...re those viaducts, i was thinking of that , those huge high ones were built by hand, using scaffolds that were as amazing as the bridges and viaducts that they created with them.....
Thank you, Cris, for offering your help!
I could have sworn Ferrara had an oil refinery plant during WWII, but evidently I was wrong. The main reason why I got stubborn in trying to build it, is due to one of CFS2 mysterious bugs.
I prefer to have dedicated GSL files for each scenery. They are easier to handle, move around and delete from the cumulative cfs2.gsl if needs be, but there's a glitch to this method.
When we install a Global Scenery Layer (GSL) file adding objects to a given scenery, we add one or more
GOBS (this is CFS2 terminology) to the main cfs2.gsl file. As far as I understood it, a gob is related to the location where one puts a scenery object and its area is limited. When MB, or one of the great gsl scenery tools released by Martin Wright, saves a layout into a gsl file, it saves it assigning a sort of "gob address" to it. Such address is that series of numbers written in the gsl filename, if we allow the default save and do not change it into something more comprehensive by human beings as I do.
When exploring a cumulative gsl file with Wright's "GSLEdit" utility, we see a whole bunch of those gob numbers listed if there are objects placed far enough from any given airport saved in our CFS2 airbase.dat file. If they lay near the airport listed location, they are easily spotted because the airport name is displayed instead. The airport represents a "gob", often times more than just one if the airbase is big.
When we add a gsl file, made up of one ore more "gobs", if there is another gob nearby with scenery objects in, the objects are deleted from the cumulative gsl file as if the new gob/s overwrote the old ones.
In order to avoid this annoying bug, one must plan in advance the whole scenery layout and add every single object in it. This is what happened with my work in Ferrara when I went to add the refinery buildings, which nowadays are located North of Ferrara, sandwiched between the city and the Po river. The airport lays just out of the city limits, South of Ferrara. When I first added the refinery scenery dedicated gob, the entire airport objects disappeared from CFS2. When I added the airport layout back, it ate the refinery......
This wasn't the first time it happened since I started playing with gsl sceneries, I knew the cure. But this is why I held back Ferrara since last summer when I started working on this project. If indeed an oil plant existed here during WWII, its scenery objects must be saved in the same file holding all of the airport objects, as this is the only way to avoid the gobs deleting each other when installed separately.
Once we determine
if that darn' refinery was there or not during WWII, I can release Ferrara for our beta testers.
Let me add you touched a sad note, when you wrote about the amazing scaffoldings that were built to raise RR viaducts. Many masons, carpenters and bricklayers lost their lives falling from them and it wasn't just because it was over a century ago. Big construction sites are extremely dangerous places to be in even today.
I'd rather fly an airplane.....
TO EVERYBODY:
Please, find attached a new beta file which includes everything I did, so far, to replace what was lost a while ago. Besides, a separate file containing wood board textures for Mask Rider's bamboo covered objects that I use in ETO sceneries.
Discard the one I previously attached
(I am unable to delete it myself, for some reason), since I changed some of the Po bridge objects in this new one.
Cheers!
Stef 