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An old project brought up to date: Canso PBY-5 of SAGQ

Thanks you for the link, I will see theses repaints today.

As Ferondoe also ask me for the "workrails" UVs, I have make something in order to permanently address the problem
I managed to redo clean UVs for these two new objects and position them almost in the same place on the "ailes.png" texture at the same place where the older ones were located (that’s why we have a dark area that corresponds to the old ambient occlusion).

So it’s better to delete this black area on your files and it’s not very annoying because ambient occlusions with MSFS are created directly by the rendering engine so a priori it is no longer necessary to include them in Albedo textures.

PS: Just in the Red channel of the Comp texture and I can redo easily them in Blender by "baking AO" with the "TexTools plugin" that i use in my Blender installs.

Theses new UVs will be present in the v0.9.4 that I prepar currently and that will be released today or tomorow.

1763049178391.png
 
@jankees,
I love the BlackCat and in particular the matte aspect of the color. It looks to be the right texture comp for the PBY.
Just a detail: on the right part of the rudder the inscription PBY-5A is reversed.
The SNAFU version is also very successful, notably the registration on the rudder.

With a well-worked normal texture, these textures will be perfect.
For that, I use a freeware NormalMapGenerator and a special texture hich contains only the layers "rivets and lines".
 
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