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Revisiting the Cloud 9 Phantom porting issue..

You don't even need to fly to grab a screenshot for a thumbnail.

Load the plane in the spinner, press "PrntScrn" to save to the clipboard, load up your paint package of choice, I use Irfanview. And select "paste". Crop the image to just have the aircraft & save as thumbnail.jpg, drop the thumbnail into the correct folder. Then when you click on "change" on the current aircraft section of the menu it will now display the thumbnail for the new aircraft, repeat until all the missing thumbnails are in place. This also helps if it's difficult to work out which aircraft belongs to which folder. If it's wrong you immediately see the mistake and move it.

:)

eg
thumbnail.jpg







Ps. Failing that what I have also done in the past is get the ID of the aircraft eg ZD180 type it into Google and find either a real photo of the aircraft or another screenshot
from elsewhere. <---- lazy method. :)
 
Nice pics, expat.

Since you brought up the subject on the AS Phantom, what pray tell is needed to port it into FSX? Any mods on gauges, canopy, or such??
 
Possible confusion on my part. The textures by Gus Robatto (check out at avsim: his "black knights", the saint and Holloman SEA paints are amazing) according to his readme are for Pack 2. I run them using a "model.4" which gives the twin tanks, falcons, gun pod and some ecm or other appliances. I am unsure though whether that 3d model.4 came with Pack 2 or possibly I found "hidden" in Pack 1 (something Phil at AS used to do which was fun). The vc's are quite different. Not able to test at the moment but Don also did a great upgrade for the AS Pack 2 Rhino's here:

http://www.sim-outhouse.com/sohforu...avia-F-4-Phantom-Package-2-Complete-FSX-Panel
 
People,

Sorry to bother you, but this thread is about the C9 portover project by Henk and TuFun, not about the AS offering, nor is it meant for commercial pluggin' to promote textures...

Dumonceau



PS: people who want information about porting the (decidedly inferior) offering of AS should contact fsxttcb aka Don

PPS: sorry for the rant.
 
Last edited:
Radar!

Phantom radar gauge demo vid:


:jump:

I downloaded RDRWDW.zip. Google it. I found a copy here:
http://www.simugold.fsnet.co.uk/gauges/gauge.html

Copied F16.gau into the Panel.X (Henk's upgraded Panel folder)
Changed the VC section of the PANEL.cfg as follows:


//gauge20=Phantom_X!RADAR3, 393,214,218,218
//gauge21=Phantom_X!RADAR_Knob, 646,369,55,55

gauge20=F16!Radar, 393,214,218,218
gauge21=F16!Radar Mode, 646,369,55,55

Voila - a functional and suitably decent looking radar gauge for our F-4s.
If you read the instructions that come with the gauge. I included the 'mode' gauge so i could see how the different flavours worked. There's also a range gauge that could (should) be incorporated.

Requires FSUIPC (free version) to work - but we all have that, right?

Maybe Henk can figure out how to incorporate these gauges into his radar XML stubs for some slick operation.
 
odourboy, I did a quick test and I it does not seem to hurt framerates so it is a nice addition indeed!
You already have made it work, all I need to do I guess is add a working range knob and make the mode switch graphics work.
 
Thanks Dumonceau, this thread is about the Cloud9 Phantom and should stay that way. If there is interest in the AlphaSim F4 Phantom a new thread could definitely be created for that great aircraft.
 
Sorry to bother you, but this thread is about the C9 portover project by Henk and TuFun, not about the AS offering, nor is it meant for commercial pluggin' to promote textures...

My humble apologies. Thread hijack ended/not intended.

There are some very good upgrades done by Don B., Sylvain and others for the AS plane that also could be used to improve the Cloud9 F4 as well. I thought it might be useful/interesting for others to know of the cross pollination potential. We are a helping & learning hobby after all.

Also, to what extent the AS plane is inferior is a matter of opinion. The Cloud9 plane has very obvious superior features, but is also limited to the E/F series so not so not accurate for USN/USMC fans, whereas there are numerous naval paints for the AS plane.

Back to topic: thanks odourboy for the radar update - makes it that much more enjoyable.

Also, for those who are interested in comparing sounds, I have used these ancient ones by Eric Cantu for the J-79 (possibly on another Phantom which won't be named) and the Vigilante and they really howl and whistle!

<center style="color: rgb(62, 62, 62); line-height: 15.989999771118164px; background-color: rgb(239, 239, 239);">FS2004 (ACOF) - FS2004 Sound</center><center style="color: rgb(62, 62, 62); line-height: 15.989999771118164px; background-color: rgb(239, 239, 239);">FS2004 Captain Sim's F-104 Revised Sound
</center><center style="color: rgb(62, 62, 62); line-height: 15.989999771118164px; background-color: rgb(239, 239, 239);">[SIZE=-1][ Download | View ][/SIZE]</center>
Name: f104tune.zip
Size: 1,028,705 Date: 11-09-2004 Downloads: 2,808


FS2004 Captain Sim's F-104 Revised Sound Kit. Revised Lockheed F104 Starfighter sound for the Captain Sim F-104 payware package. Designed from original recordings and sound files by Eric Cantu/FlightFX. This sound is created to "tune up" sounds for the F-104, giving the "beast" a more impressive and louder sound. Pump up the volume! By Alessandro Barbarini.
 
Thanks, Expat, for the tip on the J79 sound:adoration:. I am always searching for the right "howl"! NC



My humble apologies. Thread hijack ended/not intended.

There are some very good upgrades done by Don B., Sylvain and others for the AS plane that also could be used to improve the Cloud9 F4 as well. I thought it might be useful/interesting for others to know of the cross pollination potential. We are a helping & learning hobby after all.

Also, to what extent the AS plane is inferior is a matter of opinion. The Cloud9 plane has very obvious superior features, but is also limited to the E/F series so not so not accurate for USN/USMC fans, whereas there are numerous naval paints for the AS plane.

Back to topic: thanks odourboy for the radar update - makes it that much more enjoyable.

Also, for those who are interested in comparing sounds, I have used these ancient ones by Eric Cantu for the J-79 (possibly on another Phantom which won't be named) and the Vigilante and they really howl and whistle!

<center style="color: rgb(62, 62, 62); line-height: 15.989999771118164px; background-color: rgb(239, 239, 239);">FS2004 (ACOF) - FS2004 Sound</center><center style="color: rgb(62, 62, 62); line-height: 15.989999771118164px; background-color: rgb(239, 239, 239);">FS2004 Captain Sim's F-104 Revised Sound
</center><center style="color: rgb(62, 62, 62); line-height: 15.989999771118164px; background-color: rgb(239, 239, 239);">[SIZE=-1][ Download | View ][/SIZE]</center>
Name: f104tune.zip
Size: 1,028,705 Date: 11-09-2004 Downloads: 2,808


FS2004 Captain Sim's F-104 Revised Sound Kit. Revised Lockheed F104 Starfighter sound for the Captain Sim F-104 payware package. Designed from original recordings and sound files by Eric Cantu/FlightFX. This sound is created to "tune up" sounds for the F-104, giving the "beast" a more impressive and louder sound. Pump up the volume! By Alessandro Barbarini.
 
odourboy, I did a quick test and I it does not seem to hurt framerates so it is a nice addition indeed!
You already have made it work, all I need to do I guess is add a working range knob and make the mode switch graphics work.

That would be cool Henk!

In the mean time, I've been tinkering a bit more, here's a simplification that gives both range and mode functionality and is minimally invasive. Just add these lines to the end of the VC section in the Panel.X (no need to comment out the PhantomX radar gauges):

gauge40=F16!Radar, 402,224,197,197
gauge41=F16!Radar Mode, 646,369,55,55
gauge42=F16!Radar Range, 723,312,41,36

It seems to override the function of the mode and range controls currently there (while leaving the knob graphics in the VC). You can just roll your mouse wheel over those controls to alter the range and mode of the radar gauge. Also, better positions the radar display in the opening provided.

Cheers!
 
My humble apologies. Thread hijack ended/not intended.

There are some very good upgrades done by Don B., Sylvain and others for the AS plane that also could be used to improve the Cloud9 F4 as well. I thought it might be useful/interesting for others to know of the cross pollination potential. We are a helping & learning hobby after all.

Also, to what extent the AS plane is inferior is a matter of opinion. The Cloud9 plane has very obvious superior features, but is also limited to the E/F series so not so not accurate for USN/USMC fans, whereas there are numerous naval paints for the AS plane.

Back to topic: thanks odourboy for the radar update - makes it that much more enjoyable.

Also, for those who are interested in comparing sounds, I have used these ancient ones by Eric Cantu for the J-79 (possibly on another Phantom which won't be named) and the Vigilante and they really howl and whistle!

<center style="color: rgb(62, 62, 62); line-height: 15.989999771118164px; background-color: rgb(239, 239, 239);">FS2004 (ACOF) - FS2004 Sound</center><center style="color: rgb(62, 62, 62); line-height: 15.989999771118164px; background-color: rgb(239, 239, 239);">FS2004 Captain Sim's F-104 Revised Sound
</center><center style="color: rgb(62, 62, 62); line-height: 15.989999771118164px; background-color: rgb(239, 239, 239);">[SIZE=-1][ Download | View ][/SIZE]</center>
Name: f104tune.zip
Size: 1,028,705 Date: 11-09-2004 Downloads: 2,808


FS2004 Captain Sim's F-104 Revised Sound Kit. Revised Lockheed F104 Starfighter sound for the Captain Sim F-104 payware package. Designed from original recordings and sound files by Eric Cantu/FlightFX. This sound is created to "tune up" sounds for the F-104, giving the "beast" a more impressive and louder sound. Pump up the volume! By Alessandro Barbarini.

Expat, you have a pm and my apologies...

Dumonceau
 
Howls of protest ...

Just a quick observation regarding an F-104 based engine sound set for the J79 engined Phantoms.

The '104's distinctive whine/howl/whistle relates to confluence of two air flows at lower throttle settings - where a small amount of engine bypass air (cool and slow) meets the exhaust gas (hot and fast) - these two air flows combined produce a whistle - which is what we hear on the F-104.

That being a fairly unique sound to the F-104, from the standpoint of realism, it's my opinion that a '104 soundset would not be a great representation of the F-4 sound, notwithstanding the fact that they share the same engine.

Granted, it was quite a few years ago - but at the Abbotsford Airshow in the late 80s I recall watching both these aircraft on flying display, and from what I recall at least, their sounds at taxi, "low speed" (likely 300 kts?) flyby, and approach sounded markedly different.

I've used Nigel's sounds thus far - but having just seen Gray Eagle's recent upload, I might give that a go.

Just another point of view on the F-4 sound quest - nothing more ...

DL

PS - my source on the howl explanation is part of a Q & A done by Mike Vivian, USAF F-104 IP pilot, and Luftwaffe Exchange pilot
 
My humble apologies. Thread hijack ended/not intended.

There are some very good upgrades done by Don B., Sylvain and others for the AS plane that also could be used to improve the Cloud9 F4 as well. I thought it might be useful/interesting for others to know of the cross pollination potential. We are a helping & learning hobby after all.

Also, to what extent the AS plane is inferior is a matter of opinion. The Cloud9 plane has very obvious superior features, but is also limited to the E/F series so not so not accurate for USN/USMC fans, whereas there are numerous naval paints for the AS plane.

Back to topic: thanks odourboy for the radar update - makes it that much more enjoyable.

Also, for those who are interested in comparing sounds, I have used these ancient ones by Eric Cantu for the J-79 (possibly on another Phantom which won't be named) and the Vigilante and they really howl and whistle!

<center style="color: rgb(62, 62, 62); line-height: 15.989999771118164px; background-color: rgb(239, 239, 239);">FS2004 (ACOF) - FS2004 Sound</center><center style="color: rgb(62, 62, 62); line-height: 15.989999771118164px; background-color: rgb(239, 239, 239);">FS2004 Captain Sim's F-104 Revised Sound
</center><center style="color: rgb(62, 62, 62); line-height: 15.989999771118164px; background-color: rgb(239, 239, 239);">[SIZE=-1][ Download | View ][/SIZE]</center>
Name: f104tune.zip
Size: 1,028,705 Date: 11-09-2004 Downloads: 2,808


FS2004 Captain Sim's F-104 Revised Sound Kit. Revised Lockheed F104 Starfighter sound for the Captain Sim F-104 payware package. Designed from original recordings and sound files by Eric Cantu/FlightFX. This sound is created to "tune up" sounds for the F-104, giving the "beast" a more impressive and louder sound. Pump up the volume! By Alessandro Barbarini.

Well said sir :applause: For what it is worth, I started an AS F-4 thread. Should put that issue to rest.
 
Howls of protest ...

LOL! You are quite right DL about the difference in sound between aircraft (I haven't A-B tested the real deals on the ramp but have the equivalent damaged hearing from my giging too many times my Marshall stack at 11 volume . .). The same discussion comes up re the Merlin in the Mustang vs Spitfire etc.

I do think that these things - like hi fi systems when we were a bit younger - are a tad subjective. Try different things and see what appeals to you.

My college buddies and I briefly tried camping during Spring Break in Feb 1980 on Boca Chica Key - too poor to share a hotel room. We abandoned the camp ground 1) because we had no means to stop our beer becoming piping hot in the scorching sunshine and 2) - I think we were right at the end (behind the pines and fences) of runway 07 of the NAS because that screeching howl and roar could ONLY have been a Vigi (think they had just been retired) or a bunch of Phantom's J79. I will never forget that sound. The Eric Cantu sounds bring me back there all those years ago.

Would be interested for others to at least try them and hear what they think!
 
Great point Ex - and the last thing I wanted to be was "that guy" that argues about a silly nitpicky detail. My point was only to help folks understand the difference in what causes the sounds to be different even though the engines are the same. But you're right, this hobby at the end of the day is about what you enjoy with your models. If flying a Phantoms in the colours of the Royal Zambian Naval air Arm with a Rotax engine soundset is what blows someone's skirt up, who is anyone to deprive them of that pleasure, no? :wiggle:.

Remember the debates around "weathering"? And to your point, sometimes, for some folks, the immersion of the sim is enhanced with certain elements slightly exaggerated - perhaps to help better convey the experience. For me, weathered paints do just that. Maybe for others, the crazy bypass whistle on the 104 engine is what will scratch their F-4 itch - I totally get that. If I recall, I liked Eric's 104 sounds enough that I replaced the CS ones with it - if memory serves. Eric definitely has talent, no doubt.

I've still not tried GE's sounds because I'm painting house 'till 11pm every night - and trying them at then is going to detract from the support my family has thus far for my sim hobby ... :mixed-smiley-010: But I'm curious about how those compare with the stock C9 and Nigel's ...

Let us know how you get on with the Eric's ...

DL
 
Soundwise, I'm at a bit of a loss here... I absolutely love Nigel's sounds, but the "howl" is indeed missing. Then again, GE's sounds (pun intended! :D) lack the roar that I've heard that Phantoms produce.

I've never served in the airforce, but having been a para-commando for my country, I do remember the attacks of German Phantoms during Taceval and they were loud! I still remember attacking the CP of Kleine Brogel when there was an attack by Phantoms of the boys of JaboG36 at full burner. Simply awesome!

IMHO, a mix of both soundsets would be the right thing. Then again, I don't have the perfect hearing of a musician and my hearing is somewhat impaired after firing guns without any protection for the better part of my life...

But I love what is happening on this thread and to the C9 Phantom. Milviz are going to have to do something really good to surpass this!

Take care all of you,

Dumonceau
 
There is defiantly a difference in the J-79 sounds of an F-104 verse an F-4, plus the F-4 has two those beasts. The F-104 has more of a howl and the F-4 is more of a screech. Check youtube videos of both aircraft and you can hear the difference. Nigels and Cloud 9 soundsets are very good and fit the F-4. None of them are FSX designed as no stereo cones.
What is needed is a true FSX HD soundset. Milviz F-4 will be the one to watch and can't wait to see if they got the sound right.

You want loud... I've posted the video in another thread, but here you go anyways. I like to tinker with effects and sounds.


 
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