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Flying Barrel over KORS!

I tried this and chose the yellow tip prop and what I saw was a red/yellow/blue prop and not just the yellow tip prop.
No matter which prop texture I use, I will always see the tri-colored prop tips.
Probably because it's part of the model and not controlled by the prop blur.
 
On LM's sim the invisible box is gone and props show thru clouds. Although the shine is gone.

Hi Ted,
A "silly" question : There is a way to show the shadows and eliminate the shine (without modifying the alpha channel in the txts) as in the video You uploaded ?

:wavey::wavey::wavey::wavey:

P.S. I NEVER seen shadows on ported (from FS9 or older) and NOT FSX native aircraft, this is the first time and the shadows seem to be very defined, better than in some native FSX planes.....
 
I tried this and chose the yellow tip prop and what I saw was a red/yellow/blue prop and not just the yellow tip prop.
No matter which prop texture I use, I will always see the tri-colored prop tips.

Hi Butch,
Are You sure ? Have You copied the right prop in the right texure folder ?

yellow tips.jpg

:wavey::wavey::wavey::wavey:
 
Hi Ted,
A "silly" question : There is a way to show the shadows and eliminate the shine (without modifying the alpha channel in the txts) as in the video You uploaded ?



P.S. I NEVER seen shadows on ported (from FS9 or older) and NOT FSX native aircraft, this is the first time and the shadows seem to be very defined, better than in some native FSX planes.....


In FSX, FS9 port-overs don't get any self shadow.
But in P3D, they get both self-shadows and virtual cockpit shadows as well :)
 
I believe the sound set is from the Grumman J2F Duck by Paul "Mechanic" Domingue.

I installed that particular sound set from the BAD DUCK and it looks like the sound.cfg was set up for TWO engines, why? This must of been for another a/c with TWO engines.
At any rate, I changed NUMBER OF ENGINES from 2 to 1. Now, I figure there would be no need for the double set of sounds that were used for the other engine
so logic = remove them, right? :confused:

[FLTSIM]
product_code=FSIM

[SOUND_ENGINE]
number_of_engines=1 <<<< Changed this to = 1
eng1_combustion=COMBUSTION.1.00
eng2_combustion=COMBUSTION.2.00
eng1_non_combustion=NON_COMBUSTION.1.00
eng2_non_combustion=NON_COMBUSTION.2.00 <<< no engine2 on the F3-F
eng1_prop=PROP.1.00
eng1_starter=starterA
eng2_starter=starterB <<<<< Overkill for a single engine airplane.
eng1_shutdown=shutdownA
eng2_shutdown=shutdownB <<<<< Ditto
eng1_combustion_start=combstartA
eng2_combustion_start=combstartB <<<< Same-o same-o
eng2_prop=PROP.2.00



Edit:

As this sound set accommodates two engines, I decided to strip all entries in the aircraft.cfg of the right engine (I just picked one and went with it)
then, I subsequently removed all right engine wave sounds. Results = no change in the sound, just rid of baggage not required for a single engine aircraft.
As far as the bad duck is concerned, can't figure out why the two engine entries were used. Took me 2 minutes to do a trim job on all this to make modifications.
 
Prop shadows

Looks like with the new prop texture, the tell tale shadow of the old one remains. Wonder if your P3D guys experience this as well?

33op6qe.jpg
 
I remember working on the Duck and just did the effects for it only. At that time I knew nothing about sound set, so don't know why the Goose set was used. As you did, I mod it for single radial for the F3F. Most files are renamed and sound.cfg modified for single radial. I will put a package together and release AH F3F-2 in a complete package with Baz's permission. Stay tune! TF
 
Here's how the props look in P3Dv2. Also used the default yellow tip prop with the alpha changed. The prop tips are actually red/white/blue, but props in all paints are yellow.


tw-1.jpg


No prop shadow/artifacts while spinning.

tw-2.jpg
 
Here's how the props look in P3Dv2. Also used the default yellow tip prop with the alpha changed. The prop tips are actually red/white/blue, but props in all paints are yellow.




No prop shadow/artifacts while spinning.

tw-2.jpg

That is strange about the yellow tip props. mvg3d has attached a zip containing three separate colored props (yellow + red tipped prop to add to the barrel. I added the yellow one but the prop remained tri-colored. http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=19950&d=1424559069



 
I will test the revised default prop in FSX sometime this evening. The props tips are red/white/blue, so may try to changing to those colors.
 
I will test the revised default prop in FSX sometime this evening. The props tips are red/white/blue, so may try to changing to those colors.



Okay, I just came back from retesting the yellow props and the thing of it is, I can see a tinge of yellow on the prop tips while the prop is spinning and not when it has come to a complete
stop. With your props, there is no hint of any color on the tips of the props while spinning. That's what I just now noticed when I compared your prop and the ones that mvg3d did.

I think maybe falcon may be on to something; the tri-color is baked in.
 
Okay, I just came back from retesting the yellow props and the thing of it is, I can see a tinge of yellow on the prop tips while the prop is spinning and not when it has come to a complete
stop. With your props, there is no hint of any color on the tips of the props while spinning. That's what I just now noticed when I compared your prop and the ones that mvg3d did.

I think maybe falcon may be on to something; the tri-color is baked in.

Hi Friends,
There is a "AHF3F_ULWing_t.bmp" in each texture folder, on this bmp we can see the prop tip color (it is under the wings), then add to the texture folder the appropriate "AHF3F_Prop.bmp".
The original MDL contains THREE different props : a "still" prop, a "slow" prop and a "blurred" prop, each prop appears/disappears following the RPM changing during simulation, F3F author (Bazzar) has mapped the "still" and "slow" prop with "AHF3F_ULWing_t.bmp" and, of course,"AHF3F_Prop.bmp" MUST have the same color.

:wavey::wavey::wavey::wavey:
 
Hi Friends,
There is a "AHF3F_ULWing_t.bmp" in each texture folder, on this bmp we can see the prop tip color (it is under the wings), then add to the texture folder the appropriate "AHF3F_Prop.bmp".
The original MDL contains THREE different props : a "still" prop, a "slow" prop and a "blurred" prop, each prop appears/disappears following the RPM changing during simulation, F3F author (Bazzar) has mapped the "still" and "slow" prop with "AHF3F_ULWing_t.bmp" and, of course,"AHF3F_Prop.bmp" MUST have the same color.

:wavey::wavey::wavey::wavey:

I covered this as well here See #4

http://www.sim-outhouse.com/sohforums/showthread.php?92683-AH-Grumman-F3F-2-Package-info


Plus added a picture of the AHF3F_ULWing_t.bmp illustrating the issue. Also the tail wheel sinks low on the runway.
 
I covered this as well here See #4
http://www.sim-outhouse.com/sohforums/showthread.php?92683-AH-Grumman-F3F-2-Package-info
Plus added a picture of the AHF3F_ULWing_t.bmp illustrating the issue.
Also the tail wheel sinks low on the runway.

Hi Butch,

Sorry, I don't know why, but I cannot see the pics You posted in the other thread..... I can see only black little squares.

For the sinking tailwheel and the main wheels try this :

[contact_points]
point.0=1, -12.80, 0.00, -1.55, 3200, 0, 0.40,180.0, 0.30, 2.5, 0.90, 3.0, 3.0, 0, 0, 235 //<<<
point.1=1, 1.40, -3.91, -5.23, 2200, 1, 1.13, 0.0, 0.45, 2.5, 0.83, 4.5, 4.5, 2, 0, 235 //<<<
point.2=1, 1.40, 3.91, -5.23, 2200, 2, 1.13, 0.0, 0.45, 2.5, 0.83, 4.5, 4.5, 3, 0, 235 //<<<
point.3=2, 0.00,-20.00, -1.25, 1200, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 5
point.4=2, 0.00, 20.00, -1.25, 1200, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 6
point.5=2, -16.25, 0.00, 0.66, 2400, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 9
point.6=2, 2.41, 0.00, -2.08, 1200, 0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 4

:wavey::wavey::wavey::wavey:
 
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