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Ai ?

bobhegf

Charter Member
What info does the AI use in CFS2? Which increases preformance, MOI higher numers or lower numers?We had at one time a post about it but I think it was lost in the crash.This is one of thoes peaces of info that needs to be kept someplace.:d
 
bob

Sometimes the MOI needs decreased, sometimes it needs increased to get AI behavior improved. Luckily for us, Tango Romeo did a very easy to understand tutorial on improving AI performance and uploaded it to the library.

http://www.sim-outhouse.com/index.php?lloc=downloads&loc=downloads&page=downloads&FileUploadName=Tango_Romeo&ammm=15&pap=2#download

I have attempted to improve AI behavior using this tute and have only had 1 success. This is not because the information in the tutorial is wrong...it's imply because I don't have the patience to keep working until I get the needed results. I gave up on getting any help from my AI wingmen early on and have come to see them as "targets of opportunity" to be shot down just like the enemy AI.

OBIO
 
As I understand things, AI use the air file only to fly, flight dynamic settings in the aircraft.cfg only affect player aircraft.
 
As I understand things, AI use the air file only to fly, flight dynamic settings in the aircraft.cfg only affect player aircraft.


It's not true I don't care what any one says. Flight dynamic settings in the aircraft.cfg over ride Player and AI. You can make the AI fly like bricks by lowering all aircraft.cfg setings. I made the AI unable to turn at all by cutting down the aileron_effectiveness seting.
 
As I understand things, AI use the air file only to fly, flight dynamic settings in the aircraft.cfg only affect player aircraft.

Not so mon ami... i've had much success with improved AI performance with cfg tweaks in MOI and Flight Tuning, without touching the air file at all.

Most recently, i had to upgrade the AI performance of my Ki-100 fleet, to make them more competitive with my Bearcats in QC and mock 1946 action. All i did was dial up the control surface effectiveness in the cfg's FT sections to make them more maneuverable in turning fights and increased the power and thrust scales from 1.0 to to 1.1.
 
The truth is...

...you're both correct in your statements. Whether or not entries in the CFG file effect AI performance depend on which entries you are talking about.

You will note that all CFG files (as with all AIR files) do not contain the same entries. The reason for this is that the CFG and AIR files we use in CFS2 are a mixture of all the previous versions of FS and CFS. This will be self-evident to many folks who work with these files extensively.

I'll try to put some examples together when I get a few minutes.

The bottomline to the original question is that AI behavior is a most complex subject effected by many, many factors. There is no simple answer that covers every AIR and CFG file...it depends on the files.:isadizzy:

However, the most important single factor in lack of AI performance (ability to deliver weapons and high-performance) is MOI. Player aircraft can traditionally have higher MOI settings than can be overcome by the AI control system. This has been proven over and over again.
:wavey:

(The MOI settings are also some of those settings that are sometimes present in the AIR file only, sometimes in the CFG file only and sometimes in both places. This is because these files come from so many bastardized sources that no two are quite the same.)
 
Bob....

What info does the AI use in CFS2? Which increases preformance, MOI higher numers or lower numers?We had at one time a post about it but I think it was lost in the crash.This is one of thoes peaces of info that needs to be kept someplace.:d

...for your specific case, lower the MOI numbers in increments and check performance. Max performance usually falls somewhere in the 5000-10000 range, but can be as high as 20000 in some planes. Jets in particular tend to have very high MOIs compared to props, and this makes them the most likely to need attention.

If your plane has MOI settings in both the CFG and AIR files, change both of them to avoid any issues with which takes precedence. Lowering MOI numbers to assist the AI will not have any detrimental effect on the player aircraft. :ernae:
 
Thanks Tango_Romeo for the info. I am trying to improve the best I can the preformance of the AI fighters.This info will help.The bigest problem I am having is with aired. I can go in and change things but it will not save them.It goes back to the previous settings everytime.:d
 
This may sound silly....

Thanks Tango_Romeo for the info. I am trying to improve the best I can the preformance of the AI fighters.This info will help.The bigest problem I am having is with aired. I can go in and change things but it will not save them.It goes back to the previous settings everytime.:d

....but after you wipeout the old number and enter the new value in the box in AirEd, are you hitting ENTER and then closing all of the dropdowns before saving the modified file?
 
It too bad that Air Wrench isn't free since it alot nicer to work with than AirEd but I cheap I'll take free over nothing.
 
I spent most of last night working with the F4F and stock zero.I took the MOI from the 1% F4F and 1% Zero and boy it made a difference.I all so lowered the weight of the F4F to that of the stock zero and that made a real difference.I am going to spend the rest of the day working with them to see what I can come up with.I do think that all the stock AI aircraft could be toughened up abit.I am not sure how to do it so if anyone can help let me know:d
 
Bob.....

That reference from Bearcat is an excellent one for DPs... AND if you really want to get deeply into this AIR file business, you may want to know that the entries in the AIR file that are performance graphs, as opposed to numerical entries, CAN BE ALTERED. You export the graphs from AirEd to M$ Excel and redraw the graph, then import it back into the AIR file via AirEd.

This can make it possible to alter basic performance in areas that could not otherwise be accessed. :wavey:
 
I think I have figured out one reason the Ai aircraft are easy to kill.I found that I can turn inside of them almost anytime I want.I have got to figure out a way to tighten the AI`s turning raidous.Another thing and this is something we can`t do anything about is there basic ACM.I think I have come up with a way to make things alittle more interesting. :d
 
I think I have figured out one reason the Ai aircraft are easy to kill.I found that I can turn inside of them almost anytime I want.I have got to figure out a way to tighten the AI`s turning raidous.Another thing and this is something we can`t do anything about is there basic ACM.

Bob, i think we've already covered that "way" you speak of, both in lowering MOI numbers and increasing aileron and elevator effectiveness. I guarantee you, do these two things sufficiently and you got the fight you're lookin' for in ANY enemy AI. If you're still not seeing satisfactory results, you apparently haven't adjusted enough yet. :kilroy:
 
Are you flying with...

...or without the G-forces factor engaged? :kilroy:
 
I am flying with the G forces engaged along with the black out and red out engaged.I found that just before the player goes to a complete blackout the G readings are about 6.5:d
 
I am flying with the G forces engaged along with the black out and red out engaged.I found that just before the player goes to a complete blackout the G readings are about 6.5:d

Hmmm....i get the feelin' that we're not hearin' the whole AI story here Bob...;) Think i'd better step out now and let you work this out. :icon_lol:
 
I got tired of hearing how great the AI were in other combat sims and how bad the AI were in CFS2.I decided to see if I could some how I could improve them. I don`t know much about computers or programing but I am learning and doing what I can to help the over all sim play in CFS2.:d
 
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