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Stock Runway Textures rework by Allen!

yeppers

Charter Member
Hi Everybody -

I dusted of the CFS2 disk today for the first time in a while and was quickly reminded of why I had taken it out of rotation in the first place - the default runway textures (Coral, Dirt, Steel Mat) have gone AWOL and are now displaying as shown in the attached screenshot from Mission Builder. I've tried finding the base textures again but have not had any success in getting them to appear, even after replacing the current texture folder in its entirety with an earlier backup copy I made back in 2011. Does anyone have suggestions on how to fix this or know what I'm doing wrong? Any help would be appreciated! Thanks!

example.jpg
 

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Did you replace the SCENEDB\runways\texture folder or the main texture folder?
 
The main texture folder - I didnt figure that the SCENEDB folder would be effected but I'll try that as well.

EDIT-The SCENEDB>Runway>Texture folder was the culprit. Somewhere along the line it was either moved or deleted or otherwise fooled around with. Everything looks to be working now. Thanks! :wavey:
 
Last edited:
You also need to place the runway.bgl into the inf\scenery folder. You also need to copy all of the BMPs in the runways\texture to the inf\texture folder. If you do not have the runway.bgl into the inf\scenery folder you will get object not found error when you play the mission out side of Mission Builder. The textures are also need in the inf\texture folder or the runways will be un-textured like your Mission Builder screen shots.
 
You also need to place the runway.bgl into the inf\scenery folder. You also need to copy all of the BMPs in the runways\texture to the inf\texture folder. If you do not have the runway.bgl into the inf\scenery folder you will get object not found error when you play the mission out side of Mission Builder. The textures are also need in the inf\texture folder or the runways will be un-textured like your Mission Builder screen shots.


Ok, thanks for the pointer - just made all the transfers so everything should be good to go now. Thanks again
 
I'm not sure how Microsoft messed up the logic for the runways like they did but they did.
 
they must have had a couple people working on it. or had plans to do something else and just never followed through with it. Who knows.
 
My guess is unfinished. If you open the runway2b_mat_sq.dp you will see this

[MISC_DATA]
unit_family=4
category=34

[airbase]
allegiance=0
units_across=2
number_runways=2
takeoff_start_pos=-450,0
takeoff_stop_pos=1600,200
landing_start_pos=5000,350
landing_touchdown_pos=550,0
landing_stop_pos=-250,0

[runway.0]
pos_north=-22
pos_east=-4
length=1290
width=150
heading=0
surface_type=66

[runway.1]
pos_north=-18
pos_east=-9
length=880
width=150
heading=133
surface_type=66
 
While thinking about those place-able runways....

View attachment 9970

This has been a side idea I have been meaning to do. It uses the stock place-able runways with a polygon placed under them that has a dirt texture and alpha channel. This make a nice runway you can place in any mission that you need a non takeoff/landing airbase.

I don't know if this is somthing any one would like/need?
 
While thinking about those place-able runways....

View attachment 9970

This has been a side idea I have been meaning to do. It uses the stock place-able runways with a polygon placed under them that has a dirt texture and alpha channel. This make a nice runway you can place in any mission that you need a non takeoff/landing airbase.

I don't know if this is somthing any one would like/need?

Thats not bad Allen. Actually for a quick runway it looks nice.

I think with the proper hand edit you could make it a working runway just for the mission.
 
You can do that but I was thinking more use full as something to place as eye candy.

View attachment 9975

View attachment 9976

I ended up editing the dirt and steel mat used by the place-able runways. Textue for the fixed stock runways are found in the main texture folder so these changes do no effect them. The dirt was too dark and steel mat looked like crap. Screen of the stock crap steel mat below....

View attachment 9977
 
I got all of the single runways done. Have to do the other 2 types.
 
Based Runways.zip

452114048750813127.jpg

A new entry has been added to Add-Ons Library, category CFS 2 Other Add-Ons

Description: These runways can be placed on any flat land you can fine in Mission Builder. The runways have dirt base around them that blend into the surrounding scenery. With use of other objects you can make nice airbases to attack or defend or work as nice eye candy for missions. This includes all 15 stock runways remade with a dirt base.

To check it out, rate it or add comments, visit Based Runways.zip
The comments you make there will appear in the posts below.
 
Reply...

Allen,

This is great work you've done to not only address a user's concerns, but also develop an effective solution to then share with us all. Well done! :wiggle: :applause: :wavey:
 
Thanks so much for these! Looking forward to using them all over the place! :applause:

They look great Allen.

For Mission Builders:
Just remember they are placeable. You won't have a workable runway untill you add the Airbase.dat. Now having said that you could add it to the mission to show Airbases being built then later Use them as an active bases.

So do we have any SeaBee equiptment?
 
These are more than just a texture updates. It will give 15 new runway to place anywhere.
 
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