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C-47 from Manfred Jahn and team

Three operational questions:
- turning on carb heat also turns on prop deice and inertial separators; can this automatism be switched off?
- are auto feather and overspeed governors modelled?
- how do I feather a prop manually?

Hi, thanks for addressing these points.

1) Carb heat doesn't turn on prop de-ice (in mine), but it is true it is linked with inertial sep. This is one of the many legacies of the Basler VC.

2) No - dummies.

3) There should be a feather button but there isn't. However, on Control Panel, p. 2, you can middle-click the "prop" item until you get the option "feath" and can turn it on/off for either engine.


There's not much I can do about any of this atm, but I do take notes, and it may not be the last word on it.

Manfred
 
Thanks to all for a tremendous effort. Just love the dak but up till now wasn't happy that which was on offer.

Kindest Regards
Les
 
Important Update: MJ C-47 Texture Patch_001

If you have installed the MJ C-47 Texture Basepak by Gman5250, be sure to update your DAK with the current patch. I've addressed the last of the display issues and packaged everything into a single download with all of the updated files.

Link here: http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=3&id=17658

This patch has the interior fixes and the new bump and spec files for complete continuity with the Manfred Jahn Douglas C-47 V2 release. If you downloaded this patch, please update with the current download and install. Readme instructions are included.

This should be the final patch.
Feel free to bump me here if you have any questions.



gman, I just wanted to say agian Sir, what you did with the VC textures are just BRILLIANT :salute::salute::salute:

Thank you
 
I was reluctant to use the 32bit bumps for performance reasons. Your new version looks and performs great! Thank you for your hard work Gman! Much appreciated.

It's always a balancing act trying to balance performance and detail. I've been following the new P3D info, realizing the performance requirements of that platform. Holy cow....Looks like I built the new box just in the nick of time.

Enjoy the DAK, she's really come into focus nicely.
 
Hi, thanks for addressing these points.

1) Carb heat doesn't turn on prop de-ice (in mine), but it is true it is linked with inertial sep. This is one of the many legacies of the Basler VC.

2) No - dummies.

3) There should be a feather button but there isn't. However, on Control Panel, p. 2, you can middle-click the "prop" item until you get the option "feath" and can turn it on/off for either engine.


There's not much I can do about any of this atm, but I do take notes, and it may not be the last word on it.

Manfred

Manfred, thanks for getting back to me on these! I guess the feather buttons would be a valuable addition, apparently the overspeed gvnr buttons could be repurposed for this ;-)

Three more questions if you don't mind:
- how does the inertial separator work on a Wasp engine IRL? Is it the same principle as i.e. in a PT-6 turbine? Where is the airflow reversal happening on the C-47 - rear end of the intake ducts on top of the engine nacelles?
- any chance of modeling the main shaft bearing failures in case of letting the prop drive the engine for too long? But I guess that would require persisting engine abuse state across sessions, they won't fail immediately...
- any chance for a version with skis?

Cheers, Daniel
 
Shockwave Lights addition

I noticed in V1 of the C47 there was a short read me that mentioned there was an included file with instructions for adding shock wave lights. I never found that info nor in V2.
So, I am interested in adding the shock wave lights to V2 and looking for guidance on this.

BTW, Does this V2 have animated red wheel chocks when you hit the parking brakes? I thought I saw a picture of V2 with red wheel chocks.
 
Try these settings for Shockwave.

[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi, 7=recognition, 8=wing, 9=logo, 10=cabin
///// Alternate A2A Shockwavelights /////
light.0 = 3, -27.65, -46.92, 0.93, Fx_shockwave_navred_nl,
light.1 = 3, -27.65, 46.92, 0.93, Fx_shockwave_navgre_nl,
light.2 = 3, -61.84, 0.00, 2.13, FX_NAVWHI_nl ,
light.3 = 1, -57.80, 0.00, 13.70, FX_SHOCKWAVE_BEACON_ROTATING_RED,
light.4 = 5, -17.10, -18.10, -1.99, FX_SHOCKWAVE_LANDING_LIGHT_TAIL_OLD,
light.5 = 5, -17.10, 18.10, -1.99, FX_SHOCKWAVE_LANDING_LIGHT_TAIL_OLD,
light.6 = 1, -36.03, -1.77, -2.72, FX_SHOCKWAVE_BEACON_ROTATING_RED,
light.7 = 10, -6.05, -0.00, 2.5, fx_c47_vclight ,
light.8 = 10, -20.00, 0.00, 3.28, fx_vclight ,
light.9 = 10, -26.00, 0.00, 3.28, fx_vclight ,
light.10 = 10, -32.00, 0.00, 3.28, fx_vclight ,
light.11 = 10, -38.00, 0.00, 3.28, fx_vclight ,

//------------ ExhaustFlames--------
//index,type, long, lat, vert, fx_filename
light.12= 3, -19.985, 11.30, -4.10, fx_V12_IDLE_starb,
light.13= 3, -19.985, 11.30, -4.10, fx_V12_MAX_starb,
light.14= 3, -19.985, 11.30, -4.10, fx_V12_Exhaust,
light.15= 3, -19.985, -11.30, -4.10, fx_V12_IDLE_starb,
light.15= 3, -19.985, -11.30, -4.10, fx_V12_MAX_starb,
light.16= 3, -19.985, -11.30, -4.10, fx_V12_Exhaust,
light.17 = 2, -27.65, -46.92, 0.93, fx_shockwave_strobe
light.18 = 2, -27.65, 46.92, 0.93, fx_shockwave_strobe_3
 
Try these settings for Shockwave.

[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi, 7=recognition, 8=wing, 9=logo, 10=cabin
///// Alternate A2A Shockwavelights /////
light.0 = 3, -27.65, -46.92, 0.93, Fx_shockwave_navred_nl,
light.1 = 3, -27.65, 46.92, 0.93, Fx_shockwave_navgre_nl,
light.2 = 3, -61.84, 0.00, 2.13, FX_NAVWHI_nl ,
light.3 = 1, -57.80, 0.00, 13.70, FX_SHOCKWAVE_BEACON_ROTATING_RED,
light.4 = 5, -17.10, -18.10, -1.99, FX_SHOCKWAVE_LANDING_LIGHT_TAIL_OLD,
light.5 = 5, -17.10, 18.10, -1.99, FX_SHOCKWAVE_LANDING_LIGHT_TAIL_OLD,
light.6 = 1, -36.03, -1.77, -2.72, FX_SHOCKWAVE_BEACON_ROTATING_RED,
light.7 = 10, -6.05, -0.00, 2.5, fx_c47_vclight ,
light.8 = 10, -20.00, 0.00, 3.28, fx_vclight ,
light.9 = 10, -26.00, 0.00, 3.28, fx_vclight ,
light.10 = 10, -32.00, 0.00, 3.28, fx_vclight ,
light.11 = 10, -38.00, 0.00, 3.28, fx_vclight ,

//------------ ExhaustFlames--------
//index,type, long, lat, vert, fx_filename
light.12= 3, -19.985, 11.30, -4.10, fx_V12_IDLE_starb,
light.13= 3, -19.985, 11.30, -4.10, fx_V12_MAX_starb,
light.14= 3, -19.985, 11.30, -4.10, fx_V12_Exhaust,
light.15= 3, -19.985, -11.30, -4.10, fx_V12_IDLE_starb,
light.15= 3, -19.985, -11.30, -4.10, fx_V12_MAX_starb,
light.16= 3, -19.985, -11.30, -4.10, fx_V12_Exhaust,
light.17 = 2, -27.65, -46.92, 0.93, fx_shockwave_strobe
light.18 = 2, -27.65, 46.92, 0.93, fx_shockwave_strobe_3



Thank you :salute:
 
BTW, Does this V2 have animated red wheel chocks when you hit the parking brakes? I thought I saw a picture of V2 with red wheel chocks.

Set your parking brake and ope the pilot's cockpit window. From memory it also sets control locks with the red tags hanging off them.

Also if you have the cargo doors open you also get the steps.
 
Set your parking brake and ope the pilot's cockpit window. From memory it also sets control locks with the red tags hanging off them.

Also if you have the cargo doors open you also get the steps.



Ah...I'll have to try that. Thanks for the info. Appreciate it. :applause:
 
(8) The port passenger/freight door can be opened/closed by pressing Shift-E. The second
freight door opens on Shift-E-2. Steps appear on Shift-E-3 (parking brake needs to be set).
Paratrooper door opens/closes via Shift-E-4.

(9) Flip battery switch OFF and apply parking brakes to display wheel chocks and let the pilots
take a break.


Note these are items 8 and 9 of a file called "readme.txt", a .pdf version of which (with pictorial engine start tutorial) is included in the root V2 folder right on your HD, and you can also get a detailed checklist (Shift-f10) with many a flying tip right in sim. Thought I'd mention it. :wavey:
 
Manfred, thanks for getting back to me on these! I guess the feather buttons would be a valuable addition, apparently the overspeed gvnr buttons could be repurposed for this ;-)
Three more questions if you don't mind:
- how does the inertial separator work on a Wasp engine IRL? Is it the same principle as i.e. in a PT-6 turbine? Where is the airflow reversal happening on the C-47 - rear end of the intake ducts on top of the engine nacelles?
- any chance of modeling the main shaft bearing failures in case of letting the prop drive the engine for too long? But I guess that would require persisting engine abuse state across sessions, they won't fail immediately...
- any chance for a version with skis?
Cheers, Daniel

Daniel,
sure, a feather button would be useful, so noted. We might as well put it in its proper position though, just like the missing cowl flap levers ... and delete all the inop Basler stuff (fuel dump?!), and add all the other items for a more authentic VC ... which is where the discussion really begins, or possibly gets swamped... You see why I am hesitating. As for skis (Que Sera Sera, Buffalo, the Thing from Outer Space, I know) I have them lying around here, and they are fairly easy to implement. But atm I need to get other things done first.

The technical question and suggestion I'll pass on to my technical experts, they study the handbooks, or perhaps some of the DC-3 experts here can answer them. Me I just look at the pictures.
 
Speaking of fuel, is there an easy way to revert the cockpit fuel pump switches to booster pumps and have the engine driven pumps as per the real deal?

Took me a bit of headscratching to figure out why my engine kept dying after I turned off the "boost" pump.... (serves me right for not reading the manual I suppose! ;) )...

Thanks again Manfred, despite any nitpicking, it's still far and above the best Dakota flying in FSX!!
 
Important Update: MJ C-47 Texture Patch_001

If you have installed the MJ C-47 Texture Basepak by Gman5250, be sure to update your DAK with the current patch. I've addressed the last of the display issues and packaged everything into a single download with all of the updated files.

Link here: http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=3&id=17658

This patch has the interior fixes and the new bump and spec files for complete continuity with the Manfred Jahn Douglas C-47 V2 release. If you downloaded this patch, please update with the current download and install. Readme instructions are included.

This should be the final patch.
Feel free to bump me here if you have any questions.

Question: Does the current download package at SOH have all these patches?
Thanks
Rick
 
Question: Does the current download package at SOH have all these patches?
Thanks
Rick

As of 06:30 hrs today the MJ C-47 Texture Basepak is current and requires no update patch. If you download that package you're good to go sir.
 
As of 06:30 hrs today the MJ C-47 Texture Basepak is current and requires no update patch. If you download that package you're good to go sir.

Thank you for the quick update..
Wonderful aircraft,a BIG thank you to all involved with this project!
Rick
 
As of 06:30 hrs today the MJ C-47 Texture Basepak is current and requires no update patch. If you download that package you're good to go sir.

The download link Roger posted at the beginning of this thread is broken
I searched and can not find the V-2 download
Thanks
Rick
 
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