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AI bombers passing/ignoring waypoints

Deathwind
486_Col_Wolf mention having planes set to cat 3 crashing into the ground dive bombing.No one said much about that except for the Alphasim Ju-87 because it crashed all the time when dive bombing.That's the plane he's been using so I thought I'd mention it.Guess that is my bad to point out things that were none back about 20 years ago.

Hiede
 
I have read your comment and I do understand what they are talking about but it doesn’t make a great deal of sense to me to be bothering with one airplane right now. Be better to find out the root cause of the planes not following the waypoints. The way to test if it’s the planes and you can use more than one just grab some known dive bombers the dauntless the Val run it see what they do make sure they are set for dive bombing first can’t forget the little stuff. Gather the results then go from there. Now I understand I probably am being a little mean and they just wanted to put off the mission and work on the Alpha bomber instead. I do apologize if that offended anybody but me personally I keep coming here hoping the problem was solved or near solved only to see we are dealing with other things not really going to help get the job done. Now in the beginning correct me if wrong I don’t bite the bombers were dive bombing correctly just not going on to the waypoints. Now the bomber couldn’t have been spot on if the airfile used has been corrupted for twenty years. I remember when it came out I bought it but it died when my computer did. I guess what I’m trying to say is it’s nothing wrong with what they are doing it’s just I don’t think the issue with the mission is gonna be worked out if we are fooling around with everything but what’s needed to be done. The Aloha is a Placbo because it’s not the correct modal so going over it’s issues isn’t doing squat for the original topic. It doesn’t need to be that plane it’s any dive bomber is good now that’s already been tested approved and with results from that we should know how to proceed. Sorry if I offended anybody but im like clockwork start here go there not bouncing here and there
 
I only mentioned the Stukas crashing when attacking ships. This is the reason I use JU-88's and DO-17's for anti-shipping attacks. The Stukas pull out fine when attacking land based targets. I will try Allen's and Wolfi's Stukas for anti-shipping attacks but the original problem of the Cat3 Stukas not turning at the way point after the attack way point still remains.

Another thought occurred to me. Warp, and more importantly, way point direction on the tactical display are disabled for player flights if there are still enemy AC in the area. Could the presence of E/A in the area cause the AI bombers to neglect, or not see, their turn way point? I'll try the mission without spawning E/A and see if that changes anything. It may be grasping at straws because they do see the turn to bomb run and attack way points when EA are in the area but at this point anything's worth a try.
 
I stopped the EA from spawning and it had no effect on the AI bombers. They continue straight past their turn way point after the attack. I also tried moving the after attack turn way point closer to home and this also had no effect. One thing I may have neglected to mention was that I have the bombers flying in an echelon right formation as was the custom of Stuka flights. After the attack they never reform but rather fan out and fly almost line abreast after the attack.
 
_486_Col_Wolf,

Sorry the delay in getting back onto this. The mission builder problem is not something that can be fixed and as Hiede mentioned warping is the only way you can get the wayward AI's back on track. There're a few problems with the Stuka air file which are causing the problems you're having. As you intend to swap these out with Allen's Stuka's hopefully, they'll fly better and possibly even land without exploding like the current version does.

Cheers
Aussie
 
Aussie, the warping solution only works if your flight is the bombers. Otherwise your escorting flight warps to the next way point but the AI bomber flight continues on a straight line and pops up wherever they would be after the warp time is allotted. I might just be stuck with using the object (bomber) health trigger to give you mission success if they are at 75% or better when your flight reaches the turning way point.

As far as the other Stuka versions, I will try these to see if they fare better when attacking ships than the Alpha Sim version. The Alpha Sim version tends to crash into the sea when they attack ships. But for land based attacks it does very well. So if I do swap them out I may at least have a version capable of attacking ships and land based targets.
 
Aussie, the warping solution only works if your flight is the bombers. Otherwise your escorting flight warps to the next way point but the AI bomber flight continues on a straight line and pops up wherever they would be after the warp time is allotted. I might just be stuck with using the object (bomber) health trigger to give you mission success if they are at 75% or better when your flight reaches the turning way point.

As far as the other Stuka versions, I will try these to see if they fare better when attacking ships than the Alpha Sim version. The Alpha Sim version tends to crash into the sea when they attack ships. But for land based attacks it does very well. So if I do swap them out I may at least have a version capable of attacking ships and land based targets.

What you do then is after you shoot down all the planes,find the ones you are escorting,catch up to them and warp.

You could also always keep them in sight and break off fighting when they are out of danger.

You keep forgetting the sim has limitations and is over 20 years old.i don't understand why you and the others don't get it.You started this post March 27 and have over 60 posts in it and no satisfactory solution.That should tell you something.

Hiede
 
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