• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

FM-2 Wildcat released by Allen!

Dasuto,
Open the dp file in Notepad and hand edit it. That works just fine. What are you trying to do? It will help to know so we can fix it.
Bob
 
Dasuto,
Open the dp file in Notepad and hand edit it. That works just fine. What are you trying to do? It will help to know so we can fix it.
Bob


Just trying to add DB weapons(the FM-1 setup is fine, although would like a setup for 100lb bombs x 2 and 6 rockets) and get the "double pilot" issue solved.
 
Dasuto,
Give me a little time and I'll post a fix for you. Its been a long day and I'm going to bed. I'll look at it in the morning.
Bob
 
Dasuto,
Here's the modified dp entries. Delete the one's you have now and insert these. They work fine on my FM-2. Also, if you have these textures in your FM-2 Wildcat Textures folder, us_pilot_1 and us_pilot_2, DELETE them. That will solve your double pilot problem.

[HARDPOINTS]
mount.0=0,0.054,-0.311
mount.1=-1.55,-0.3,-0.309969
mount.2=-1.55,0.6,-0.38 // L drop tank
mount.3=1.55,-0.3,-0.309969
mount.4=1.55,0.6,-0.38 // R drop tank
mount.5=-1.55,-0.3,-0.309969
mount.6=1.55,-0.3,-0.309969
mount.7=-1.55,-0.47,-0.50
mount.8=1.55,-0.47,-0.50
mount.9=4,-0.2,-0.02
mount.10=3.57,-0.22,-0.04
mount.11=4.38,-0.17,-0.04
mount.12=-3.96,-0.2,-0.04
mount.13=-3.57,-0.22,-0.04
mount.14=-4.4,-0.17,-0.04
mount.15=4,-0.200,-0.04
mount.16=3.57,-0.220,-0.04
mount.17=4.38,-0.170,-0.04
mount.18=-3.96,-0.200,-0.04
mount.19=-3.57,-0.220,-0.04
mount.20=-4.4,-0.170,-0.04
[PAYLOADS]
payload.0=%payload_name.0%
payload.1=%payload_name.1%
payload.2=%payload_name.2%
payload.3=%payload_name.3%
payload.4=%payload_name.4%
payload.5=%payload_name.5%
payload.6=%payload_name.6%
payload.7=%payload_name.7%
payload.8=%payload_name.8%
[PAYLOAD.0]
; Payload= Guns Only
[PAYLOAD.1]
; Payload = Guns Only Long Range
mount.1=wep_pylon_us_cl, 1, -1
mount.2=wep_us_FM2wdct_drop_gp, 1, 4
mount.3=wep_pylon_us_cl, 1, -1
mount.4=wep_us_FM2wdct_drop_gp, 1, -1
[PAYLOAD.2]
; Payload = Bombs 250 lb
mount.1=wep_pylon_us_cl, 1, -1
mount.5=WEP_DB_US_250lb_GP_a, 1, 6
mount.3=wep_pylon_us_cl, 1, -1
mount.6=WEP_DB_US_250lb_GP_a, 1, -1
[PAYLOAD.3]
; Payload = Bombs 100 lb
mount.1=wep_pylon_us_cl, 1, -1
mount.5=WEP_DB_US_100lb_GP_a, 1, 6
mount.3=wep_pylon_us_cl, 1, -1
mount.6=WEP_DB_US_100lb_GP_a, 1, -1
[PAYLOAD.4]
; Payload = Depth Charges
mount.1=wep_pylon_us_cl, 1, -1
mount.7=wep_Mk53_depth_bomb, 1, 8
mount.3=wep_pylon_us_cl, 1, -1
mount.8=wep_Mk53_depth_bomb, 1, -1
[PAYLOAD.5]
; Payload = Rockets
mount.9=WEP_DB_us_rocket_pylon_c, 1, -1
mount.10=WEP_DB_us_rocket_pylon_c, 1, -1
mount.11=WEP_DB_us_rocket_pylon_c, 1, -1
mount.12=WEP_DB_us_rocket_pylon_c, 1, -1
mount.13=WEP_DB_us_rocket_pylon_c, 1, -1
mount.14=WEP_DB_us_rocket_pylon_c, 1, -1
mount.15=WEP_DB_us_5_rocket_navy_wired, 1, -1
mount.16=WEP_DB_us_5_rocket_navy_wired, 1, 15
mount.17=WEP_DB_us_5_rocket_navy_wired, 1, 15
mount.18=WEP_DB_us_5_rocket_navy_wired, 1, 15
mount.19=WEP_DB_us_5_rocket_navy_wired, 1, 15
mount.20=WEP_DB_us_5_rocket_navy_wired, 1, 15
[PAYLOAD.6]
; Payload = Droptanks and Rockets
mount.1=wep_pylon_us_cl, 1, -1
mount.2=wep_us_FM2wdct_drop_gp, 1, 4
mount.3=wep_pylon_us_cl, 1, -1
mount.4=wep_us_FM2wdct_drop_gp, 1, -1
mount.9=WEP_DB_us_rocket_pylon_c, 1, -1
mount.10=WEP_DB_us_rocket_pylon_c, 1, -1
mount.11=WEP_DB_us_rocket_pylon_c, 1, -1
mount.12=WEP_DB_us_rocket_pylon_c, 1, -1
mount.13=WEP_DB_us_rocket_pylon_c, 1, -1
mount.14=WEP_DB_us_rocket_pylon_c, 1, -1
mount.15=WEP_DB_us_5_rocket_navy_wired, 1, -1
mount.16=WEP_DB_us_5_rocket_navy_wired, 1, 15
mount.17=WEP_DB_us_5_rocket_navy_wired, 1, 15
mount.18=WEP_DB_us_5_rocket_navy_wired, 1, 15
mount.19=WEP_DB_us_5_rocket_navy_wired, 1, 15
mount.20=WEP_DB_us_5_rocket_navy_wired, 1, 15
[PAYLOAD.7]
; Payload = Bombs 250 lb and Rockets
mount.1=wep_pylon_us_cl, 1, -1
mount.5=WEP_DB_US_250lb_GP_a, 1, 6
mount.3=wep_pylon_us_cl, 1, -1
mount.6=WEP_DB_US_250lb_GP_a, 1, -1
mount.9=WEP_DB_us_rocket_pylon_c, 1, -1
mount.10=WEP_DB_us_rocket_pylon_c, 1, -1
mount.11=WEP_DB_us_rocket_pylon_c, 1, -1
mount.12=WEP_DB_us_rocket_pylon_c, 1, -1
mount.13=WEP_DB_us_rocket_pylon_c, 1, -1
mount.14=WEP_DB_us_rocket_pylon_c, 1, -1
mount.15=WEP_DB_us_5_rocket_navy_wired, 1, -1
mount.16=WEP_DB_us_5_rocket_navy_wired, 1, 15
mount.17=WEP_DB_us_5_rocket_navy_wired, 1, 15
mount.18=WEP_DB_us_5_rocket_navy_wired, 1, 15
mount.19=WEP_DB_us_5_rocket_navy_wired, 1, 15
mount.20=WEP_DB_us_5_rocket_navy_wired, 1, 15
[PAYLOAD.8]
; Payload = Bombs 100 lb and Rockets
mount.1=wep_pylon_us_cl, 1, -1
mount.5=WEP_DB_US_100lb_GP_a, 1, 6
mount.3=wep_pylon_us_cl, 1, -1
mount.6=WEP_DB_US_100lb_GP_a, 1, -1
mount.9=WEP_DB_us_rocket_pylon_c, 1, -1
mount.10=WEP_DB_us_rocket_pylon_c, 1, -1
mount.11=WEP_DB_us_rocket_pylon_c, 1, -1
mount.12=WEP_DB_us_rocket_pylon_c, 1, -1
mount.13=WEP_DB_us_rocket_pylon_c, 1, -1
mount.14=WEP_DB_us_rocket_pylon_c, 1, -1
mount.15=WEP_DB_us_5_rocket_navy_wired, 1, -1
mount.16=WEP_DB_us_5_rocket_navy_wired, 1, 15
mount.17=WEP_DB_us_5_rocket_navy_wired, 1, 15
mount.18=WEP_DB_us_5_rocket_navy_wired, 1, 15
mount.19=WEP_DB_us_5_rocket_navy_wired, 1, 15
mount.20=WEP_DB_us_5_rocket_navy_wired, 1, 15
[MISC_DATA]
unit_family=1
category=1
allegiance=3
max_group_size=8
min_speed=200
cruise_speed=235
max_speed=607
min_alt=50
cruise_alt=5893
max_alt=8839
entered_service=6/6/43
crew=1
[STRINGS]
"box_name.0"=Muso
"box_name.1"=Fusoliera
"box_name.2"=Pilota
"box_name.3"=Ala sinistra
"box_name.4"=Estremità ala sinistra
"box_name.5"=Ala destra
"box_name.6"=Estremità ala destra
"box_name.7"=Coda (ant.)
"box_name.8"=Coda (post.)
"box_name.9"=Equilibratore sinistro
"box_name.10"=Equilibratore destro
"box_name.11"=Timone
"system_name.0"=Struttura muso
"system_name.1"=Serbatoio olio
"system_name.2"=Motore
"system_name.3"=Serbatoio liquido idraulico
"system_name.4"=Pilota
"system_name.5"=Apparati radio
"system_name.6"=Serbatoio centrale carburante
"system_name.20"=Serbatoio carburante destro
"system_name.12"=Serbatoio carburante sinistro
"system_name.7"=Struttura fusoliera
"system_name.8"=Cavo comandi timone
"system_name.9"=Sgancio bomba
"system_name.32"=Bomba
"system_name.10"=Cavo comandi equilibratore
"system_name.11"=Struttura ala sinistra
"system_name.13"=Mitragliatrici di sinistra
"system_name.14"=Flap sinistro
"system_name.15"=Cavo comandi alettone sinistro
"system_name.16"=Carrello sinistro
"system_name.17"=Struttura estremità ala sinistra
"system_name.18"=Alettone sinistro
"system_name.19"=Struttura ala destra
"system_name.21"=Mitragliatrici di destra
"system_name.22"=Flap destro
"system_name.23"=Cavo comandi alettone destro
"system_name.24"=Carrello destro
"system_name.25"=Struttura estremità ala destra
"system_name.26"=Alettone destro
"system_name.27"=Struttura (ant.) coda
"system_name.28"=Struttura (post.) coda
"system_name.30"=Equilibratore sinistro
"system_name.31"=Equilibratore destro
"system_name.29"=Timone
"payload_name.0"=Guns Only
"payload_name.1"=Guns Only Long Range
"payload_name.2"=Bombs 250 lb
"payload_name.3"=Bombs 100 lb
"payload_name.4"=Depth Charges
"payload_name.5"=Rockets
"payload_name.6"=Droptanks and Rockets
"payload_name.7"=Bombs 250 lb and Rockets
"payload_name.8"=Bombs 100 lb and Rockets

You'll need Kelti's Droptanks, Baldy's Depth Charges and Dbolts weaopns. Hope this works for you and solves the problem.
Bob
 
Thanks Bub, big help.Tested it and one issue.When I fire rockets, all 6 disappear but only two show up and impact target.Bug? How can make so they dont fire salvo and can fire individually? The original had some issue with rockets and I fixed it after instruction, cant remember how or if it would work here.


UPDATE: Okay, I actually found the fix in my PM's, so fixed the issue of all 6 not showing up.Now only thing is make it so can fire them individually instead of a salvo or both.
 
Rocket selection...

Try this...

First one (number 9) will ripple/volly fire all six in one salvo. Works best for strafing a large area. It will be in a right/left pattern.

The second (number 10) will Dual fire three times. You will have to select each new set after you fire them. Good for a CAS mission where you will have multiple targets. They will fire from inside-out.

NOTE: I adjusted the rocket hardpoints to allow for better visual effect (actually I kept getting confused while setting it up)

If you like one of them and want it for one of the other rocket setups, just copy and paste over it.

[HARDPOINTS]
mount.0=0,0.054,-0.311
mount.1=-1.55,-0.3,-0.309969
mount.2=-1.55,0.6,-0.38 // L drop tank
mount.3=1.55,-0.3,-0.309969
mount.4=1.55,0.6,-0.38 // R drop tank
mount.5=-1.55,-0.3,-0.309969
mount.6=1.55,-0.3,-0.309969
mount.7=-1.55,-0.47,-0.50
mount.8=1.55,-0.47,-0.50
mount.9=3.57,-0.220,-0.04
mount.10=-3.57,-0.220,-0.04
mount.11=4.0,-0.200,-0.04
mount.12=-4.0,-0.200,-0.04
mount.13=4.40,-0.170,-0.04
mount.14=-4.40,-0.170,-0.04
mount.15=3.57,-0.220,-0.04
mount.16=-3.57,-0.220,-0.04
mount.17=4.0,-0.200,-0.04
mount.18=-4.0,-0.200,-0.04
mount.19=4.40,-0.170,-0.04
mount.20=-4.40,-0.170,-0.04

[PAYLOADS]
payload.0=%payload_name.0%
payload.1=%payload_name.1%
payload.2=%payload_name.2%
payload.3=%payload_name.3%
payload.4=%payload_name.4%
payload.5=%payload_name.5%
payload.6=%payload_name.6%
payload.7=%payload_name.7%
payload.8=%payload_name.8%
payload.9=%payload_name.9%
payload.10=%payload_name.10%

[PAYLOAD.0]
; Payload= Guns Only

[PAYLOAD.1]
; Payload = Guns Only Long Range
mount.1=wep_pylon_us_cl, 1, -1
mount.2=wep_us_FM2wdct_drop_gp, 1, 4
mount.3=wep_pylon_us_cl, 1, -1
mount.4=wep_us_FM2wdct_drop_gp, 1, -1

[PAYLOAD.2]
; Payload = Bombs 250 lb
mount.1=wep_pylon_us_cl, 1, -1
mount.5=WEP_DB_US_250lb_GP_a, 1, 6
mount.3=wep_pylon_us_cl, 1, -1
mount.6=WEP_DB_US_250lb_GP_a, 1, -1

[PAYLOAD.3]
; Payload = Bombs 100 lb
mount.1=wep_pylon_us_cl, 1, -1
mount.5=WEP_DB_US_100lb_GP_a, 1, 6
mount.3=wep_pylon_us_cl, 1, -1
mount.6=WEP_DB_US_100lb_GP_a, 1, -1

[PAYLOAD.4]
; Payload = Depth Charges
mount.1=wep_pylon_us_cl, 1, -1
mount.7=wep_Mk53_depth_bomb, 1, 8
mount.3=wep_pylon_us_cl, 1, -1
mount.8=wep_Mk53_depth_bomb, 1, -1
[PAYLOAD.5]
; Payload = Rockets
mount.9=WEP_DB_us_rocket_pylon_c, 1, -1
mount.10=WEP_DB_us_rocket_pylon_c, 1, -1
mount.11=WEP_DB_us_rocket_pylon_c, 1, -1
mount.12=WEP_DB_us_rocket_pylon_c, 1, -1
mount.13=WEP_DB_us_rocket_pylon_c, 1, -1
mount.14=WEP_DB_us_rocket_pylon_c, 1, -1
mount.15=WEP_DB_us_5_rocket_navy_wired, 1, -1
mount.16=WEP_DB_us_5_rocket_navy_wired, 1, 15
mount.17=WEP_DB_us_5_rocket_navy_wired, 1, 15
mount.18=WEP_DB_us_5_rocket_navy_wired, 1, 15
mount.19=WEP_DB_us_5_rocket_navy_wired, 1, 15
mount.20=WEP_DB_us_5_rocket_navy_wired, 1, 15

[PAYLOAD.6]
; Payload = Droptanks and Rockets
mount.1=wep_pylon_us_cl, 1, -1
mount.2=wep_us_FM2wdct_drop_gp, 1, 4
mount.3=wep_pylon_us_cl, 1, -1
mount.4=wep_us_FM2wdct_drop_gp, 1, -1
mount.9=WEP_DB_us_rocket_pylon_c, 1, -1
mount.10=WEP_DB_us_rocket_pylon_c, 1, -1
mount.11=WEP_DB_us_rocket_pylon_c, 1, -1
mount.12=WEP_DB_us_rocket_pylon_c, 1, -1
mount.13=WEP_DB_us_rocket_pylon_c, 1, -1
mount.14=WEP_DB_us_rocket_pylon_c, 1, -1
mount.15=WEP_DB_us_5_rocket_navy_wired, 1, -1
mount.16=WEP_DB_us_5_rocket_navy_wired, 1, 15
mount.17=WEP_DB_us_5_rocket_navy_wired, 1, 15
mount.18=WEP_DB_us_5_rocket_navy_wired, 1, 15
mount.19=WEP_DB_us_5_rocket_navy_wired, 1, 15
mount.20=WEP_DB_us_5_rocket_navy_wired, 1, 15

[PAYLOAD.7]
; Payload = Bombs 250 lb and Rockets
mount.1=wep_pylon_us_cl, 1, -1
mount.5=WEP_DB_US_250lb_GP_a, 1, 6
mount.3=wep_pylon_us_cl, 1, -1
mount.6=WEP_DB_US_250lb_GP_a, 1, -1
mount.9=WEP_DB_us_rocket_pylon_c, 1, -1
mount.10=WEP_DB_us_rocket_pylon_c, 1, -1
mount.11=WEP_DB_us_rocket_pylon_c, 1, -1
mount.12=WEP_DB_us_rocket_pylon_c, 1, -1
mount.13=WEP_DB_us_rocket_pylon_c, 1, -1
mount.14=WEP_DB_us_rocket_pylon_c, 1, -1
mount.15=WEP_DB_us_5_rocket_navy_wired, 1, -1
mount.16=WEP_DB_us_5_rocket_navy_wired, 1, 15
mount.17=WEP_DB_us_5_rocket_navy_wired, 1, 15
mount.18=WEP_DB_us_5_rocket_navy_wired, 1, 15
mount.19=WEP_DB_us_5_rocket_navy_wired, 1, 15
mount.20=WEP_DB_us_5_rocket_navy_wired, 1, 15

[PAYLOAD.8]
; Payload = Bombs 100 lb and Rockets
mount.1=wep_pylon_us_cl, 1, -1
mount.5=WEP_DB_US_100lb_GP_a, 1, 6
mount.3=wep_pylon_us_cl, 1, -1
mount.6=WEP_DB_US_100lb_GP_a, 1, -1
mount.9=WEP_DB_us_rocket_pylon_c, 1, -1
mount.10=WEP_DB_us_rocket_pylon_c, 1, -1
mount.11=WEP_DB_us_rocket_pylon_c, 1, -1
mount.12=WEP_DB_us_rocket_pylon_c, 1, -1
mount.13=WEP_DB_us_rocket_pylon_c, 1, -1
mount.14=WEP_DB_us_rocket_pylon_c, 1, -1
mount.15=WEP_DB_us_5_rocket_navy_wired, 1, -1
mount.16=WEP_DB_us_5_rocket_navy_wired, 1, 15
mount.17=WEP_DB_us_5_rocket_navy_wired, 1, 15
mount.18=WEP_DB_us_5_rocket_navy_wired, 1, 15
mount.19=WEP_DB_us_5_rocket_navy_wired, 1, 15
mount.20=WEP_DB_us_5_rocket_navy_wired, 1, 15

[PAYLOAD.9]
; Payload = Rockets (Salvo)
mount.9=WEP_DB_us_rocket_pylon_c, 1, -1
mount.10=WEP_DB_us_rocket_pylon_c, 1, -1
mount.11=WEP_DB_us_rocket_pylon_c, 1, -1
mount.12=WEP_DB_us_rocket_pylon_c, 1, -1
mount.13=WEP_DB_us_rocket_pylon_c, 1, -1
mount.14=WEP_DB_us_rocket_pylon_c, 1, -1
mount.15=WEP_DB_us_5_rocket_navy_wired, 1, -1
mount.16=WEP_DB_us_5_rocket_navy_wired, 1, 15
mount.17=WEP_DB_us_5_rocket_navy_wired, 1, 16
mount.18=WEP_DB_us_5_rocket_navy_wired, 1, 17
mount.19=WEP_DB_us_5_rocket_navy_wired, 1, 18
mount.20=WEP_DB_us_5_rocket_navy_wired, 1, 19

[PAYLOAD.10]
; Payload = Rockets (Dual)
mount.9=WEP_DB_us_rocket_pylon_c, 1, -1
mount.10=WEP_DB_us_rocket_pylon_c, 1, -1
mount.11=WEP_DB_us_rocket_pylon_c, 1, -1
mount.12=WEP_DB_us_rocket_pylon_c, 1, -1
mount.13=WEP_DB_us_rocket_pylon_c, 1, -1
mount.14=WEP_DB_us_rocket_pylon_c, 1, -1
mount.15=WEP_DB_us_5_rocket_navy_wired, 1, -1
mount.16=WEP_DB_us_5_rocket_navy_wired, 1, 15
mount.17=WEP_DB_us_5_rocket_navy_wired, 1, -1
mount.18=WEP_DB_us_5_rocket_navy_wired, 1, 17
mount.19=WEP_DB_us_5_rocket_navy_wired, 1, -1
mount.20=WEP_DB_us_5_rocket_navy_wired, 1, 19

[MISC_DATA]
unit_family=1
category=1
allegiance=3
max_group_size=8
min_speed=200
cruise_speed=235
max_speed=607
min_alt=50
cruise_alt=5893
max_alt=8839
entered_service=6/6/43
crew=1

[STRINGS]
"box_name.0"=Muso
"box_name.1"=Fusoliera
"box_name.2"=Pilota
"box_name.3"=Ala sinistra
"box_name.4"=Estremità ala sinistra
"box_name.5"=Ala destra
"box_name.6"=Estremità ala destra
"box_name.7"=Coda (ant.)
"box_name.8"=Coda (post.)
"box_name.9"=Equilibratore sinistro
"box_name.10"=Equilibratore destro
"box_name.11"=Timone
"system_name.0"=Struttura muso
"system_name.1"=Serbatoio olio
"system_name.2"=Motore
"system_name.3"=Serbatoio liquido idraulico
"system_name.4"=Pilota
"system_name.5"=Apparati radio
"system_name.6"=Serbatoio centrale carburante
"system_name.20"=Serbatoio carburante destro
"system_name.12"=Serbatoio carburante sinistro
"system_name.7"=Struttura fusoliera
"system_name.8"=Cavo comandi timone
"system_name.9"=Sgancio bomba
"system_name.32"=Bomba
"system_name.10"=Cavo comandi equilibratore
"system_name.11"=Struttura ala sinistra
"system_name.13"=Mitragliatrici di sinistra
"system_name.14"=Flap sinistro
"system_name.15"=Cavo comandi alettone sinistro
"system_name.16"=Carrello sinistro
"system_name.17"=Struttura estremità ala sinistra
"system_name.18"=Alettone sinistro
"system_name.19"=Struttura ala destra
"system_name.21"=Mitragliatrici di destra
"system_name.22"=Flap destro
"system_name.23"=Cavo comandi alettone destro
"system_name.24"=Carrello destro
"system_name.25"=Struttura estremità ala destra
"system_name.26"=Alettone destro
"system_name.27"=Struttura (ant.) coda
"system_name.28"=Struttura (post.) coda
"system_name.30"=Equilibratore sinistro
"system_name.31"=Equilibratore destro
"system_name.29"=Timone
"payload_name.0"=Guns Only
"payload_name.1"=Guns Only Long Range
"payload_name.2"=Bombs 250 lb
"payload_name.3"=Bombs 100 lb
"payload_name.4"=Depth Charges
"payload_name.5"=Rockets
"payload_name.6"=Droptanks and Rockets
"payload_name.7"=Bombs 250 lb and Rockets
"payload_name.8"=Bombs 100 lb and Rockets
"payload_name.9"=Rockets (Salvo)
"payload_name.10"=Rockets (Dual)
 
Single fire...

For one at a time use this...

[PAYLOAD.5]
; Payload = Rockets
mount.9=WEP_DB_us_rocket_pylon_c, 1, -1
mount.10=WEP_DB_us_rocket_pylon_c, 1, -1
mount.11=WEP_DB_us_rocket_pylon_c, 1, -1
mount.12=WEP_DB_us_rocket_pylon_c, 1, -1
mount.13=WEP_DB_us_rocket_pylon_c, 1, -1
mount.14=WEP_DB_us_rocket_pylon_c, 1, -1
mount.15=WEP_DB_us_5_rocket_navy_wired, 1, -1
mount.16=WEP_DB_us_5_rocket_navy_wired, 1, -1
mount.17=WEP_DB_us_5_rocket_navy_wired, 1, -1
mount.18=WEP_DB_us_5_rocket_navy_wired, 1, -1
mount.19=WEP_DB_us_5_rocket_navy_wired, 1, -1
mount.20=WEP_DB_us_5_rocket_navy_wired, 1, -1
 
How 'bout that...

Hey, John,

how did you manage to get a dp file with damage message strings in Italian?.... :biggrin-new:

[STRINGS]
"box_name.0"=Muso
"box_name.1"=Fusoliera
"box_name.2"=Pilota
"box_name.3"=Ala sinistra
"box_name.4"=Estremità ala sinistra
"box_name.5"=Ala destra
"box_name.6"=Estremità ala destra
"box_name.7"=Coda (ant.)
"box_name.8"=Coda (post.)
"box_name.9"=Equilibratore sinistro
"box_name.10"=Equilibratore destro
"box_name.11"=Timone
"system_name.0"=Struttura muso
"system_name.1"=Serbatoio olio
"system_name.2"=Motore
"system_name.3"=Serbatoio liquido idraulico
"system_name.4"=Pilota
"system_name.5"=Apparati radio
"system_name.6"=Serbatoio centrale carburante
"system_name.20"=Serbatoio carburante destro
"system_name.12"=Serbatoio carburante sinistro
"system_name.7"=Struttura fusoliera
"system_name.8"=Cavo comandi timone
"system_name.9"=Sgancio bomba
"system_name.32"=Bomba
"system_name.10"=Cavo comandi equilibratore
"system_name.11"=Struttura ala sinistra
"system_name.13"=Mitragliatrici di sinistra
"system_name.14"=Flap sinistro
"system_name.15"=Cavo comandi alettone sinistro
"system_name.16"=Carrello sinistro
"system_name.17"=Struttura estremità ala sinistra
"system_name.18"=Alettone sinistro
"system_name.19"=Struttura ala destra
"system_name.21"=Mitragliatrici di destra
"system_name.22"=Flap destro
"system_name.23"=Cavo comandi alettone destro
"system_name.24"=Carrello destro
"system_name.25"=Struttura estremità ala destra
"system_name.26"=Alettone destro
"system_name.27"=Struttura (ant.) coda
"system_name.28"=Struttura (post.) coda
"system_name.30"=Equilibratore sinistro
"system_name.31"=Equilibratore destro
"system_name.29"=Timone

Cheers!
KH :ernaehrung004:
 
Kelti,
I believe he may have gotten it from me, but don't quote me on it. I've been using the dp file, as a basis for my Wildcats, from when you did the FM-2 droptanks many moons ago. As they say, "If it ain't broke, don't fix it". Thanks for many years of "borrowing" your stuff.
Cheers,
Bob
ps. Hope you had a wonderful holiday.
 
I don't know. I blame Bub.. LOL I saw it only after. Thats 3 different launguages in my DPs now. The other 2 are japanese and German. Atleast the German I can almost read it.
 
For one at a time use this...

[PAYLOAD.5]
; Payload = Rockets
mount.9=WEP_DB_us_rocket_pylon_c, 1, -1
mount.10=WEP_DB_us_rocket_pylon_c, 1, -1
mount.11=WEP_DB_us_rocket_pylon_c, 1, -1
mount.12=WEP_DB_us_rocket_pylon_c, 1, -1
mount.13=WEP_DB_us_rocket_pylon_c, 1, -1
mount.14=WEP_DB_us_rocket_pylon_c, 1, -1
mount.15=WEP_DB_us_5_rocket_navy_wired, 1, -1
mount.16=WEP_DB_us_5_rocket_navy_wired, 1, -1
mount.17=WEP_DB_us_5_rocket_navy_wired, 1, -1
mount.18=WEP_DB_us_5_rocket_navy_wired, 1, -1
mount.19=WEP_DB_us_5_rocket_navy_wired, 1, -1
mount.20=WEP_DB_us_5_rocket_navy_wired, 1, -1

Thanks for all your help:wavey:
 
Reply...

Hey guys,

Well done. This is what makes CFS2 so fun, seeing all of us make common cause. :very_drunk:
 
Kelti,
I believe he may have gotten it from me, but don't quote me on it. I've been using the dp file, as a basis for my Wildcats, from when you did the FM-2 droptanks many moons ago. As they say, "If it ain't broke, don't fix it". Thanks for many years of "borrowing" your stuff.
Cheers,
Bob
ps. Hope you had a wonderful holiday.

Hi Bub and Blood_Hawk23,

well, those strings are the exact technical translation in Italian of aircraft components.

In one of my very first exploring ventures of CFS2 inner secrets, I did check if they were the correct ones or not. This dp must be one of the first ones I worked on, when I moved around CFS2 legacy files very cautiously.

As soon as I could grab a dp file in English, and I felt more comfortable with what I was doing, I replaced those strings. To me, it looks weird when your system tells your Corsair "ala", instead of "wing", is on fire! It makes more sense if the aircraft were a Fiat G-50 or a M.C. 202, a better immersion factor for me.

Microsoft was one of the first software houses to apply good commercial practices translating their products for export purposes. It surely comes from my CFS2, bought here.

Look at it in this way, it's a fun way to learn some Italian for aviation buffs!

Should it bother you, - it would bother me for sure! :biggrin-new: - just copy the exact section from the stock F4F dp and overwrite it, they are the same.

It is me that I have to thank you and Allen for this wonderful FM-2 series! :adoration:

Cheers!
KH
:ernaehrung004:

P.S.: Thank you for your wishes, the vacation was a wonderful R&R. Like all beautiful things in life.....too short!
 
Back
Top