format file, though I have not done so as I really strongly dislike the counter-intuitive way FSDS does things-it is, like so many graphics programs, a cast-iron pig to get a grip on; and I just shudder every time I fire it up. Alterations of that sort may be beyond the scope of what we are allowed to do with this anyway. The FSX mods at this point have been adding attach points and a light map callout, and erasing the scasm code segments from the model file, with out actually changing the 'phyisical' model. I know that Victorious has a barricade tagged to a gauge to run the barricade, so such is possible, but beyond where I'm at at this point. However, 8 months ago I could not have made and exported a box!
Expat, I never turn on crash detection. I think the earliest bit of advise I implemented was at the behest of a Piglet readme; 'I fly with crash detection OFF. I know when I'v crashed...' seemed like good advise. It has been more trouble than it is worth, I know well ahead of time that I am about to $?#% the pooch, and never cared for the wait while the session reloaded. Most of the carrier addons readme remark on turning off CD. With CD off, the sim ignores the barricade.
Hope that helps.
 
Made four trap attempts with Piglet's Skyraider. The first three I nosed over and crashed (not present when landing on e.g. Javier's Nimitz). On the fourth successful landing, I taxied toward the cat but the crash barrier caused a building crash and ended the flight. Am I the only one doing carrier ops with crash detection on?!

I fly crash detection off. Why? Only because I have a slow pc - my reload time is approx 80sec. If, on average, I used to "crash" -usually bumping into a hangar or an aircraft carrier superstructure on average once per flight, on average 4-5 flights a week, that's at least 3 hours a year of wasted time ... I'll never get back! :icon_lol:

Yeah, it would be nice of the barrier came down - Flying Stations did a great job of this with the later-war Vic, with a gauge whereupon retracting your tailhook, the barriers would come down. Is its presence on the Ocean diminishing my quality of FS life in a tangible way? Not even close. But that's just me ... :wiggle:

DL
 
Well I guess I am a glutton for punishment then when it comes to carrier ops! I think I will just "slew" through the barrier on the way to the cat - I often resort to slew mode anyway to precisely line up the aircraft up on other cv's.

Very nice carrier and also admire the Belfast which sits nearby where I work in London.
 
Ex,

I could definitely see why the taxiing into the barrier-crash would be a problem for you. For what it's worth, I also slew on carriers - sometimes for cat positioning, and always for the "backward" parking/positioning movements.

Best,

DL
 
Just to add my tuppence worth, I've just managed to land the WBS Mustang on the old model (stationary), taxy through the barrier, arm the cat and launch with no issues (except of course it was the *****th attempt!!:redface:) With the new model I was OK when the carrier was moving but the holdback bar wouldn't lock and the barrier caused a crash - I have crash detection on. Still great fun and cats and traps are the best whatever you fly!!

DaveQ

PS the Mustang naval paints are up here and Flightsim.com, and Lazarus, is there any chance you might be pursuaded to work your magic on CG's HMAS Sydney?? It's a Majestic class and slightly different from Ocean and would stand in nicely for HMCS Bonaventure too!! 1000 thanks!
 
I saw that, Arno's added a whole damn hardware store to the prog. Have to see what it will do. Thanks for the HU!

edit. Works like a charm! Brilliant! I suppose I should get the finals off to the library now that that little niggle is dealt with.
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