Okay, status update:
1) FM: Fliger seems to have the FM dialed in really well. This may be his best effort yet! Lights and effects need to be assessed and finalized.
2) Sounds: Nigel IMO has outdone himself on the latest version of the sounds. They are the most satisfying of any I have experienced in FS for a large radial of this style.
3) Modeling VC: Still have some work yet in the VC to get the ECU sliced up for the levers, mapped and labeled (hopefully with help from Matt), manual hand pump to add, knee panels to be mapped and labeled, and electrical panel door to animate to gain access to this center console floor panel ahead of the fuel switches. VC night lighting to be finalized.
4) Modeling exterior: Add belly guns; "D" model nose to reshape and map for textures.
5) Textures status: Matt's baby to summarize generally. The drop tanks, rockets and turret hardware need to be textured.
6) Panel and Gauges: One panel is close, yet I am in need of a couple of gauges I do not have in my inventory. The search continues for a proper airspeed gauge and flap and landing gear position indicator.
7) Panel 2: Matt's texture-based panel-need to slice it up the 3 panel sections and apply the gauges.
8) 2D Panels: to be done using the VC panels (when done) as a base.
We have corrected the issues reported from testing. Just trying to get some panel work done before the next round of tests.
I always find this phase of the projects the most difficult to keep focused. Test reports help a lot to correct and finalize. There is just so much to look at and think about.
EDIT: Also curious if anyone has seen a proper working Radio altitude Limit switch and indicator lights setup that might be used