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Alpha Channel Help?

msfossey

SOH-CM-2023
How can I make these drop tanks disappear? Is it through the alpha channel? Is there a tutorial on how to do this?

Thanks for helping,

msfossey
 

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You need martin Wrights DXT program.

The alphacnannel is basically a greýscale copy of the texture layed behind the coloured texture.
This greyscale contains the opacity information.
Normally all is visible = alphatexture is just white.

- Find the texture with the droptanks on it.
- Make a copy of the texture, paint all white except the droptank area which is painted black.
- Save as XYZ_Alpha.bmp or whatever.
- Load the original texture with DXT program.
- Load the corresponding ALPHA bmp also.
- Now save the main bmp in a format, that includes the alphachannel feature - DXT1 should do it for you.
(DXT3 does work also, but it will not only blend the droptanks out, but every other part of the plane behind)

http://www.mwgfx.co.uk/programs/dxtbmp.htm


http://www.michael-reimer.com/CFS2/CFS2_Tips.html
(I need to update it to the new site of Martin)
 
Whose model of the P-51 or Mustang I is this?

How can I make these drop tanks disappear? Is it through the alpha channel? Is there a tutorial on how to do this?

Thanks for helping,

msfossey

It looks like a very nice model... clean airbrakes and camo... which one is it and where
did you get if from? Please tell...

G.
 
gaucho_59:

Not to intrude, but it's the SU payware Early Mustangs for FS9. And are they a SWEET addition to any hanger!!!
 
Jaxon,

Thank you, I will give it try and see what I can do.

gaucho_59

It is the SU payware for FS2004. The package comes with several different models. Most of which convert very nicely. Although I can't seem to get their P-38s to convert. Has anyone else had luck with the P-38's from SU?

msfossey
 
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