Hello Hubbabubba,
You are right: If there were ANY kind of a patch for AF99, I would probably install it.
You are the builder of the Jeep. If you believe SCASM was necessary for proper construction, who am I to argue? I will point out however that my original argument still holds: if you found that there needed to be minor tweaks for alignment to get a body panel to curve (Jeep? Curve?) correctly, you would have an extremely difficult time fixing things. I also believe that without a visual design package, I could not have done the fine tuning of contours for the recent P-40C.
With few exceptions, I prefer to texture pretty much everything in a model because the reflections and shadows look strange without textures. Besides, How much of the speed differences are due to texturing and how much to shading?
I actually had no luck with an octagon for the muzzle, so I used a small hexagon. I agree with you that even that hexagon doesn't look quite right. Regarding fuzzing due to textuers, I noticed that you have that issue with the rear wheel wells and the effect is much more visible than for the muzzle on a machine gun.
Your comment about the 45 degree vertices of the 0.24 polygon being too fat is interesting. You said *I* have good eyes. I am thinking yours must be much better: The dimension from the screenshot in AF99 is 0.17 feet for the 45 degree vertices. The actual number SHOULD be 0.169705627484 feet. It is too big by just under 0.0003 feet (0.0035 inch) or a bit less than the thickness of two sheets of paper.....
- Ivan.
You are right: If there were ANY kind of a patch for AF99, I would probably install it.
You are the builder of the Jeep. If you believe SCASM was necessary for proper construction, who am I to argue? I will point out however that my original argument still holds: if you found that there needed to be minor tweaks for alignment to get a body panel to curve (Jeep? Curve?) correctly, you would have an extremely difficult time fixing things. I also believe that without a visual design package, I could not have done the fine tuning of contours for the recent P-40C.
With few exceptions, I prefer to texture pretty much everything in a model because the reflections and shadows look strange without textures. Besides, How much of the speed differences are due to texturing and how much to shading?
I actually had no luck with an octagon for the muzzle, so I used a small hexagon. I agree with you that even that hexagon doesn't look quite right. Regarding fuzzing due to textuers, I noticed that you have that issue with the rear wheel wells and the effect is much more visible than for the muzzle on a machine gun.
Your comment about the 45 degree vertices of the 0.24 polygon being too fat is interesting. You said *I* have good eyes. I am thinking yours must be much better: The dimension from the screenshot in AF99 is 0.17 feet for the 45 degree vertices. The actual number SHOULD be 0.169705627484 feet. It is too big by just under 0.0003 feet (0.0035 inch) or a bit less than the thickness of two sheets of paper.....
- Ivan.