ACM 3D cockpit, ...for the LT E3D Pro...
Now you've done it...
ACM 3D Cockpit
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Set CFS2 default to 3D cockpit/0.64 zoom
When CFS2 loads, you will be in the 3D cockpit at 0.64 zoom. (as opposed to 0.50)
To locate (or re-locate) 0.64 zoom:
- Zoom out w/ open bracket “[“ key all the way out.
Then
- Zoom in w/ close bracket “]” key one (1) click in to 0.64 zoom
Install:
CFS2/ SITUATIO folder
defair.flt
defgnd.flt
Note: Remove the ".txt" from the file name.
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Set Aircraft 3Dc views to Forward_left, Forward (look down panel), Forward_right, Back_up, and Forward_up (look up/lean-in gunsight)
Add:
CFS2/ AIRCRAFT/(your A/C)/ PANEL/” panel.cfg” file
[VIEWS]
VIEW_FORWARD_EYE=0.00, 0.00, 0.00 // 3Dc.2 PanelView
VIEW_FORWARD_DIR=15.00, 0.00, 0.000 // 3Dc.2 PanelView
VIEW_REAR_UP_EYE=0.00, 0.00, 0.000 // 3Dc.2 PanelView
VIEW_REAR_UP_DIR=-15.00, 0.00, 180.000 // 3Dc.2 PanelView
VIEW_FORWARD_UP_EYE=0.000, 0.00, 0.100 // 3Dc.2 PanelView
VIEW_FORWARD_UP_DIR=-10.00, 0.000, 0.000 // 3Dc.2 PanelView
VIEW_FORWARD_LEFT_EYE=0.00, 0.00, 0.000 // 3Dc.2 PanelView
VIEW_FORWARD_LEFT_DIR=0.00, 0.00, -45.000 // 3Dc.2 PanelView
VIEW_FORWARD_RIGHT_EYE=0.00, 0.00, 0.000 // 3Dc.2 PanelView
VIEW_FORWARD_RIGHT_DIR=0.00, 0.00, 45.000 // 3Dc.2 PanelView
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Program the Stick: (and Cowl flaps and Pitch Trim on the keyboard)
Program stick to button views:
Upper left = Forward (look down panel)
Upper right = Back_up
Lower left = Forward_left
Lower right = Forward_right
Thumb = Forward_up (look up/lean-in gunsight)
Trigger = Fire all guns
Program base to button controls:
Left top = Flaps (up)
Left middle = Flaps (down)
Right top = Prop RPM (increase)
Right middle = Prop RPM (decrease)
Note: slow single quick clicks = small increments, …fast multiple clicks = large increments.
Left bottom = Ordnance select
Right Bottom = Ordnance release
Lever = Manifold pressure
Open CFS2/ Settings…/controller assignments…/ and assign the following joystick buttons:
Cycle Ordinance Selection Button 11
Decrease prop RPM Button 10
Extend flaps/Concord nose & visor (in increments) Button 09
Fire all guns Button 01
Increase prop RPM quickly Button 08
Look ahead Button 05
Look ahead/left Button 03
Look ahead/right Button 04
Look ahead/up Button 02
Look back/up Button 06
Release Selected Ordinance Button 12
Retract flaps/Concord nose & visor (in increments) Button 07
And these keys because you’ll use them lots:
Close cowl flaps (in increments) Ctrl + Num 2 (down arrow)
Elevator trim down Num 8 (up arrow)
Elevator trim up Num 2 (down arrow)
Open cowl flaps (in increments) Ctrl + Num 8 (up arrow)
Then run the program once(1), …then exit CFS2.
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Make the Buttons “sticky”
This will allow you to pan (hat switch) from any view button selected.
Remove the “BUTTON_UP_EVENT_xx=VIEW_RESET” from the view buttons, …and set the RPM repeaters to “10”.
Open CFS2/”CFS2.cfg” file.
[JOYSTICK_MAIN {0C1B8180-A28C-11D8-8001-444553540000}]
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.
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BUTTON_DOWN_EVENT_00=FIRE_ALL_GUNS
BUTTON_DOWN_REPEAT_00=1
BUTTON_UP_EVENT_00=STOP_ALL_GUNS
BUTTON_DOWN_EVENT_01=VIEW_FORWARD_UP
BUTTON_DOWN_EVENT_02=VIEW_FORWARD_LEFT
BUTTON_DOWN_EVENT_03=VIEW_FORWARD_RIGHT
BUTTON_DOWN_EVENT_04=VIEW_FORWARD
BUTTON_DOWN_EVENT_05=VIEW_REAR_UP
BUTTON_DOWN_EVENT_06=FLAPS_DECR
BUTTON_DOWN_EVENT_07=PROP_PITCH_INCR
BUTTON_DOWN_REPEAT_07=10
BUTTON_DOWN_EVENT_08=FLAPS_INCR
BUTTON_DOWN_EVENT_09=PROP_PITCH_DECR
BUTTON_DOWN_REPEAT_09=10
BUTTON_DOWN_EVENT_10=ORDNANCE_CYCLE
BUTTON_DOWN_EVENT_11=ORDNANCE_RELEASE
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.
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Set the A/C 3Dc viewpoint location:
This positions the “eyeball” of the player w/in the 3D cockpit.
Here are a few prime stock (DB or B24Guy’s OH) A/C eyeball locations:
//(feet) longitudinal, lateral, vertical distance from reference datum
Copy and paste these [Views] into:
CFS2/ AIRCRAFT/(your A/C)/ “aircraft.cfg” file.
A6M2_ZERO
[Views]
eyepoint=-1.95,0.000,2.90 // 3Dc.2 PanelView-2
A6M5_ZERO
[Views]
eyepoint= -2.20,0.00,2.42 // 3Dc.2 PanelView-2
F4F4_WILDCAT
[Views]
eyepoint= -3.08, 0.00, 3.97 // 3Dc.2 PanelView-2
F4U1A_CORSAIR
[Views]
eyepoint= -6.240, 0.00, 3.54 // 3Dc.5 PanelView-2
F6F3_HELLCAT
[Views]
eyepoint=-3.01, 0.04, 5.70 // 3Dc.2 PanelView-2
P38F_LIGHTNING
[Views]
eyepoint= 1.32, 0.00, 2.59 //3Dc.2 PanelView-2
P39D_AIRACOBRA
[Views]
eyepoint = 0.32, 0.0, 2.30 // 3Dc.2 PanelView-2
SBD2_DAUNTLESS
[Views]
eyepoint = -0.99, 0.0, 3.5 // 3Dc.2 PanelView-2
TBF_AVENGER
[Views]
eyepoint= -0.53, 0.0, 4.25 // 3Dc.2 PanelView-2
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Enjoy