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Revisiting the Cloud 9 Phantom porting issue..

Why do you want to port the Cloud9 Zipper when you can have a wonderful, fantastic, amazing F-104G or S made from Sim Skunk Works? Their model is thousand times better than the old C9's version! You can read pages of positive impressions in this forum!
;)
 
Why do you want to port the Cloud9 Zipper when you can have a wonderful, fantastic, amazing F-104G or S made from Sim Skunk Works? Their model is thousand times better than the old C9's version! You can read pages of positive impressions in this forum!
;)

Good question! :very_drunk: Thing is that I like "get in and get flying" models. I like the SSW models, but they are not get in and fly models. No pun or criticism intended. I'm just no pilot and don't pretend to be one either!
 
Good question! :very_drunk: Thing is that I like "get in and get flying" models. I like the SSW models, but they are not get in and fly models. No pun or criticism intended. I'm just no pilot and don't pretend to be one either!

The SSW Zipper only takes a couple of minutes to get into the air, once you've done it a few times.

Dave
 
The SSW Zipper only takes a couple of minutes to get into the air, once you've done it a few times.

Dave

Agree, it's a fast plane to get off the blocks and into the air, makes sense as it's a supersonic interceptor for incoming nuclear bombers, you can scramble it fast, get to 40000 in next to no time then look at your fuel guage and start looking for a runway! :)

Seriously it's not hard to start and get going in the air.
 
Agree, it's a fast plane to get off the blocks and into the air, makes sense as it's a supersonic interceptor for incoming nuclear bombers, you can scramble it fast, get to 40000 in next to no time then look at your fuel guage and start looking for a runway! :)

Seriously it's not hard to start and get going in the air.

No - that's the Lightning!

Dave
 
I coded a fix for a couple of annoying portover issues, this should give you the animations/parts which were invisible in FSX:

- Parking stuff: Click the new "P" icon to show/hide chocks, covers, safety pins and ladder.
- Canopy open/close: Click the new "C" icon or use Exit1 key (Shift-E).
- Jettison Stores : Click the new "J" icon.
- Dragchute : Throttle to idle, then hit the thrust reverser key (F2) to deploy the chute, throttle up to drop it.
- Tail light : The ugly gap is now covered.
- Auto slats controller: Drops the slats as AoA increases (works at speeds above 240 kias). Below 240 kias, set flaps/slats for takeoff/landing with the Full Flaps key (F8).

The gauge and instructions are in the attachment - see the readme file.
BTW: Scenery is RAF Bentwaters from the Airfield Construction Group - FSX Twin Bases.
 

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Great job, Henk! I took off from NAS Fallon, and did some T & Gs. Absolutely beautiful! Love being able to use the drag chute again. Everything works so much better now. The sound of the J79s was fantastic, eh? That unmistakable scream! NC
 
Kinda wish there was a comprehensive package for porting over the C9 F4 to FSX.

I have it for FS9 and the last time I tried to bring it over to FSX, I encountered all kinds of issues so I gave up. I later found the earlier threads detailing the fixes including replacing the gauges - but I haven't searched if I have the right gauge files or not, or if I have to download more freeware to get where I need to go. Was there an issue with the VC glass - I can't remember.

The screenshots of the portover look great, and I really miss a good F4 for FSX. Maybe when the dust settles, someone can post a summary of all the fixes and perhaps even the gauge files used as a downloadable file?? Just wishful thinking. :pop4:
 
WarHorse47, while I agree about the C9 Rhino and miss one of my great FS9 models in FSX, you are tracking the Milviz version in work as well?
 
WarHorse47, while I agree about the C9 Rhino and miss one of my great FS9 models in FSX, you are tracking the Milviz version in work as well?

One of my favorite things in life is watching paint dry. Just kidding.

Newer products seem to take forever. Yes, I'm watching the progress on the Milviz version. But while I wait it doesn't hurt to revisit the Cloud 9 Phantom for FSX.
 
There is a difference between the two planes. Milviz has stated that they are doing an "early" variant of the E. The Cloud9 variant, while dated and a bit of an FPS plane.....is more correct for late paints such as ANG and AFRES units. I will most likely buy the Milviz jet.......if I ever get a new password which still hasn't happened yet. Been wanting the Mirage but not likely coming my way anytime soon either.


Until the Milviz jet is out......



527aa.jpg
 
I remember that there was an FS9 repaint available for this gem of an aircraft in the special camo of the unit Falcon409 served in.

Does anyone have that paint?
 
Looks like I'm going to have to replace all the Cloud9 gauges to get this to run for me.
It'll be a simplified panel suite.

I'm going to enjoy this.

Dave
 
Looks like I'm going to have to replace all the Cloud9 gauges to get this to run for me.
It'll be a simplified panel suite.

I'm going to enjoy this.

Dave

Dave,

After you're done with the panel modifications, would you mind sharing your panel.cfg and telling us what gauges you used? I've got most gauges working, but not nearly as many in the original model, and I'm always interested in improving this model (with a working hud for instance)

Dumonceau
 
Working on more code to get VC levers/switches working (it is now possible to do a manual engine start from the VC). Also replaced the most essential VC gauges:
Thinking of putting it all in a package for the library.
 

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Working on more code to get VC levers/switches working (it is now possible to do a manual engine start from the VC). Also replaced the most essential VC gauges:
Thinking of putting it all in a package for the library.

Now that would be AWESOME!!!
 
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