Bomber_12th
SOH-CM-2025
Hey all,
After receiving some requests for them, I thought I would just go ahead and provide them in a post here.
Attached is a set of alternative flight dynamics I have put together for both the Warwick "Wozza" Carter model and the Skyunlimited models, both Volumes 1 and 2.
- All of the examples are setup to have the same general flight/handling and engine/prop characteristics, though each is specific to the individual models/features.
- Stock engine/props for all models, though the Wozza models will be a smidge more 'sporty', as I accounted for there being a bit less drag on those.
- The main cockpit eye points have been adjusted to place the user's viewpoint in the accurate location as when seated in the real thing (this is most noticeably changed in the SU models).
- Corrects issues with the brakes in all models.
For the SU AT-6G and SU LT-6G, I have included a modified Panel.cfg and a gauge of mine, that will lock and unlock the tailwheel based on the position of the control stick, just like in those aircraft (stick forward unlocks the tailwheel).
The Wozza AT-6G's already come with a very similar gauge. With these FDE files, I have setup the tailwheel to be free-castoring when unlocked, just like the real aircraft. This means that when the tailwheel is unlocked, you will not be able to control it simply with the rudder pedals, and you will, accurately, have to use differential braking and some power (thrust over the rudder) to turn the aircraft in tight circles. When you get the hang of it (as I'm sure most of you already do), you can really make tight turns at slow speeds.
Take-off:
Originally during military operations, take-offs were always done at 36" MP. Some guys still use that power setting for take-off today, while others prefer 32" MP, with the thinking being that it is easier on the engine. No matter which of the two you use, the RPM at those settings will be full 2250 RPM.
Climb:
The best climb setting is 30" MP 2000 RPM (shoot for 100-105 MPH climb speed, and see what the climb rate is like - I read that it should be around 1400 fpm, and I think you should find that is the case)
Normal Cruise:
For normal cruise operation, use 26-27" MP and 1850 RPM. Depending on fuel load and cruise settings, you can be looking at a cruise speed of anywhere between 145-165 mph.
Landing:
Set the propeller for 2000 RPM
Display Flying:
Should be the same as climb settings. I primarily based the FDE files off of the flight dynamics of the Wozza models, as I feel the handling is very accurate - being a heavy aircraft to fly through rolls and loops.
INSTALLATION:
When you unzip or open up the .zip file, you'll see three main folders. Inside each is an "Airplanes" folder and inside those are the individual aircraft folders.
Please be sure to backup your files before you install these. You'll of course need to re-add any repaint entries to the Aircraft.cfg files that you may have.
After receiving some requests for them, I thought I would just go ahead and provide them in a post here.
Attached is a set of alternative flight dynamics I have put together for both the Warwick "Wozza" Carter model and the Skyunlimited models, both Volumes 1 and 2.
- All of the examples are setup to have the same general flight/handling and engine/prop characteristics, though each is specific to the individual models/features.
- Stock engine/props for all models, though the Wozza models will be a smidge more 'sporty', as I accounted for there being a bit less drag on those.
- The main cockpit eye points have been adjusted to place the user's viewpoint in the accurate location as when seated in the real thing (this is most noticeably changed in the SU models).
- Corrects issues with the brakes in all models.
For the SU AT-6G and SU LT-6G, I have included a modified Panel.cfg and a gauge of mine, that will lock and unlock the tailwheel based on the position of the control stick, just like in those aircraft (stick forward unlocks the tailwheel).
The Wozza AT-6G's already come with a very similar gauge. With these FDE files, I have setup the tailwheel to be free-castoring when unlocked, just like the real aircraft. This means that when the tailwheel is unlocked, you will not be able to control it simply with the rudder pedals, and you will, accurately, have to use differential braking and some power (thrust over the rudder) to turn the aircraft in tight circles. When you get the hang of it (as I'm sure most of you already do), you can really make tight turns at slow speeds.
Take-off:
Originally during military operations, take-offs were always done at 36" MP. Some guys still use that power setting for take-off today, while others prefer 32" MP, with the thinking being that it is easier on the engine. No matter which of the two you use, the RPM at those settings will be full 2250 RPM.
Climb:
The best climb setting is 30" MP 2000 RPM (shoot for 100-105 MPH climb speed, and see what the climb rate is like - I read that it should be around 1400 fpm, and I think you should find that is the case)
Normal Cruise:
For normal cruise operation, use 26-27" MP and 1850 RPM. Depending on fuel load and cruise settings, you can be looking at a cruise speed of anywhere between 145-165 mph.
Landing:
Set the propeller for 2000 RPM
Display Flying:
Should be the same as climb settings. I primarily based the FDE files off of the flight dynamics of the Wozza models, as I feel the handling is very accurate - being a heavy aircraft to fly through rolls and loops.
INSTALLATION:
When you unzip or open up the .zip file, you'll see three main folders. Inside each is an "Airplanes" folder and inside those are the individual aircraft folders.
Please be sure to backup your files before you install these. You'll of course need to re-add any repaint entries to the Aircraft.cfg files that you may have.







