It seemed like sitting around and waiting for Stargate HK to fix things wasn't going to get much, so I decided to take a stab at some stuff myself.
First off, here are the edits needed to get the stock FSX Accel F/A-18 HUD to fit well in the SGHK Cobra:
In the panel.cfg, under [VCockpit03], comment out the existing HUD gauge and add the one in bold:
;gauge00=Hud!Hud, 27,9,964,977
gauge00=fa-18!hud_2d, 80, 200, 850, 720, 4
In the aircraft.cfg, make the following changes to the eyepoint (additions in bold):
[Views]
//eyepoint=6.68, 0.0, 2.5
eyepoint=6.68, 0.0, 2.69
Making these changes will add the stock FA-18 HUD to the Cobra, which looks a lot better than the one Stargate included. However, the Flight Path Marker functions as more of a VSI than a true FPM. Because this HUD gauge is a .dll file, I have no way of making any changes to it other than its position and size in the cockpit.
I found a 3rd party HUD for the FSX F/A-18 that includes a working FPM (located here:
http://simviation.com//simviation/?ID=67&page=4&mark=7181). Not only does it have a working FPM, it's in xml format, which means I can tweak it. I have absolutely no previous xml or FSX gauge experience, but I've managed to make some good progress by looking through the file and experimenting. I've got the HUD positioned and sized correctly, changed the speed at which the FPM marker "cages" so that it's active at lower speeds that a helicopter operates at, and changed the airspeed indicator so it displays speed down to 0 knots. I'm going to keep making small tweaks here and there, and learning as I go. I'd like to get the HUD on/off switch from the Cobra cockpit to work for the new one if I can. If I can get permission from the original author to share my changes, I'll post them here for you guys to test out and give me feedback on.
To add this 3rd party HUD, download the file linked about and drop the cab file into the panel folder of the Stargate Cobra:
In the panel.cfg, under [VCockpit03], comment out the existing HUD gauge and add the one in bold:
;gauge00=Hud!Hud, 27,9,964,977
gauge00=FA18_HUD_VC_R!FA18_HUD_VC_R, 80, 140, 850, 720, 4
In the aircraft.cfg, make the following changes to the eyepoint (additions in bold):
[Views]
//eyepoint=6.68, 0.0, 2.5
eyepoint=6.68, 0.0, 2.69
Since I'm digging into xml and gauges, which other gauges in the cockpit aren't working correctly? If the fixes are simple, I might be able to figure them out.