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C-97G Stratofreighter Uploaded

Good morning Double J:

If you have the lastest update that Manfred 'uploaded'' here at SOH (I believe dated around the end of June / first of July ), you have the capability of a 'power cart' and 'fire ext' showing up to aid in startups..

To make them appear, on the 'misc' panel of the monitor panel, put your mouse cursor over GPU and 'MIDDLE' click it and it should appear. 'LEFT / RIGHT' clicking turns it on / off but MIDDLE clicking controls the visibility of them..

Hope this helps you..

Bill

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EDIT: http://www.sim-outhouse.com/sohforums/showthread.php?94735-C-97-Update-2-zip


Thanks got it.

I can't get the throttles and reverse to work properly with my Saitek throttles. The only way to get the four engines to start is with Cntrl E, using the panel I can get 1 engine to start.
I also have my reverse set up by dropping the throttles past zero but that doesn't work with this plane, by clicking reverse on the panel and moving the throttles I still don't get any action.

However, sometimes I get two engines in reverse and two going forward, I haven't figured out what gets me to that scenario?.

Any ideas?
 
I guess so. Engine start. Open the Monitor panel (Shift-4). Open the Help screen ('H' button) for the Engines subpanel. Read the section on Engine Start. "Mid-click" is short for clicking the middle mouse button.

Reverse. Open the Monitor panel (Shift-4). Open the Help screen for the Engines subpanel. Read Note #4 on Reversing. The plane should start moving (backtracking) on its own. You open throttle for it to increase reverse power.

Hovering the mouse over clickable areas will show you some more or less helpful tooltips on these and other items. (But this may only work in windowed mode).
 
I guess so. Engine start. Open the Monitor panel (Shift-4). Open the Help screen ('H' button) for the Engines subpanel. Read the section on Engine Start. "Mid-click" is short for clicking the middle mouse button.

Reverse. Open the Monitor panel (Shift-4). Open the Help screen for the Engines subpanel. Read Note #4 on Reversing. The plane should start moving (backtracking) on its own. You open throttle for it to increase reverse power.

Hovering the mouse over clickable areas will show you some more or less helpful tooltips on these and other items. (But this may only work in windowed mode).

Thank you, Is there an issue with the autopilot staying active. I can set the flight up take off to altitude set the speed gps and a few minutes later the autopilot becomes inactive and I cannot activate it again unless I end the flight. Landing gear will also not come down.

EDIT: the only way to get those features to work again is to switch planes in mid flight than back to the C97.

EDITXx2: Switching views causes the autopilot to turn off and the only way to re-engage it is by switching planes.
 
Thank you, Is there an issue with the autopilot staying active. I can set the flight up take off to altitude set the speed gps and a few minutes later the autopilot becomes inactive and I cannot activate it again unless I end the flight. Landing gear will also not come down.

EDIT: the only way to get those features to work again is to switch planes in mid flight than back to the C97.

EDITXx2: Switching views causes the autopilot to turn off and the only way to re-engage it is by switching planes.

Good evening Double J:

I think I know what the issue is but before I go there, I would like you to try something for me..

I gather your starting the aircraft 'single engine' at a time - and if so I would like you to start the aircraft using "Control E" and then tell me if your issue's continue as you have stated..

I certainly would appreciate that little 'experiment'..

Thanks;

Bill

EDIT: To save you from doing a flight to see if things still 'died' on ya, I tried something myself which gave me the answer I was looking for - at least on my rig !!

When you start the aircraft 'single engine' wise, there is no 'charging' system activated (and at this point in time no capability of activating) thereby after a certain length of time things will start 'shutting off' on ya due to the fact that the battery is going / has gone dead.. (you can monitor the voltage by 'mousing' over the 'battery' at the bottom of your misc panel) You can get around this by starting the aircraft using "Control E" or after you do your normal starting procedure (and your sitting on the ramp letting it warm up) you can do a "Control E" at that point and it should turn your generators on..

I will bring this issue to Manfred's attention and I'm sure he'll quickly correct it - if my memory serves me, it worked fine until the last one or 2 updates - so it might be just something that got accidently turned off in all the processes of getting the updates out..

Hope this helps..

Bill
 
Good evening Double J:

I think I know what the issue is but before I go there, I would like you to try something for me..

I gather your starting the aircraft 'single engine' at a time - and if so I would like you to start the aircraft using "Control E" and then tell me if your issue's continue as you have stated..

I certainly would appreciate that little 'experiment'..

Thanks;

Bill

EDIT: To save you from doing a flight to see if things still 'died' on ya, I tried something myself which gave me the answer I was looking for - at least on my rig !!

When you start the aircraft 'single engine' wise, there is no 'charging' system activated (and at this point in time no capability of activating) thereby after a certain length of time things will start 'shutting off' on ya due to the fact that the battery is going / has gone dead.. (you can monitor the voltage by 'mousing' over the 'battery' at the bottom of your misc panel) You can get around this by starting the aircraft using "Control E" or after you do your normal starting procedure (and your sitting on the ramp letting it warm up) you can do a "Control E" at that point and it should turn your generators on..

I will bring this issue to Manfred's attention and I'm sure he'll quickly correct it - if my memory serves me, it worked fine until the last one or 2 updates - so it might be just something that got accidently turned off in all the processes of getting the updates out..

Hope this helps..

Bill


That is the issue. Cntrl E eliminates the system shut downs.
 
@Double J -- Thanks for the error report. Understand it is a voltage related effect? Checking on this but so far cannot replicate.

While I am testing some questions. The shutdown happens after how many minutes? Could you post a screenshot of the Monitor gauge when it is imminent or just after it happens? You have installed the latest C-97 Update pack (containing the EC and HC-97 versions)?
 
Also, Double J, which FSX version are you using (Steam, Acceleration, SP2)? I am on SP2, and the effect definitely doesn't occur on my setup. Nevertheless, Bill and I are working on a patch without compatibility issues.

Until then, you might try slow-starting the engines via the Monitor panel and once they are all running hitting Ctrl-E for good measure. Observe the voltage readings in Monitor > Misc to see if it works.
 
Also, Double J, which FSX version are you using (Steam, Acceleration, SP2)? I am on SP2, and the effect definitely doesn't occur on my setup. Nevertheless, Bill and I are working on a patch without compatibility issues.

Until then, you might try slow-starting the engines via the Monitor panel and once they are all running hitting Ctrl-E for good measure. Observe the voltage readings in Monitor > Misc to see if it works.

I use boxed acceleration sp2. I do have the latest patch installed. If I manually start each engine and click bat all systems will continue to run for the entire flight even though the voltage drops to zero.
One other question, the brakes on the landing gear are very touchy after landing as in the wheels lock up even at slow speeds, is there a way to adjust that?
 
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Hmm..

Not seen this battery problem so.. I ran a flight from Culdrose to Upper Heyford (not the worlds longest flight I admit). Started from cold using the monitor.. 3, 4, 1, 2.. R click to sync then up and away. The main bus ran up to 28V with everything up and running so I cut the battery switch while in flight.. the gennies taking the strain. Landed at EGUA.. parked up and shut the engines down. Main Bus showing 0.. Batt 24v. Switched the battery on (Main Bus 24v) then turned all the lights on and waited for a voltage drop. After exercising the cargo door quite a few times AND having all the lights on.. 30mins later, still no voltage drop so I closed the sim. I don't have extended battery ticked in FSUIPC so the tankers batteries are in very good nick!:biggrin-new:

One thing I noticed.. the nav/Bcn/Cabin lights run off the battery as you'd expect but the taxi and landing lights run independently. This matters not in the grand scale of things but I'd not have expected them to light with the battery off. Likewise.. the cargo door. This will operate regardless of battery setting so I guess it's on a 'live' circuit:)

Oh.. FSX/ACC;)

ATB
DaveB:)
 
voltage leak sorted

We have got the voltage leak reported by Double J sorted -- it was due to generators remaining inactive in Accel after single-starting the engines. I will include the patched Monitor gauge in the next version update. In the meantime use Ctrl-E after single starting to get the generators going.

Also reported by Double J, locked main wheels when braking. Need to do another test, but I believe this might be a general FSX feature (I mean fault). I'll check whether there's a cure around, or if anyone knows one, please advise.
 
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Main wheels locking up

Okay, found it, there is a command called ANTISKID_BRAKES_TOGGLE, which should do the trick. Perhaps I'll post an intermediate patch here later.
 
Cheers Manfred:encouragement:

Odd we're not all seeing the battery leak.. maybe my flight then wait weren't long enough??
ATB
DaveB:)
 
Cheers Manfred:encouragement:

Odd we're not all seeing the battery leak.. maybe my flight then wait weren't long enough??
ATB
DaveB:)

Good afternoon Dave:

I wouldn't necessarily say your flight was not long enough, in fact you can tell right off the bat whether you have generators or not (after starting) by 'mousing' over your 'battery' switch and reading what your voltages are. If you show 28 volts to your 'main bus' then you have generators..

Apparently it doesn't show up on all sims - and ironically I've had the issue from the very beginning back in April but because of a 'habit' I have, I installed switches (again way back in April) and sort of forgot about it until last week when 'Double J' had the issue !!!

So needless to say, Manfred and I have been 'working' hard the last couple of days (actually he's done all the hard work - I just give him ideas) and when he releases the results in the next update, I think you all will be very pleased !!

Now, as far as 'Double J's brake issue goes, I have never come across that one altho I have landed with my brakes on when my feet have been resting too hard on the pedals !!! So I don't know what's causing that issue with him..

Bill
 
Rgr that Bill and thanks:encouragement:

Not quite sure what is happening with the wheels not turning with the brakes on (while moving) or more to the point.. why that is odd. This has always been an FSX thing as far as I can remember. Some devs have found a way around it (no idea how) but it's still common to see this happen.. if that's what DoubleJ means. If not.. I'll get me coat:biggrin-new:

Looking forward (as per) to the next update.
ATB
DaveB;)
 
It's a bit strange , but it's only this plane that the brakes seem overly sensitive. After touching down the slightest pressure on my Saitek pedals will cause the wheels to stop turning. Taxiing doesn't seem to have the same effect.
I believe it pertains to this.
http://www.avsim.com/topic/330133-preventing-the-wheels-from-locking-when-braking/

Yes, both solutions suggested in that link use the anti-skid command I was referring to earlier. Note, however, that Bert Piekes says

The standard, and most add-on GA aircraft have an annoying habit of locking the wheels when braking.This looks silly when watched from the outside view..It turns out that the anti-skid function which is selectable on most airliners also works on GA planes.Two ways of enabling:1. Set a key in the Controls panel of FSX to correspond to Brake Anti Skid toggle and use this key ....

Just tested the default Trike, Baron, and Airbus, and on my setup they all lock up as claimed by Piekes, just like the Strat. The next C-97 update will deal with that, in the meantime one can use the key assignment described by Bert.
 
They never flew that variant but I would guess that if Air Cargo had been more profitable back then Pan Am might have used a few C97s......
 

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Another Fictitious Flight of Fancy........

<a href="http://imgbox.com/QbinA7T3" target="_blank"><img src="http://i.imgbox.com/QbinA7T3.jpg" alt="image host"/></a>
 
Exceptionally awesome, Dave! Will be all over this in a big way. My favourite Pan American paint scheme period ... what a pleasant surprise!

Just a tiny request .... any chance you'd do a "sleeper" - no red cargo markings?

Anyway - looking forward to this.

Regards,

dl
 
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