• Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning old domain name stealing credentials

  • Special Server Maintenance

    Just when you think you have everything running some what better...

    You get a message from the Hosting company. Short story they need to move us to a new server. I have been working with them to plan a good date for all concerned. Here is what we have come up with as a schedule.

    1. November 4th 17:00 -5UTC shut off the forums and start backup proceedures. During this time there will be no access to the forums or the Resource Section.
    2. November 5th Continue with Backups and download same until complete.
    3. November 6th 7:00 turn over server to hosting company to move system to new server
    4. November 7th - 8th restore backups and upgrade forum software.

    If all goes well we should be back online on November 8th.

    To keep you updated we will post updates on AVSIM forums.

    Thank you for your support.

Macchi MC.200 Saetta texture package.zip

Macchi MC.200 Saetta texture package.zip 2024-07-05

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This package contains 3 repaints for the Macchi MC.200 by Kazunori Ito. An alternative model file to reduce the gloss of the original model is included as well. The repaints depict the MC.200 from 363 sqn 150 Gruppo (Gigi_Tre_Osei) Spring 1942, 369 sqn, 22 Gruppo Stalino Russia, winter 1942 and 153 sqn, 3 Gruppo (Diavolo Rosso) Chinisia 1943.

These textures are included in 32 bits format, intended to be used in FSX or FS2004. And the same textures are included in 16 bits format intended to be used in FS2002. (And CFS2)

As I expect everybody who still plays with these mature sims knows how to add a few textures, I didn't include instructions how to install these textures.

I wish to thank Kazunori Ito for making this very nice model, which was the perfect canvas for my repaints. And last but definitely not least, Martin Wright for his simple but indispensable graphic tools, as without his dtx1 bitmap manipulator these textures simply wouldn't be there.

Enjoy,

Huub Vink

July 2022
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