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MASH 4077 scenery

Hi RD, the youtube video in this thread, it was pretty straightforward on how to texture with custom phototextures http://www.sim-outhouse.com/sohforums/showthread.php?78983-It-s-a-start I just had a look at the area in sat imagery, amazing how populated it is, but if users are not that big on accuracy, I can see doing some photoreal areas and place a few MASH units around.

Mercy Me! That's the video that I've watched several times w:isadizzy:ith NO JOY. Maybe if I watch it enough, it will finally click for me.

RD
 
5 o'clock charlie's plane

After doing research, I learned a little about 5 o'clock charlie's plane:

It actually was a Ryan PT-22. The Ryan PT-22 was a primary trainer for the U.S. Army Air Corps.



View attachment 89460
 
OK...here's about as good as the "Swamp" is going to get. Still a WIP with a couple things I need to do to it. Thanks go out to Dimus :salute:for his advice on how to "smooth" some edges.

RD
 
There used to be a file somewhere for the set at the Paramount Ranch near Agora but it seems to be gone now.

Good Job Randy! You are coming along w/ Sketchup quite nicely. I have hiked to what's left of the set at the Malibu State Park. It might be fun to offer an option to place it in California rather than Korea?

Here's some info that may be of use to someone:

http://www.hikespeak.com/trails/mash-hike-malibu-creek-state-park/
http://www.latimes.com/travel/la-trw-mash2feb02,0,3086920.story?page=2

Regards,
Obie
 
Here is the file I did, its near the location of where they used to film it. I didn't use any custom objects, just stuff from the FSX library and it was created around Megascenery.

Mash Unit Malibu Creek State Park, CA that is available here at Sim-Outhouse.

The Swamp looks great!
 
Here is the file I did, its near the location of where they used to film it. I didn't use any custom objects, just stuff from the FSX library and it was created around Megascenery. Mash Unit Malibu Creek State Park, CA that is available here at Sim-Outhouse. The Swamp looks great!

Thank you. I'll download :running:your scenery and check it out. Heck! No need to duplicate things. I wouldn't mind having a set up in my back yard like the photo in thread #3. Looks like it would be a neat "man cave."

RD
 
rdaniell,
Some clever texturing helps, shadows and bright areas,
Good lods in all models help to keep fps good in the game.
Pm me about your scenery please.
Robert John
 
Last WIP screen shot for awhile..

...I'm pretty much finished with the "Swamp" now. The only other thing I plan to do to it is attach a smoke effect coming out of the stove pipe.

I plan now to move onto some more of the objects. I have several more in mind....Nurses' tent; Surgical tent; club; Mess tent, etc.

RD
 
MASH scenery project placed on HOLD.

..I'm going to have to put this scenery on hold for the time being. That is until I learn how to minimize textures, etc. I added the hospital to my test airstrip this morning. Took forever to load as I have several other scenery objects at that strip. The total number of objects is about the same as the MASH scenery would have when all the objects are placed.

For anyone who was looking forward to this scenery, maybe later. If any of you would like a copy of the "Swamp," drop me a p.m. with your e-mail address.

RD
 
RD, I have the location and ground textures worked out, if you want to start using that spot for objects.
I looked at the various areas with sat imagery and it was hard to find a good spot due to the dense population there is now, so i went with terrain as a factor since that will make or break the experience more (flying around mountain and thru canyons is always more fun, LOL) I did a small sat imagery area of the spot I picked at 50 cm p/pixel. Then I edited the main texture with a hi res dirt texture and then made a blend mask to just show the camp ground, the helipad area on a small hill (see red dot) and various roads leading into the camp. Then I changed the landclass to a more open, with trees one and denser forest around it. Here is what i have so far. I made the camp area big enough, I can always make it smaller. I am a ground person and do lots of driving around in the sim, so there is lots of detail at this level.
View attachment 89524
 
Just stumbled on this sitehttp://www.mash4077tv.com/features/camp/
lots of great material and good refences. i was going by what I remember, but now I got lots to change, LOL.

Michael, check your p.m. box....

The link you posted has some really good photos that I maybe can use to texture a simple "box" for some of the objects. That will certainly cut down on draw calls and texture files. Also, there are some good straight ahead shots of some signs that I can use.

Maybe this project still has "life" in it.

RD
 
Here's a shot from SketchUp of my latest rendition of the surgical building. I think this one looks more like the reference material MCDesign posted.

RD
 
Looking great!

Thank You! I got an e-mail from another Outhouse member today who offered to "optimize" the textures for me when he has the time. With that in mind along with MCDesigns landclass work, I decided to press ahead with this project.

I now have the "Swamp", surgical building, generic tent, and shower tent completed. I still need to do the "Mess Hall", "Officer's Club", and a few other buildings.

RD
 
Looking good RD!

I have the ground almost done, will finish it and send you a link tomorrow.
It is based off the camp layout from the website posted earlier and should be big enough for mall objects and then some.

51ea.jpg
 
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