Hi Tom. To answer your question, I won't be selling it myself, more headache than I'm prepared to deal with on this first aircraft, and I don't have final sales details worked out yet but it will probably be available through Simmarket, FSpilotshop, or both, and possibly one other vendor. I'll have answers to that in about a week hopefully. Support will be through my own site though and I'll post the web address when it's finished. It's under heavy construction atm. Long story short, you won't have to use paypal.
On the Iris T-6 video, yes that was my work, long time ago now! hehe. David Brice is a friend of mine and has been very kind and helpful with advice along the way.
Raptor, thanks, glad you like the look of it. On performance, don't worry at all. I'm
obsessive about framerate. I only fly in multiplayer, haven't flown singleplayer for pleasure in 3 years, so I've built everything in the plane for that much harder hitting environment. The external model is only slightly heavier on frames than the default FSX planes, only about 30-35k polygons depending on loadout, and the VC is brutally efficient in its modeling and mapping. Next to the shared cockpit functionality keeping performance as high possible was my biggest goal on this project. My background is in console game development, the early days of it, PS1 and such, so I love getting the most out of the least. I'm fanatical about it really, hehe. The cpu hit from this aircraft is extremely low, just about everything is built into the model itself, no framerate sucking 2D gauges, so it's very smooth. It is somewhat videocard heavy though, using texture for detail rather than polygons in many cases, so the stronger your video card the better your performance will be.
I have a similar system to yours and when flying a full featured two seater VC Albatros I can get at least 4-5 other L-39s on screen with high scenery settings before my fps starts to drop below 30. I've also included three single seat VC models which knock about 20-25% of the render load off, so for big multiplayer trips (6-8 planes together) those might be the preferred rides. There's a totally stripped down formation team model as well, which will likely outperform the default Extra-300 in multi. That model has none of my special secret features really, and doesn't have bump maps, but has all the same systems functionality as the others. It's really meant for use by online formation teams only, since for them fps matters more than anything else, but it might also be of value to those with older and slower systems.
Cheers,
-Mike