• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Milviz Ju-87 Now Available for Download

Hi Chuck - do you know about the paint kit?

I successfully painted the prop spinner on the Snake version but even though I have painted the same area (both the static and blurred) black on this - the rotating prop turns yellow. I tried removing the prop blurr texture but it just turned the spinner green!

 
Hello Barnes , the Propblurred texture is version specific and as the name suggests is for the spinning propcone , the still prop spinner is on stuka_8_T and is also version specific.

If you remove the propblurred texture the sim will default to the base texture folder and that one is green , note the propblurred is uvw mapped on a flat planar , the still prop is in three pieces that have uv's flattened , meaning one will not work on the other.

If you need UVW's for something send me a PM with your email addy and i will send them by .

Best CJ
 
Hello Barnes , the Propblurred texture is version specific and as the name suggests is for the spinning propcone , the still prop spinner is on stuka_8_T and is also version specific.

If you remove the propblurred texture the sim will default to the base texture folder and that one is green , note the propblurred is uvw mapped on a flat planar , the still prop is in three pieces that have uv's flattened , meaning one will not work on the other.

If you need UVW's for something send me a PM with your email addy and i will send them by .

Best CJ



Hi Chuck - thanks - so if I paint the propblurred I should turn it black?!
 
@ Barnes , yes if black is your choice , you can see how to line up the more colorful propcones by looking at the included liveries .

Best CJ
 
You will find that texture on template #8 (two bars on the right side of the prop cone). Painters who have questions - please post at the Milviz forums (as I can better help you over there) :icon_lol:

There is also a texture called propblurr that I found needed to be painted on the last one I did. See chuck's advice in this thread.
 
Can someone explain the use of water ballast in the D model? It has an entry in the payload menu. I have read the manual but I don't think it is mentioned in there.

Thanks.
 
Water ballast in the D model is used to change the weight of the aircraft during the latter part of the drop sequence , it is a little trick i make use of on the fly as it were , the amounts released have flow rates in the hundreds of gallons per second so it happens very quickly and is invisible to the eye but not the FDE .
Best CJ
 
Water ballast in the D model is used to change the weight of the aircraft during the latter part of the drop sequence , it is a little trick i make use of on the fly as it were , the amounts released have flow rates in the hundreds of gallons per second so it happens very quickly and is invisible to the eye but not the FDE .
Best CJ

Thanks for the explanation Chuck. I suspected that it might be used to simulate the change of weight upon bomb release, but because it didn't change when I used the bomb jettison lever I was confused.
 
Back
Top