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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Alternative AT-6 Flight Dynamics

Bomber_12th

SOH-CM-2025
Hey all,

After receiving some requests for them, I thought I would just go ahead and provide them in a post here.

Attached is a set of alternative flight dynamics I have put together for both the Warwick "Wozza" Carter model and the Skyunlimited models, both Volumes 1 and 2.

- All of the examples are setup to have the same general flight/handling and engine/prop characteristics, though each is specific to the individual models/features.
- Stock engine/props for all models, though the Wozza models will be a smidge more 'sporty', as I accounted for there being a bit less drag on those.
- The main cockpit eye points have been adjusted to place the user's viewpoint in the accurate location as when seated in the real thing (this is most noticeably changed in the SU models).
- Corrects issues with the brakes in all models.

For the SU AT-6G and SU LT-6G, I have included a modified Panel.cfg and a gauge of mine, that will lock and unlock the tailwheel based on the position of the control stick, just like in those aircraft (stick forward unlocks the tailwheel).
The Wozza AT-6G's already come with a very similar gauge. With these FDE files, I have setup the tailwheel to be free-castoring when unlocked, just like the real aircraft. This means that when the tailwheel is unlocked, you will not be able to control it simply with the rudder pedals, and you will, accurately, have to use differential braking and some power (thrust over the rudder) to turn the aircraft in tight circles. When you get the hang of it (as I'm sure most of you already do), you can really make tight turns at slow speeds.

Take-off:
Originally during military operations, take-offs were always done at 36" MP. Some guys still use that power setting for take-off today, while others prefer 32" MP, with the thinking being that it is easier on the engine. No matter which of the two you use, the RPM at those settings will be full 2250 RPM.

Climb:
The best climb setting is 30" MP 2000 RPM (shoot for 100-105 MPH climb speed, and see what the climb rate is like - I read that it should be around 1400 fpm, and I think you should find that is the case)

Normal Cruise:
For normal cruise operation, use 26-27" MP and 1850 RPM. Depending on fuel load and cruise settings, you can be looking at a cruise speed of anywhere between 145-165 mph.

Landing:
Set the propeller for 2000 RPM

Display Flying:
Should be the same as climb settings. I primarily based the FDE files off of the flight dynamics of the Wozza models, as I feel the handling is very accurate - being a heavy aircraft to fly through rolls and loops.

INSTALLATION:
When you unzip or open up the .zip file, you'll see three main folders. Inside each is an "Airplanes" folder and inside those are the individual aircraft folders.

Please be sure to backup your files before you install these. You'll of course need to re-add any repaint entries to the Aircraft.cfg files that you may have.
 
Thanks John,

I was following the other thread - thankfully it stayed true to the topic - tempting though it was, to reply to a certain boorish, self-entitled ingratitude .... :pop4:


... anyway .... just a comment to say "THANKS!" for the Wozza Texan fixes. I know you're maybe a bit more inclined to the SU model, but for those of us enamored with the former, this was a really sweet surprise.

Have a great day.

Best,

DL

PS - suggestion - maybe an SOH library addition - in case the thread gets buried later? I know it's "only" an FDE and Aircraft.cfg - but these should prove popular ...
 
I'd just like to consider it much like a 'beta', and would be willing to try and improve anything that anyone may notice and report on. Both the Wozza and SkyUnlimited Texans get an equal working-out on my end (for instance, with Wozza's Texan, it's fun to leave the canopy cracked open through the entire flight (like the Kermie Cam video I posted above), hearing the sound of the wind and prop wash via Accu-feel).

Quicksand, DL, and TuFun, you are very welcome! ; )
 
like i said in that other thread,,i like both sets of T6's...meaning..wozza's and the SU sets,but i bet this will make em both better...
 
It's been a long time since I've flown Wozza's T6, but with these new FDE's I might just get back into flying warbirds. Thanks! :applause:
 
Very nice! :icon29:

Since John mentions it, I too love that feature in Wozza's Texan where you can choose the canopy's exact position!


Owen.
 
The 'Wozza' Texan is available at Flightsim.com

Filenames are: fsds_t-6.zip and fsds_t-6update.zip

Most all of the repaints that have been available were made for the updated models. An exception is Michael Flahault's RCAF repaint (woz_t-6_rcaf.zip - also available at Flightsim.com), one of my favorites, which requires the original non-updated exterior model, before changes were made to the cowling mapping. When using it, all you need to do is make a new model folder (name it whatever you want), and use the original non-updated exterior model with the updated interior model, and make sure to assign the Aircraft.cfg file entry for that repaint to the new model folder you created.


Other repaints (that I'm aware of) for the Wozza Texan:

saafhvd.zip - available at Flightsim.com
t6gusarmy.zip - available at Flightsim.com

A four-pack of repaints by FentiFlier1, available here: http://www.sim-outhouse.com/sohforums/local_links.php?linkid=15069&catid=3
A two-pack of repaints by MGR, available here: http://www.sim-outhouse.com/sohforums/local_links.php?linkid=16290&catid=3
A three-pack of repaints by MGR, available here: http://www.sim-outhouse.com/sohforums/local_links.php?linkid=16171&catid=3
 
The 'Wozza' Texan is available at Flightsim.com

Filenames are: fsds_t-6.zip and fsds_t-6update.zip

Most all of the repaints that have been available were made for the updated models. An exception is Michael Flahault's RCAF repaint (woz_t-6_rcaf.zip - also available at Flightsim.com), one of my favorites, which requires the original non-updated exterior model, before changes were made to the cowling mapping. When using it, all you need to do is make a new model folder (name it whatever you want), and use the original non-updated exterior model with the updated interior model, and make sure to assign the Aircraft.cfg file entry for that repaint to the new model folder you created.


Other repaints (that I'm aware of) for the Wozza Texan:

saafhvd.zip - available at Flightsim.com
t6gusarmy.zip - available at Flightsim.com

A four-pack of repaints by FentiFlier1, available here: http://www.sim-outhouse.com/sohforums/local_links.php?linkid=15069&catid=3
A two-pack of repaints by MGR, available here: http://www.sim-outhouse.com/sohforums/local_links.php?linkid=16290&catid=3
A three-pack of repaints by MGR, available here: http://www.sim-outhouse.com/sohforums/local_links.php?linkid=16171&catid=3

Thanks Bomber!!!
 
I'm sure some have already read this before, but if you haven't, or if you haven't in some time, it is a great insight into what it is like to fly the AT-6 (including the differences to watch out for between variants). One of the items mentioned in this article that I enjoyed reading, is that with the AT-6, if you just don't look at the airspeed indicator, it will feel like you are going much faster than you really are, especially if you build some airspeed in a shallow dive and go buzzing over the countryside with trees and power line poles whizzing by you at 180-190 mph.

http://www.airbum.com/pireps/PirepT-6.html

Note that this was written more than two decades ago, so information about prices of airframes is almost ancient by what has happened to the market since then. In it it discusses that you can buy a fairly nice, flying, AT-6 for between $30-$35,000, and the prices go up to about $60,000. Today, most sell for around the $150-$200,000 region, and I have seen one advertised as high as $350,000 (a fresh, award-winning restoration, thought to be the most authentic flying SNJ), but it didn't sell.
 
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