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ABC's F8F Bearcat - FSX Native Conversion in Progress

f8f-2 Bearcat

Rather than start a whole new topic with a question about your latest f8f-2 Bearcat that was released. I'm still an FSX user.


I installed the latest beta release of this plane. I did install it, and fly it some. My question is. How do I get the rockets and bombs to show up, and will they fire?. I did look at the readme doc's in the planes folder. One of the folders is related to and about the bombs and rockets. I guess I don't understand what I was reading. When I went to the War Birds Library. The download mentions something about I must get a or download and install a gage of some type, to see the bombs and rockets. or to get them to show up. So. What am I missing?. What and where is the gage, if I need it etc?. In the VC cockpit. It does show the two bombs and rocket panels, but maybe the switches aren't active yet, for them to work etc.

Maybe the magic man Milton and others will see my question here, and reply.

THX

George
 
George,

A complete weapon system is currently under construction - load panel, arming & firing switches (based on POH), new .mdl w/ all the updates, automatic loading and unloading of weapon/drop weights, sounds, effects etc.. Basically a whole new, complete version. Close to 2 weeks out, can finally see the light.

In the mean time you could use this to get them to show / hide - http://www.sim-outhouse.com/sohforums/showthread.php/106218-FSX-Bearcat-Weapons-switches-zip

Roman
 
Bearcat

Thanks for the update Roman.

In the meantime. I'll go to your link, and get those switches. I hope I'll be able to handle the installing of the switches to the Bearcat. I'll reply here, if I have a problem with the install process etc.

THX

George
 
I'm going to the Flying Legends at Duxford on Saturday - the UK-based Bearcat will be there. Hopefully get to do a walkaround and add details I've missed!

DaveQ
 
lower wing textures not showing up in sim properly

texture as painted
attachment.php


in sim
attachment.php


painted
attachment.php


in sim
attachment.php


no hurry but thanks in advance for help
 
Yep, I ran into that with a Blue Angels repaint I did. The underside wing mapping is really messed up but it is what it is. I was in the process of adding the "NAVY" on the underside when I discovered that was never going to happen so I had to leave that off the final livery. Very odd mapping, but nothing you can do about it without it being remapped.
 
Wow! That's strange; I was never made aware of that anomaly.
I'll take a look at it.
I'm sure I wasn't the only one doing liveries for this airplane Milton, but I knew about it some time after you did the alterations in hopes we could use it for the Race. I should have brought it up then but I knew it would mean a complete remap of certain parts and that wasn't really on the table at that time. My apologies!
 
I'm sure I wasn't the only one doing liveries for this airplane Milton, but I knew about it some time after you did the alterations in hopes we could use it for the Race. I should have brought it up then but I knew it would mean a complete remap of certain parts and that wasn't really on the table at that time. My apologies!

Oh, no problem ED. Looking at it now. Ugggh!

I am trying to sort it out and there are several issues some of which I am trying to understand.

In the end, I think I can get it right, or dang close.

Take a look at the attachment and you will see what I see.

I separated the two wings just to try to sort out the parts placements but the finished product will be back to one wing map.

EDIT: I went back to look at the original f8f-2 and -1 mappings and they are the same. So, if I cannot sort it out, I will remap the wings as close to the original as I can ... may be a few pixels off but would be close, if I have to do that.
 

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Good grief, no wonder! Some interesting mapping to be sure :dizzy:. . .not sure why it was done that way but it is interesting.
 
Okay, some parts I can correct but I do not like the fact that the left and right wings are mapped in different ways. For example, the spoiler on one wing is mapped in position on the wing; on the other, it is mapped apart from the wing.
EDIT: I was incorrect on the spoiler mapping; they are in place; only the wing bottom was out of place over the other wing bottom.

Then, there are some surface parts that share the same map area on one wing.

I have added both prop faces and the rudder map like the original to the template just to ensure I have all the parts in place to re-do the mapping.

So, let me ponder on this a bit to see what strategy I should employ. :)
 
Okay, I think I have all the parts sorted now and have a preliminary plan of action.

I will use LithUnwrap to make the corrections shown on the attached, then I will recreate the line drawings template to remap the wings and parts to for a more accurate placement.

I will try to leave in place what is correct and just change the incorrect polys. Not sure I can select the correct faces and do that successfully.

If not, I will remap all of it to the new line drawing template.
 

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Now, I have made the template changes to where things should be.

I will now remap those parts to the correct locations, if I can, and if so, then will re-generate the template with all the wing parts, prop blades, and rudder on one template.

If that is not satisfactory, I will remap the whole shabang.

Before I do this however, I am going to make some minor adjustments to the wing leading edge air intakes that seem to "fat" and flat to me.
 

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Nicely done Milton. This will really open up the ability for additional liveries and corrections to those that were affected by the original mapping.:applause:
 
Nicely done Milton. This will really open up the ability for additional liveries and corrections to those that were affected by the original mapping.:applause:

Thanks Ed. Just finished up creating the new replacement map but is needs to be tested, especially the inside joints of the outer wing folds. After I look at that, I will export the model.

I will post the template and model here for you all to test.

Here's what it looks like now, will not likely change, even though I may have to adjust the wing joints.

EDIT: LOL Just noticed some missing polys; it never ends. :)

EDIT2: Corrected now
 

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Okay, wing remapping is done and looks okay to me. hehe

Attached is a replacement model folder (copy your original).

Attached is a new f8f_wings template that may be helpful.

This model has some changes in it in preparation for a version 2 so a few VC thingies may be different or mixed. Ignore for now.
We should have the new version ready for beta in a couple weeks.

As a result, your paints will really be for the new version coming, not the currently released version.
With some effort, I could copy the wings back to the old/current version but I am not going to re-release that with an update since we are close to releasing the new version.

For non-painters, just wait for the updates. No need to download this.
 

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Thanks Milton. Unfortunately I seem to have a dead power supply. Since I wasn't doing anything today I decided to clean the interior of my PC, reset all of the cables, do some general house cleaning. Put it all back together and it's dead in the water. If I cycle the off/on switch on the power supply I get a very brief start up of the fans for the heat sink and the GPU but then they immediately go off. So I'm off to Best Buy to see what I can find in the way of power supplies.
 
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