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makemdl question

this4dave2

Members +
Hi

Is it possible to control part visibility of a part such as a drag chute using a animation key frame 50 of the r_wingfold in the makemdl.xml?

if so any examples of the xml code would be appreciated.

I am using FSDS3.5


any help or suggestions will be appreciated.


thank you
David
 
Hi
Is it possible to control part visibility of a part such as a drag chute using a animation key frame 50 of the r_wingfold in the makemdl.xml?
if so any examples of the xml code would be appreciated.
I am using FSDS3.5
any help or suggestions will be appreciated.
thank you
David

Hi Dave,
In order to simulate a drag chute You can try the spoiler/spoilerwell solution (in "makemdl.parts.xml" or using "TagTool" script).
I used this solution in my DFS.230 (the first plane I made)

d230_v02.jpg d230_v02_04.jpg d230_v02_06.jpg

:wavey::wavey::wavey:
 
Hi Dave,
See attached, WoP use the l_spoiler or r_spoiler option for the drag chute of their Ar234. Just have it fully deployed at frame 1 in the Fs2004 Aircraft Keyframe Animation section, also by using the spoiler option you can also simulate the drag effect in the airfile in the spoiler section.

Cheers

Shessi
 
I animated the drag chute with an additional flap position. For example, the Su-22.

Two flaps positions for swing wings and two positions for the landing flap.
Position five animated the drag chute.



In the Aircraft.CFG the looks.

[Flaps.0] // Animation; Angel = KayFrames
type=1
span-outboard=0.500000
extending-time=18.000000
system_type=0
flaps-position.0= 0.00, 0.00
flaps-position.1= 218.00,0.00
flaps-position.2= 400.00,0.00
flaps-position.3= 500.00, 0.00
flaps-position.4= 600.00, 0.00
flaps-position.5= 600.00, 0.00
lift_scalar= 0.0
drag_scalar= 0.0
pitch_scalar=0.0

[Flaps.1] // Schwenkflügel; Swiveling Wings
type=1
span-outboard=0.500000
extending-time=12.000000
system_type=0
flaps-position.0= 0.00, 0.00
flaps-position.1= 10.00,0.00
flaps-position.2= 20.00,0.00
flaps-position.3= 20.00, 0.00
flaps-position.4= 20.00, 0.00
flaps-position.5= 20.00, 0.00
lift_scalar= 1.0
drag_scalar= 0.5
pitch_scalar= 2.0

[Flaps.2] // Klappen; Flaps
type=1
span-outboard=0.500000
extending-time=5.000000
system_type=0
flaps-position.0= 0.00, 0.00
flaps-position.1= 0.00,0.00
flaps-position.2= 0.00,0.00
flaps-position.3= 5.00, 0.00
flaps-position.4= 10.00, 0.00
flaps-position.5= 10.00, 0.00
lift_scalar= 2.0
drag_scalar= 1.5
pitch_scalar= 1.5

[Flaps.3] // Bremsschirm; Drag Chute
type=1
span-outboard=0.500000
extending-time=0.03
system_type=0
flaps-position.0= 0.00,0.00
flaps-position.1= 0.00,0.00
flaps-position.2= 0.00,0.00
flaps-position.3= 0.00,0.00
flaps-position.4= 0.00, 0.00
flaps-position.5= 10.00, 0.00
lift_scalar= -0.2
drag_scalar= 75.0
pitch_scalar= -5.00



The drag chute is animated by key frame 0 to 100.




Are controlled animation and visibility over the makeMDL.parts.xml


Code:
<part>
    <name>Bremsschirm_schirm</name>

    <visible_in_range>
        <parameter>
            <code>
                    (A:FLAPS HANDLE PERCENT, percent) 95 > (A:GROUND VELOCITY, knots) 35 > &&
                                 if{ 1 } els{ 0 } 
            </code>
        </parameter>
        <minvalue>1</minvalue>
        </visible_in_range>

    <animation>
        <parameter>
            <code>
                               (A:FLAPS HANDLE PERCENT, percent) 95 >
                                 if{ 100 } els{ 0 } 
                         </code>
                        <lag>180</lag>
        </parameter>
        </animation>
</part>
 
Flusirainer,

Clever, I really like that idea a lot! :applause:

I will keep that one tucked away for a rainy day....;)

Cheers

Shessi
 
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