Aeronca Champ Interest?

To reassure Cazzie, the work is progressing well.

What a working afternoon with Blender can do for the inside and outside of the plane is:
- the vc was pierced and gauges of my old planes were added
- almost all the elements constantly in front of the user’s eyes were much more detailed and enriched with polygons
- in most cases, the existing animations have been retained, it will be necessary to simply revise the XML code as some animations were coded in reverse of what is done under MSFS.

In fact the aircraft is ready to work ... once all the elements have been separated from each other which actually requires the biggest modification work.

Interior_wip.png

Exterior_wip.png

Now that graphics are better, we can make another compilation and see the result under MSFS ...
 
Hi,
After a few days of breaking his head to get it off the ground, it didn’t work at all:
- it started in line but as soon as he had a little speed "the tail of the fuselage passed ahead" and he started some kind of spinning tops.
- moreover, the plane’s centring was incomprehensible: always outside limits.

I reviewed a lot of parameters until the moment when I questioned the geometry of the aircraft as proposed by MSFSLegacyImporter. To be sure, I used in the DEV Mod the function Aircrat - Sim Forces to visualize these dithefts.
In fact the lift forces that normally are under the wings were between the wings and the drift ... something was wrong!
Thorough proofreading of the SDK after checking the geometry parameters that seemed correct, I noticed that the value of aero_center_lift was too far back.
After a quick comparison with the first Cessna 152, I moved this value so that it is located in the middle of the "string" of the wing. By tapping a little, here is the result:

Aircraft-Sim-Forces.png


With these new parameters:
- the aircraft’s balance is correct and continues from one session to another
- the take-off is done well in line without "style figures"
- the flight is perfect with a little trim
 
Some news of this project: Last week I worked on the gauges and the interior, the door can hear with the handle and even the lock is animated
:ok_hand:
The pre-flight is at 75%, you can :
- pull-through the propeller,
- open the engine cover,
- tests the surface controls and
- reluel.
Oil filling is also planned :cool:

MSFS-Exterior.png



MSFS-Interior.png
 
Hello,

Well, a little progress on the Aeronca.
In the last two months, I had a little more free time so it allowed me to get ahead of the 3D model without disturbing my other tasks. As far as this 3D model is concerned, it is almost finished, let’s say that it is 95% and the flight model seems to me homogeneous, coherent ... not perfect nevertheless :rolleyes:.
The rest will be the creation of PBR textures and tests by an Aeronca pilot with about 800 hours of flight on this aircraft. These two steps can be done in deferred time during my breaks :cool:

I hope in the next few days to make a small video of the model under Blender to show you all the details brought to move the FS9 model to a 2020 MSFS standard ... a confidence: it also run perfect under 2024 opus, but chuttt ... :sneaky:
 
I turned 78 this past November 3rd. That is the average life span for an American male. I can't wait to fly this one lagaffe, I check every day!

Cazzie
 
I am a happy old man. Lagaffe sent me an Alpha copy and I put it through the ultimate test, landing at our local bush field, Buck Holler. She passed with flying colors lagaffe, bring on the final model. And please include a Paint Kit. You low and slow guys are going to love this one.

Cazzie

7ac_champ_1.jpg

7ac_champ_2.jpg7ac_champ_4.jpg7ac_champ_6.jpg7ac_champ_7.jpg
 

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On 2024, I double my FPS ~ more than 70 FPS averaged (DLSS native activated).

Next version: my 3D tablet added this afternoon to manage some options, but I should test before :cool:

Super, I preordered the Premium Version of MSFS 2024 last week.

Cazzie
 
Hello,

After a few days trying to find the origin of a problem, the solution was finally found and 3D developments could be resumed.
I am still able to show you some images after a short test to validate my changes of the day :cool: :

In the hangar:
2024-11-14-210307.png


The tablet is now operative:
2024-11-14-210511.png


The pre-flight tab can be used to refuelling (the pipe connecting the pump to the barrel that I will make tomorrow is missing)
2024-11-14-210728.png


If the aircraft needs some oil, it's possible to verify the level in the tank:
2024-11-14-210913.png


I still have some work to do to animate a few small elements and add some details inside and next week, I think we can start the flight model (with a real qualified pilot on this aircraft) while I would take care of the PBR textures
 
Some news of this "old lady" ...

The flight model is much better than the last month and a lot of bugs are fixed. I added some animations outside the plane to improve this aircraft and I drew attention to the compliance of FS24. Here is a screenshot of FS24 in New Zealand:

8e023663ebdc86df852d957f0809c35aa89352c9.jpeg

Two models are present: an A65 and an A85 with adapted motor behaviors: the two engines maintain the 400 RPMs at IDLE and go up to their maximum speed of 2300 and 2500 RPMs repectively.
The RPMS needle was much faster when the throttle lever is pushed forward. The propeller has less inertia so stops faster.
Windshield and windows have been revised to allow rain to fall on these surfaces.
I included the levers that were missing (mixture, heating carburetor, warming up the cockpit) and I started working on the PBR textures of the cockpit especially the one of the top of the cockpit which are under the eyes of the pilot.
I hope that the next Asobo patches will correct the problem with the display of drivers otherwise I would be forced to model my own to add them.

PS: For a float Aeronca ... it's being made
 
Last edited:
Some news of this "old lady" ...

The flight model is much better than the last month and a lot of bugs are fixed. I added some animations outside the plane to improve this aircraft and I drew attention to the compliance of FS24. Here is a screenshot of FS24 in New Zealand:

8e023663ebdc86df852d957f0809c35aa89352c9.jpeg

Two models are present: an A65 and an A85 with adapted motor behaviors: the two engines maintain the 400 RPMs at IDLE and go up to their maximum speed of 2300 and 2500 RPMs repectively.
The RPMS needle was much faster when the throttle lever is pushed forward. The propeller has less inertia so stops faster.
Windshield and windows have been revised to allow rain to fall on these surfaces.
I included the levers that were missing (mixture, heating carburetor, warming up the cockpit) and I started working on the PBR textures of the cockpit especially the one of the top of the cockpit which are under the eyes of the pilot.
I hope that the next Asobo patches will correct the problem with the display of drivers otherwise I would be forced to model my own to add them.

PS: For a float Aeronca ... it's being made
Really wonderful project! Thanks for the updates!
 
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