Terry
SOH-CM-2016
Not to be confused with Taco Air, an even more obscure cargo line founded by Taco Bell to haul ingredients to their restaurants.
Right, they are hauling gatos to the stores.
Not to be confused with Taco Air, an even more obscure cargo line founded by Taco Bell to haul ingredients to their restaurants.
As far as I can find, there is no actual connection between the Pennsy RR and the PCA although that was an era of back-room deals...Manuele, I really like your Penn RR liveries!
But they may not be as completely fictional as you think. I can't verify it, but I believe that Penn Central Airlines was started by the Penn Central Railroad, which I think is the same company that was also called simply the Pennsylvania Railroad, back in the 1930s. Their early, overall maroon/red livery is one of the alternate decal options in the old Williams Brothers 1/72 scale Boeing 247 plastic kit.
Their livery might very well have evolved into something like what you painted; it has a very late-40s/early-50s look about it. And if they'd stayed in business independently instead of merging into what became Capital Airlines, they might have flown Lodestars that looked a lot like your skins.
So you skins are fictional, but they have a suggestion of reality about them.
As far as I can find, there is no actual connection between the Pennsy RR and the PCA ...
Hallo Friends,
@lemonadedrinker,
... In FSR all seemed to be allright and than on the sim - plof! grey no textures...
Hallo Friends,
@lemonadedrinker,
thank you for your answer lemonadedrinker,
I yet converted a lot of FSX textures to be used 9n FS9, especially for Manfred Jahn's C-47.
Normally I use for this FSRepaint. What I'm confused is that the texture for this plane has been entitled to be for FSX AND
FS9. When I unzipped it I saw that it not really for the good old FS9.
I made a copy and saved them in an special folder as the original seems to be protected and read only.
So I tried as usual to convert the textures to bmp - allright no problem.
I resized them - no problem
And I flipped them - no problem.
In FSR all seemed to be allright and than on the sim - plof! grey no textures.
So I think than when a release is entitled to be for FS9 it should be and it would be nice to say if other work must be done.
For the moment all my time goes into the F7F 2d panels. So I really will be happy if there will be a release of this nice textures I would not have to rework.
Yours
Papi
Did you convert them to a format that FS9 can read? FS9 can read 256-color and 32-bit bitmaps, but not 24-bit, which is the Windows standard format. Did you save them in 24-bit by mistake?
Hi,
@ papi
Why I thought you might need help I have no ideabut it's sorted anyway now!
and in general...
I also had the grey airplane, but by re-saving them with DXTBmp and the 888 option they seemed to work OK.
Another question now....
Is there a way to lower the shine of the metal somehow by altering the Alpha channel?
Thanks in advance,
Andy.
Hi Mick,
FS9 can read without problem 24-bit bitmaps only if converted in DXT3 format, since I started to use the last version of "Imagetool" with the PCT option I normally convert all my txts with NO quality loss. I normally use them in my planes when an Alpha channel isn't necessary (normally in camouflaged a/c with non reflective surfaces).
![]()
Hi Manuele,
Is that done by sending it to Paint as you would the other textures?
Andy.
If the alpha channel has a complex image, you'll find it easier to send it to a photo processing program where you can adjust the whole image with a click to brighten the image by however many clicks you like, or change the exposure to however many clicks of "underexposed," if your program has that function. Just count your clicks so you can make the same edit to each file.