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All aircraft carrier related files...

Sound advice DL for trapping this one and other WWII fighters.



Can't find this or other scenery on Rob's web site - where did you get it?

You know - it's funny, I swear it used to be on his site - he had a section called "Scenery" - but now it's gone ... there was a whole series of RAF fighter bases from the '50s, to dovetail with his Meteors and such.

Hope he pipes in, or if you email him, if he can either re-post, post here, etc.

It is a pretty sweet little base (is the site of my "start-up saved flight").

dl
 
Conrad's A-1 Skyraider

I don't know the origins of these entries - been many years - so credit to whomever did them.


[tailhook]
tailhook_length = 2.000000
tailhook_position = -15.000, 0.000, -1.000
cable_force_adjust = 1.000000

//tailhook_length= 4.000//8.000
//tailhook_position= -20.400, 0.000, -1.600
//cable_force_adjust=1.5

[launch_assistance]
launch_bar_pivot = 5.41,0.00,-2.0
launch_bar_lug = 11.583333,0.00,-7.50


this is what I use now - traps are fairly straight forward. Again, watch landing weight and approach speed. Don't flare, and resist using the brakes during the trap itself.

I hope that helps,

dl
 
Down here where it is winter now, we have found another way to have MP carrier operations.
The key to it is a freeware stand-alone autopilot which you can download from here:
http://www.fsxpilot.com/

This is not an autopilot you install to an aircraft - it is a standalone program you start after you start FS. You can use it as an interface to control the aircraft (or pilotable, landable carrier) you are flying, but you can also feed this autopilot a simple textfile-based flightplan using the waypoints in FSX. No messing around with kmls and google tracks.

I tested it on my own LAN, setting up a Multiplayer on my main flying machine and joining that session from another machine in my home network, with my chosen aircraft being a carrier, on autopilot, as described above.

That worked very well, so I asked my fellow NZFF member Ian Warren to setup a multiplayer on his machine 'across the ditch' in New Zealand. I joined that from my #2 machine here in Oz and set the carrier running. Then I switched to #1 machine, joined the same MP and took off in a Corsair F4U. As I closed on the carrier, I could see Ian make a successful landing in his F4 Corsair. It works. :untroubled:

ATB
MikeW
 
I don't know the origins of these entries - been many years - so credit to whomever did them.


[tailhook]
tailhook_length = 2.000000
tailhook_position = -15.000, 0.000, -1.000
cable_force_adjust = 1.000000

//tailhook_length= 4.000//8.000
//tailhook_position= -20.400, 0.000, -1.600
//cable_force_adjust=1.5

[launch_assistance]
launch_bar_pivot = 5.41,0.00,-2.0
launch_bar_lug = 11.583333,0.00,-7.50


this is what I use now - traps are fairly straight forward. Again, watch landing weight and approach speed. Don't flare, and resist using the brakes during the trap itself.

I hope that helps,

dl

Hi all ...... this is a really useful thread :encouragement:

I've recently added Piglet's Skyraiders to FSX. Interestingly the numbers in the aircraft.cfg for the A1H (Navy model) are the same as yours here but for the A1J (Air Force model) are the 'old' edited-out ones. Hopefully the Navy ones are correct ... the Air Force would not be carrier-qualified but may perhaps have used arrested landings on shore :icon_question:

Go Navy Beat Army Eat Crab
 
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