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About developers, beta testing and other things.

Right on Bazzar. If it weren't for Eric Payne on our team, we would be in deep trouble. As an engineer, he is very methodical and has a format/checklist we developed to put things through their paces. His primary focus and strength is on the panels and gauges, but gives the overall aircraft a good workout. Tom and I work the FM, I work the models, mapping and textures with Damian, and we all look at the sounds with no strong expertise there.

You need fresh eyes with various expertise and backgrounds for the most part and that's why using testers outside the team works best. But, I agree, they must be willing to research data, pictures, read pilot reports, and after becoming fluent with the aircraft performance and nuances, be capable of flying by the numbers, and finding the boundaries. All of this is for nothing without a great test procedure and a formatted reporting structure. Beta testers need to understand what's expected of them, what to test, how to test, and how and when to report back. Without setting expectations, process, and proper reporting structure, things are half-done, reported poorly, and basically a waste of everyone's time.

So I would recommend that a Beta Test Package be assembled to include all the specs, pilot's reports, testing procedures, and the test results checklist for each aspect of the project (Exterior/Interior/panels/gauges/models/textures/sounds/documentation/checklists accuracy and useability/etc), with a rating system that has ratings for day and night, readability, realism, packaging ease of installation/use. etc. Developers have certainly had enough feedback to understand where their issues have been, repeated issues, project after project, typical gripes, etc. to build this on. Most testing should be done on the ground before the plane ever gets off the ground. Once that is done, then we can go flying as the final tests. With this structure, you can parse out the testing in phases and get most issues resolved before the full package beta is released.
 
Well said Bazzar.

Absolutely different markets for different products folks. Some want and appreciate the value of freeware and some want the details, accuracy, and systems of payware. Then there are those in the middle who can appreciate flying both, and those on the fringes that want all that payware offers at a freeware cost, and then demand that freeware be as good as payware. Interesting dynamics in the community for sure. :)

There are poor and great developmental and testing processes used on both sides and that's just a fact. Your job as a consumer is to sort it out. Remember, we only produce likenesses, not actual aircraft.

Remember the bones? There are the wish bones (I wish someone would build this for me), jaw bones (they talk about doing something but seldom deliver), knuckle bones (they knock anything and everything that gets done), and back bones, those who actually get under the load and deliver the aircraft you and I fly, payware or freeware. Frankly, I appreciate it all, but I hate the politics of the knuckle bone contributors. Fortunately, these types are few as the majority here understand and appreciate those who supplement the hobby with add-ons they like and they do not have a personal agenda to lay on the rest of us.

Regarding testing? Every non-trivial system has at least one bug. Most test procedures employed in this hobby would not identify it. To correct this shortcoming, hire a cynical, condescending individual with an ego.

Agree 100% with you and your "bone" selection is quite correct., there is one I know..."the boneless" ( they are critical even of the blue sky!!!):mixedsmi:....on the serious side I think "scenery" payware is going too high for my taste and Freeware is a blessing which not too many hobbies have but even then some "goons" complain about it...
 
This thread is something I think all developers should read, I as a developer have come away with several points from which to improve our models. I for one appreciate the feedback from fellow developers and users alike, although the premise for this thread was started out of defense for payware developers it has morphed into something better :)
 
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