Typhoon Willy
Charter Member
Hi Guys (and Gals),
Been trying to modify a .dp for Sky Unlimited's P-38s. I've got everything in order to drop bombs, a torp, and fire rockets, the last item that's got me stumped is that I am unable to release the droptanks. Can someone take a look at what I have and show me the error of my ways???
[BOXES]
box.0=%box_name.0%,-7.93,0.59,-0.8,-7.01,0.78,0.34,22,23,24,70,71,72
box.1=%box_name.1%,-7.01,0.15,-1.52,-3.05,0.74,0.63,19,20,21,64,65,66,67,68,69
box.2=%box_name.2%,-3.05,-0.91,-1.5,-1.88,0.5,2.27,91,92,93,109,110,111
box.3=%box_name.3%,-2.94,-0.59,-4.38,-1.98,0.54,-1.5,94,95,96,112,113,114
box.4=%box_name.4%,-2.85,-0.09,-6.21,-2.24,0.54,-4.38,97,98,99,115,116,117
box.5=%box_name.5%,-3.33,0.37,-7.25,-2.49,0.5,-6.09,34,35,36,49,50,51
box.6=%box_name.6%,-2.57,-0.41,-7.49,-2.37,1.83,-6.06,43,44,45,46,47,48
box.7=%box_name.7%,-2.4,0.37,-7.25,2.38,0.5,-6.09,28,29,30,31,32,33,52,53,54,55,56,57
box.8=%box_name.8%,-1.88,-0.2,-1.99,-0.52,0.27,0.89,13,14,15,61,62,63
box.9=%box_name.9%,-0.52,-0.93,-2.07,0.52,0.56,3.97,85,86,87,88,89,90
box.10=%box_name.10%,-0.3,-0.24,0.18,0.3,0.87,1
box.11=%box_name.11%,0.52,-0.2,-1.99,1.88,0.27,0.89,1,2,3,73,74,75
box.12=%box_name.12%,1.88,-0.91,-1.5,3.05,0.5,2.27,100,101,102,118,119,120
box.13=%box_name.13%,1.98,-0.59,-4.38,2.94,0.54,-1.5,103,104,105
box.14=%box_name.14%,2.24,-0.09,-6.21,2.85,0.54,-4.38,106,107,108
box.15=%box_name.15%,2.49,0.37,-7.25,3.33,0.5,-6.09,25,26,27,58,59,60
box.16=%box_name.16%,2.37,-0.41,-7.49,2.57,1.83,-6.06,37,38,39,40,41,42
box.17=%box_name.17%,3.05,0.15,-1.52,7.01,0.74,0.63,4,5,6,7,8,9,76,77,78,79,80,81
box.18=%box_name.18%,7.01,0.59,-0.8,7.93,0.78,0.34,10,11,12,82,83,84
[SYSTEMS]
system.0=%system_name.0%,758,0
system.1=%system_name.1%,379,2
system.2=%system_name.2%,569,3
system.3=%system_name.3%,569,4
system.4=%system_name.4%,189,7
system.5=%system_name.5%,175,42
system.6=%system_name.6%,142,8
system.7=%system_name.7%,47,9
system.8=%system_name.8%,758,18
system.9=%system_name.9%,47,19
system.10=%system_name.10%,142,20
system.11=%system_name.11%,142,22
system.12=%system_name.12%,758,-1
system.13=%system_name.13%,0,15
system.14=%system_name.14%,379,45
system.15=%system_name.15%,237,25
system.16=%system_name.16%,47,26
system.17=%system_name.17%,284,27
system.18=%system_name.18%,384,-2
system.19=%system_name.19%,237,29
system.20=%system_name.20%,758,-3
system.21=%system_name.21%,0,12
system.22=%system_name.22%,379,46
system.23=%system_name.23%,237,32
system.24=%system_name.24%,47,33
system.25=%system_name.25%,284,34
system.26=%system_name.26%,384,-4
system.27=%system_name.27%,237,36
system.28=%system_name.28%,758,37
system.29=%system_name.29%,758,38
system.30=%system_name.30%,379,41
system.31=%system_name.31%,284,39
system.32=%system_name.32%,284,40
[BOXMAPS.0]
; Box = Port Wing Tip
boxmap.0=5,26
boxmap.1=85,-2
boxmap.2=10,29
[BOXMAPS.1]
; Box = Port Wing
boxmap.0=75,-1
boxmap.1=5,26
boxmap.2=20,29
[BOXMAPS.2]
; Box = Fuselage Port (fwd)
boxmap.0=10,2
boxmap.1=30,3
boxmap.2=10,7
boxmap.3=45,18
boxmap.4=5,26
[BOXMAPS.3]
; Box = Fuselage Port (aft)
boxmap.0=5,22
boxmap.1=20,27
boxmap.2=75,37
[BOXMAPS.4]
; Box = Port Tail
boxmap.0=5,22
boxmap.1=95,38
[BOXMAPS.5]
; Box = Port Horz Stab
boxmap.0=5,22
boxmap.1=95,39
[BOXMAPS.6]
; Box = Port Vert Stab
boxmap.0=5,19
boxmap.1=95,41
[BOXMAPS.7]
; Box = Center Horz Stab
boxmap.0=5,19
boxmap.1=5,22
boxmap.2=45,39
boxmap.3=45,40
[BOXMAPS.8]
; Box = Port Wing Mid
boxmap.0=10,20
boxmap.1=5,22
boxmap.2=55,-1
boxmap.3=25,25
boxmap.4=5,26
[BOXMAPS.9]
; Box = Fuselage Center
boxmap.0=40,0
boxmap.1=20,42
boxmap.2=10,9
boxmap.3=5,22
boxmap.4=10,45
boxmap.5=10,46
boxmap.6=5,33
[BOXMAPS.10]
; Box = Pilot
boxmap.0=100,8
[BOXMAPS.11]
; Box = Starboard Wing Mid
boxmap.0=10,20
boxmap.1=5,22
boxmap.2=55,-3
boxmap.3=25,32
boxmap.4=5,33
[BOXMAPS.12]
; Box = Fuselage Starboard (fwd)
boxmap.0=10,2
boxmap.1=30,4
boxmap.2=10,7
boxmap.3=45,18
boxmap.4=5,33
[BOXMAPS.13]
; Box = Fuselage Starboard (aft)
boxmap.0=5,22
boxmap.1=20,34
boxmap.2=75,37
[BOXMAPS.14]
; Box = Starboard Tail
boxmap.0=5,22
boxmap.1=95,38
[BOXMAPS.15]
; Box = Starboard Horz Stab
boxmap.0=5,22
boxmap.1=95,40
[BOXMAPS.16]
; Box = Starboard Vert Stab
boxmap.0=5,19
boxmap.1=95,41
[BOXMAPS.17]
; Box = Starboard Wing
boxmap.0=75,-3
boxmap.1=5,33
boxmap.2=20,36
[BOXMAPS.18]
; Box = Starboard Wing Tip
boxmap.0=5,33
boxmap.1=85,-4
boxmap.2=10,36
[EFFECTS.0]
; System = Nose Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_engfire_s,
effect.2=60,LIBRARY,fx_engfire_m,
effect.3=95,LIBRARY,fx_airexpl_l,
effect.4=100,BREAK,,
[EFFECTS.1]
; System = Oil Reservoir
Location = -3.014,0.039,1.467
effect.0=10,LIBRARY,fx_oilleak_s,
effect.1=30,LIBRARY,fx_oilleak_m,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,,
[EFFECTS.2]
; System = Engine One
Location = -2.52,0.039,0.906
effect.0=10,LIBRARY,fx_smkpuff_m,
effect.1=20,LIBRARY,fx_fuelleak_m,
effect.2=30,LIBRARY,fx_engfire_m,
effect.3=60,LIBRARY,fx_engfire_l,
effect.4=95,LIBRARY,fx_airexpl_m,
effect.5=100,BREAK,,
[EFFECTS.3]
; System = Engine Two
Location = 2.534,0.039,0.884
effect.0=10,LIBRARY,fx_smkpuff_m,
effect.1=30,LIBRARY,fx_engfire_m,
effect.2=60,LIBRARY,fx_engfire_l,
effect.3=95,LIBRARY,fx_airexpl_l,
effect.4=100,BREAK,,
[EFFECTS.4]
; System = Hydraulics Reservoir
effect.0=10,LIBRARY,fx_fuelleak_m,
effect.1=60,LIBRARY,fx_intsmoke,
effect.2=95,LIBRARY,fx_airexpl_m,
effect.3=100,BREAK,,
[EFFECTS.5]
; System = Center Gear
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.6]
; System = Pilot
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,DEATH,,
[EFFECTS.7]
; System = Radio
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.8]
; System = Fuselage Structure
effect.0=10,LIBRARY,fx_oilleak_s,
effect.1=30,LIBRARY,fx_engfire_s,
effect.2=60,LIBRARY,fx_engfire_m,
effect.3=95,LIBRARY,fx_airexpl_l,
effect.4=100,BREAK,,
[EFFECTS.9]
; System = Rudder Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.10]
; System = Bomb Release
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.11]
; System = Elevator Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.12]
; System = Port Wing Structure
Location = -3.007,0.137,-0.315
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_intsmoke,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_s,
effect.4=100,BREAK,,
[EFFECTS.13]
; System = Port Fuel Tank
Location = -4.961,0.386,-0.372
effect.0=10,LIBRARY,fx_fuelleak_s,
effect.1=60,LIBRARY,fx_gastank_m,
effect.2=95,LIBRARY,fx_airexpl_l,
effect.3=100,BOMB,,
effect.4=30,LIBRARY,fx_fuelleak_s,
effect.5=60,LIBRARY,fx_gastank_l,
effect.6=95,LIBRARY,fx_airexpl_s,
effect.7=100,BOMB,,
[EFFECTS.14]
; System = Port Guns
effect.0=50,LIBRARY,fx_intsmoke,
effect.1=100,BREAK,,
[EFFECTS.15]
; System = Port Flap
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.16]
; System = Port Ail. Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.17]
; System = Port Gear
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,
[EFFECTS.18]
; System = Port Wing Tip Structure
Location = -6.280001,0.547,-0.348
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_wingfire,
effect.2=60,LIBRARY,fx_engfire_m,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,,
[EFFECTS.19]
; System = Port Aileron
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.20]
; System = Starboard Wing Structure
Location = 2.881,0.147,-0.281
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_engfire_s,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_s,
effect.4=100,BREAK,,
[EFFECTS.21]
; System = Starboard Fuel Tank
Location = 4.639,0.343,-0.372
effect.0=10,LIBRARY,fx_fuelleak_s,
effect.1=60,LIBRARY,fx_gastank_l,
effect.2=95,LIBRARY,fx_airexpl_l,
effect.3=100,BOMB,,
effect.4=10,LIBRARY,fx_fuelleak_s,
effect.5=60,LIBRARY,fx_gastank_s,
effect.6=95,LIBRARY,fx_airexpl_m,
effect.7=100,BOMB,,
[EFFECTS.22]
; System = Starboard Guns
effect.0=50,LIBRARY,fx_gastank_s,
effect.1=95,LIBRARY,fx_airexpl_l,
effect.2=100,BREAK,,
[EFFECTS.23]
; System = Starboard Flap
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,
[EFFECTS.24]
; System = Starboard Ail. Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.25]
; System = Starboard Gear
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.26]
; System = Starboard Wing Tip Structure
Location = 6.318,0.526,-0.225
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_intsmoke,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,,
[EFFECTS.27]
; System = Starboard Aileron
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,
[EFFECTS.28]
; System = Tail (fwd) Structure
Location = -2.55,0.276,-5.517
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.29]
; System = Tail (rear) Structure
Location = 2.53,0.278,-5.463
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_intsmoke,
effect.2=40,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_s,
effect.4=100,BREAK,,
[EFFECTS.30]
; System = Rudder(s)
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,12,
[EFFECTS.31]
; System = Elevator
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.32]
; System = Elevator
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,
[EXTRA.0]
location=-1.60, 0.8, 0.50
effect=fx_coco_d18FlameL
[EXTRA.1]
location=1.60, 0.8, 0.50
effect=fx_coco_d18FlameR
[GUNSTATIONS]
; Left Guns (H,L)
gunstation.0=0,24,1,0.084,870,2,0.02,305,2,16,1d1*18.4,-0.086,0.299,2.700,-0.99,0,0.0190986,0,0,0,0,5.2
gunstation.1=0,24,1,0.076,870,2,0.02,305,2,16,1d1*18.4,-0.200,0.179,2.400,-0.99,0,0.0190986,0,0,0,0,5.2
; Right Guns (L,H)
gunstation.2=0,24,1,0.086,870,2,0.02,305,2,16,1d1*18.4,0.200,0.181,2.550,-0.99,0,-0.0190986,0,0,0,0,5.2
gunstation.3=0,24,1,0.074,870,2,0.02,305,2,16,1d1*18.4,0.086,0.298,2.850,-0.99,0,-0.0190986,0,0,0,0,5.2
; Cannon
gunstation.4=1,31,2,0.100,890,2,0.05,305,4,25,1d1*72.0,0.0,0.094,1.600,-0.99,0,0,0,0,0,0,13.9
; Rocket Release:
gunstation.5=2,63,4,0.00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
; Bombs
gunstation.6=3,28,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
; Torpedo
gunstation.7=5,62,32,0.00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
[guns.0]
gun.0=750,0,0,1.000,0,0,1,750
[guns.1]
gun.0=750,0,0,1.050,0,0,1,750
[guns.2]
gun.0=750,0,0,1.000,0,0,1,750
[guns.3]
gun.0=750,0,0,0.950,0,0,1,750
[guns.4]
gun.0=500,0,0,2.200,0,0,1,500
[guns.5]
gun.0=10,0,0,0,0,0,0,0
[guns.6]
gun.0=3,0,0,0,0,0,0,0
[guns.7]
gun.0=3,0,0,0,0,0,0,0
[HARDPOINTS]
// Left Droptank
mount.0=-1.17,-0.39,-0.04
// Right Droptank
mount.1=1.17,-0.39,-0.04
// Left Pylon
mount.2=-1.17,-0.39,-0.1
// Right Pylon
mount.3=1.17,-0.39,-0.1
// Rockets
mount.4=-5.003,-0.511,-0.084
mount.5=-5.003,-0.511,-0.084
mount.6=5.003,-0.51,-0.084
mount.7=5.003,-0.51,-0.084
mount.8=-4.886,-0.289,-0.108
mount.9=5.12,-0.288,-0.06
mount.10=-5.125,-0.29,-0.108
mount.11=4.881,-0.289,-0.06
mount.12=-4.726,-.04,-0.108
mount.13=4.726,-.04,-0.06
mount.14=-5.304,-.04,-0.104
mount.15=5.304,-.04,-0.104
// Torpedo
mount.16=1.17,-0.39,0.3
mount.17=1.201,-0.05,0.30
[PAYLOADS]
payload.0=%payload_name.0%
payload.1=%payload_name.1%
payload.2=%payload_name.2%
payload.3=%payload_name.3%
payload.4=%payload_name.4%
payload.5=%payload_name.5%
payload.6=%payload_name.6%
payload.7=%payload_name.7%
payload.8=%payload_name.8%
payload.9=%payload_name.9%
payload.10=%payload_name.10%
payload.11=%payload_name.11%
payload.12=%payload_name.12%
payload.13=%payload_name.13%
[PAYLOAD.0]
; Payload = Guns Only
[PAYLOAD.1]
; Payload = (2) 165 gal Droptanks
mount.0=wep_P47_165gal_drop, 1, -1
mount.1=wep_P47_165gal_drop, 1, 0
[PAYLOAD.2]
; Payload = (2) 500lb Bombs
mount.2=WEP_DB_US_500lb_GP_a, 1, -1
mount.3=WEP_DB_US_500lb_GP_a, 1, 2
[PAYLOAD.3]
; Payload = (2) 1000lb Bombs
mount.2=WEP_DB_US_1000lb_GP_a, 1, -1
mount.3=WEP_DB_US_1000lb_GP_a, 1, 2
[PAYLOAD.4]
; Payload = (2) 2000lb Bombs
mount.2=WEP_DB_US_2000lb_GP_a, 1, -1
mount.3=WEP_DB_US_2000lb_GP_a, 1, 2
[PAYLOAD.5]
; Payload = (2) 500lb Bombs (10) Rockets
mount.2=WEP_DB_US_500lb_GP_a, 1, -1
mount.3=WEP_DB_US_500lb_GP_a, 1, 2
mount.4=wep_pylon_p38_rocket, 1, -1
mount.5=WEP_db_US_5_rocket_Army, 1, 7
mount.6=wep_pylon_p38_rocket, 1, -1
mount.7=WEP_db_US_5_rocket_Army, 1, -1
mount.8=WEP_db_US_5_rocket_Army, 1, 9
mount.9=WEP_db_US_5_rocket_Army, 1, -1
mount.10=WEP_db_US_5_rocket_Army, 1, 11
mount.11=WEP_db_US_5_rocket_Army, 1, -1
mount.12=WEP_db_US_5_rocket_Army, 1, 13
mount.13=WEP_db_US_5_rocket_Army, 1, -1
mount.14=WEP_db_US_5_rocket_Army, 1, 15
mount.15=WEP_db_US_5_rocket_Army, 1, -1
[PAYLOAD.6]
;Payload = (2) 1000lb Bombs (10) Rockets
mount.2=WEP_DB_US_1000lb_GP_a, 1, -1
mount.3=WEP_DB_US_1000lb_GP_a, 1, 2
mount.4=wep_pylon_p38_rocket, 1, -1
mount.5=WEP_db_US_5_rocket_Army, 1, 7
mount.6=wep_pylon_p38_rocket, 1, -1
mount.7=WEP_db_US_5_rocket_Army, 1, -1
mount.8=WEP_db_US_5_rocket_Army, 1, 9
mount.9=WEP_db_US_5_rocket_Army, 1, -1
mount.10=WEP_db_US_5_rocket_Army, 1, 11
mount.11=WEP_db_US_5_rocket_Army, 1, -1
mount.12=WEP_db_US_5_rocket_Army, 1, 13
mount.13=WEP_db_US_5_rocket_Army, 1, -1
mount.14=WEP_db_US_5_rocket_Army, 1, 15
mount.15=WEP_db_US_5_rocket_Army, 1, -1
[PAYLOAD.7]
; Payload = (2) 2000lb Bombs (10) Rockets
mount.2=WEP_DB_US_2000lb_GP_a, 1, -1
mount.3=WEP_DB_US_2000lb_GP_a, 1, 2
mount.4=wep_pylon_p38_rocket, 1, -1
mount.5=WEP_db_US_5_rocket_Army, 1, 7
mount.6=wep_pylon_p38_rocket, 1, -1
mount.7=WEP_db_US_5_rocket_Army, 1, -1
mount.8=WEP_db_US_5_rocket_Army, 1, 9
mount.9=WEP_db_US_5_rocket_Army, 1, -1
mount.10=WEP_db_US_5_rocket_Army, 1, 11
mount.11=WEP_db_US_5_rocket_Army, 1, -1
mount.12=WEP_db_US_5_rocket_Army, 1, 13
mount.13=WEP_db_US_5_rocket_Army, 1, -1
mount.14=WEP_db_US_5_rocket_Army, 1, 15
mount.15=WEP_db_US_5_rocket_Army, 1, -1
[PAYLOAD.8]
; Payload = (1) Torpedo
mount.16=WEP_DB_US_Mk_13_a, 1, -1
[PAYLOAD.9]
; Payload = (1) Torpedo (1) 165 gal Droptank
mount.0=wep_P47_165gal_drop, 1, -1
mount.16=WEP_DB_US_Mk_13_a, 1, -1
[Payload.10]
; Payload = (1) Torpedo (10) Rockets
mount.4=wep_pylon_p38_rocket, 1, -1
mount.5=WEP_db_US_5_rocket_Army, 1, 7
mount.6=wep_pylon_p38_rocket, 1, -1
mount.7=WEP_db_US_5_rocket_Army, 1, -1
mount.8=WEP_db_US_5_rocket_Army, 1, 9
mount.9=WEP_db_US_5_rocket_Army, 1, -1
mount.10=WEP_db_US_5_rocket_Army, 1, 11
mount.11=WEP_db_US_5_rocket_Army, 1, -1
mount.12=WEP_db_US_5_rocket_Army, 1, 13
mount.13=WEP_db_US_5_rocket_Army, 1, -1
mount.14=WEP_db_US_5_rocket_Army, 1, 15
mount.15=WEP_db_US_5_rocket_Army, 1, -1
mount.16=WEP_DB_US_Mk_13_a, 1, -1
[PAYLOAD.11]
; Payload = (1) Torpedo (10) Rockets (1) 165 gal Droptank
mount.0=wep_P47_165gal_drop, 1, -1
mount.4=wep_pylon_p38_rocket, 1, -1
mount.5=WEP_db_US_5_rocket_Army, 1, 7
mount.6=wep_pylon_p38_rocket, 1, -1
mount.7=WEP_db_US_5_rocket_Army, 1, -1
mount.8=WEP_db_US_5_rocket_Army, 1, 9
mount.9=WEP_db_US_5_rocket_Army, 1, -1
mount.10=WEP_db_US_5_rocket_Army, 1, 11
mount.11=WEP_db_US_5_rocket_Army, 1, -1
mount.12=WEP_db_US_5_rocket_Army, 1, 13
mount.13=WEP_db_US_5_rocket_Army, 1, -1
mount.14=WEP_db_US_5_rocket_Army, 1, 15
mount.15=WEP_db_US_5_rocket_Army, 1, -1
mount.16=WEP_DB_US_Mk_13_a, 1, -1
[PAYLOAD.12]
; Payload = (10) Rockets
mount.4=wep_pylon_p38_rocket, 1, -1
mount.5=WEP_db_US_5_rocket_Army, 1, 7
mount.6=wep_pylon_p38_rocket, 1, -1
mount.7=WEP_db_US_5_rocket_Army, 1, -1
mount.8=WEP_db_US_5_rocket_Army, 1, 9
mount.9=WEP_db_US_5_rocket_Army, 1, -1
mount.10=WEP_db_US_5_rocket_Army, 1, 11
mount.11=WEP_db_US_5_rocket_Army, 1, -1
mount.12=WEP_db_US_5_rocket_Army, 1, 13
mount.13=WEP_db_US_5_rocket_Army, 1, -1
mount.14=WEP_db_US_5_rocket_Army, 1, 15
mount.15=WEP_db_US_5_rocket_Army, 1, -1
[PAYLOAD.13]
; Payload = (10) Rockets (2) 165 gal Droptanks
mount.0=wep_P47_165gal_drop, 1, -1
mount.1=wep_P47_165gal_drop, 1, -1
mount.4=wep_pylon_p38_rocket, 1, -1
mount.5=WEP_db_US_5_rocket_Army, 1, 7
mount.6=wep_pylon_p38_rocket, 1, -1
mount.7=WEP_db_US_5_rocket_Army, 1, -1
mount.8=WEP_db_US_5_rocket_Army, 1, 9
mount.9=WEP_db_US_5_rocket_Army, 1, -1
mount.10=WEP_db_US_5_rocket_Army, 1, 11
mount.11=WEP_db_US_5_rocket_Army, 1, -1
mount.12=WEP_db_US_5_rocket_Army, 1, 13
mount.13=WEP_db_US_5_rocket_Army, 1, -1
mount.14=WEP_db_US_5_rocket_Army, 1, 15
mount.15=WEP_db_US_5_rocket_Army, 1, -1
[MISC_DATA]
unit_family=1
category=1
allegiance=7
max_group_size=8
min_speed=240
cruise_speed=488
max_speed=732
min_alt=50
cruise_alt=15000
max_alt=45000
entered_service=1/27/39
crew=1
[STRINGS]
"box_name.0"=Port Wing Tip
"box_name.1"=Port Wing
"box_name.2"=Fuselage Port (fwd)
"box_name.3"=Fuselage Port (aft)
"box_name.4"=Port Tail
"box_name.5"=Port Horz Stab
"box_name.6"=Port Vert Stab
"box_name.7"=Center Horz Stab
"box_name.8"=Port Wing Mid
"box_name.9"=Fuselage Center
"box_name.10"=Pilot
"box_name.11"=Starboard Wing Mid
"box_name.12"=Fuselage Starboard (fwd)
"box_name.13"=Fuselage Starboard (aft)
"box_name.14"=Starboard Tail
"box_name.15"=Starboard Horz Stab
"box_name.16"=Starboard Vert Stab
"box_name.17"=Starboard Wing
"box_name.18"=Starboard Wing Tip
"system_name.0"=Nose Structure
"system_name.1"=Oil Reservoir
"system_name.2"=Engine One
"system_name.3"=Engine Two
"system_name.4"=Hydraulics Reservoir
"system_name.5"=Center Gear
"system_name.6"=Pilot
"system_name.7"=Radio
"system_name.8"=Fuselage Structure
"system_name.9"=Rudder Cntrl Cable
"system_name.10"=Bomb Release
"system_name.11"=Elevator Cntrl Cable
"system_name.12"=Port Wing Structure
"system_name.13"=Port Fuel Tank
"system_name.14"=Machine Guns
"system_name.15"=Port Flap
"system_name.16"=Port Ail. Cntrl Cable
"system_name.17"=Port Gear
"system_name.18"=Port Wing Tip Structure
"system_name.19"=Port Aileron
"system_name.20"=Starboard Wing Structure
"system_name.21"=Starboard Fuel Tank
"system_name.22"=Cannon
"system_name.23"=Starboard Flap
"system_name.24"=Starboard Ail. Cntrl Cable
"system_name.25"=Starboard Gear
"system_name.26"=Starboard Wing Tip Structure
"system_name.27"=Starboard Aileron
"system_name.28"=Tail (fwd) Structure
"system_name.29"=Tail (rear) Structure
"system_name.30"=Rudder(s)
"system_name.31"=Elevator
"system_name.32"=Elevator
"payload_name.0"=Guns Only
"payload_name.1"=(2) 165 gal Droptanks
"payload_name.2"=(2) 500lb Bombs
"payload_name.3"=(2) 1000lb Bombs
"payload_name.4"=(2) 2000lb Bombs
"payload_name.5"=(2) 500lb Bombs (10) Rockets
"payload_name.6"=(2) 1000lb Bombs (10) Rockets
"payload_name.7"=(2) 2000lb Bombs (10) Rockets
"payload_name.8"=(1) Torpedo
"payload_name.9"=(1) Torpedo (1) 165 gal Droptank
"payload_name.10"=(1) Torpedo (10) Rockets
"payload_name.11"=(1) Torpedo (10) Rockets (1) 165 gal Droptank
"payload_name.12"=(10) Rockets
"payload_name.13"=(10) Rockets (2) 165 gal Droptanks
Thanks in advance,
TW
Been trying to modify a .dp for Sky Unlimited's P-38s. I've got everything in order to drop bombs, a torp, and fire rockets, the last item that's got me stumped is that I am unable to release the droptanks. Can someone take a look at what I have and show me the error of my ways???
[BOXES]
box.0=%box_name.0%,-7.93,0.59,-0.8,-7.01,0.78,0.34,22,23,24,70,71,72
box.1=%box_name.1%,-7.01,0.15,-1.52,-3.05,0.74,0.63,19,20,21,64,65,66,67,68,69
box.2=%box_name.2%,-3.05,-0.91,-1.5,-1.88,0.5,2.27,91,92,93,109,110,111
box.3=%box_name.3%,-2.94,-0.59,-4.38,-1.98,0.54,-1.5,94,95,96,112,113,114
box.4=%box_name.4%,-2.85,-0.09,-6.21,-2.24,0.54,-4.38,97,98,99,115,116,117
box.5=%box_name.5%,-3.33,0.37,-7.25,-2.49,0.5,-6.09,34,35,36,49,50,51
box.6=%box_name.6%,-2.57,-0.41,-7.49,-2.37,1.83,-6.06,43,44,45,46,47,48
box.7=%box_name.7%,-2.4,0.37,-7.25,2.38,0.5,-6.09,28,29,30,31,32,33,52,53,54,55,56,57
box.8=%box_name.8%,-1.88,-0.2,-1.99,-0.52,0.27,0.89,13,14,15,61,62,63
box.9=%box_name.9%,-0.52,-0.93,-2.07,0.52,0.56,3.97,85,86,87,88,89,90
box.10=%box_name.10%,-0.3,-0.24,0.18,0.3,0.87,1
box.11=%box_name.11%,0.52,-0.2,-1.99,1.88,0.27,0.89,1,2,3,73,74,75
box.12=%box_name.12%,1.88,-0.91,-1.5,3.05,0.5,2.27,100,101,102,118,119,120
box.13=%box_name.13%,1.98,-0.59,-4.38,2.94,0.54,-1.5,103,104,105
box.14=%box_name.14%,2.24,-0.09,-6.21,2.85,0.54,-4.38,106,107,108
box.15=%box_name.15%,2.49,0.37,-7.25,3.33,0.5,-6.09,25,26,27,58,59,60
box.16=%box_name.16%,2.37,-0.41,-7.49,2.57,1.83,-6.06,37,38,39,40,41,42
box.17=%box_name.17%,3.05,0.15,-1.52,7.01,0.74,0.63,4,5,6,7,8,9,76,77,78,79,80,81
box.18=%box_name.18%,7.01,0.59,-0.8,7.93,0.78,0.34,10,11,12,82,83,84
[SYSTEMS]
system.0=%system_name.0%,758,0
system.1=%system_name.1%,379,2
system.2=%system_name.2%,569,3
system.3=%system_name.3%,569,4
system.4=%system_name.4%,189,7
system.5=%system_name.5%,175,42
system.6=%system_name.6%,142,8
system.7=%system_name.7%,47,9
system.8=%system_name.8%,758,18
system.9=%system_name.9%,47,19
system.10=%system_name.10%,142,20
system.11=%system_name.11%,142,22
system.12=%system_name.12%,758,-1
system.13=%system_name.13%,0,15
system.14=%system_name.14%,379,45
system.15=%system_name.15%,237,25
system.16=%system_name.16%,47,26
system.17=%system_name.17%,284,27
system.18=%system_name.18%,384,-2
system.19=%system_name.19%,237,29
system.20=%system_name.20%,758,-3
system.21=%system_name.21%,0,12
system.22=%system_name.22%,379,46
system.23=%system_name.23%,237,32
system.24=%system_name.24%,47,33
system.25=%system_name.25%,284,34
system.26=%system_name.26%,384,-4
system.27=%system_name.27%,237,36
system.28=%system_name.28%,758,37
system.29=%system_name.29%,758,38
system.30=%system_name.30%,379,41
system.31=%system_name.31%,284,39
system.32=%system_name.32%,284,40
[BOXMAPS.0]
; Box = Port Wing Tip
boxmap.0=5,26
boxmap.1=85,-2
boxmap.2=10,29
[BOXMAPS.1]
; Box = Port Wing
boxmap.0=75,-1
boxmap.1=5,26
boxmap.2=20,29
[BOXMAPS.2]
; Box = Fuselage Port (fwd)
boxmap.0=10,2
boxmap.1=30,3
boxmap.2=10,7
boxmap.3=45,18
boxmap.4=5,26
[BOXMAPS.3]
; Box = Fuselage Port (aft)
boxmap.0=5,22
boxmap.1=20,27
boxmap.2=75,37
[BOXMAPS.4]
; Box = Port Tail
boxmap.0=5,22
boxmap.1=95,38
[BOXMAPS.5]
; Box = Port Horz Stab
boxmap.0=5,22
boxmap.1=95,39
[BOXMAPS.6]
; Box = Port Vert Stab
boxmap.0=5,19
boxmap.1=95,41
[BOXMAPS.7]
; Box = Center Horz Stab
boxmap.0=5,19
boxmap.1=5,22
boxmap.2=45,39
boxmap.3=45,40
[BOXMAPS.8]
; Box = Port Wing Mid
boxmap.0=10,20
boxmap.1=5,22
boxmap.2=55,-1
boxmap.3=25,25
boxmap.4=5,26
[BOXMAPS.9]
; Box = Fuselage Center
boxmap.0=40,0
boxmap.1=20,42
boxmap.2=10,9
boxmap.3=5,22
boxmap.4=10,45
boxmap.5=10,46
boxmap.6=5,33
[BOXMAPS.10]
; Box = Pilot
boxmap.0=100,8
[BOXMAPS.11]
; Box = Starboard Wing Mid
boxmap.0=10,20
boxmap.1=5,22
boxmap.2=55,-3
boxmap.3=25,32
boxmap.4=5,33
[BOXMAPS.12]
; Box = Fuselage Starboard (fwd)
boxmap.0=10,2
boxmap.1=30,4
boxmap.2=10,7
boxmap.3=45,18
boxmap.4=5,33
[BOXMAPS.13]
; Box = Fuselage Starboard (aft)
boxmap.0=5,22
boxmap.1=20,34
boxmap.2=75,37
[BOXMAPS.14]
; Box = Starboard Tail
boxmap.0=5,22
boxmap.1=95,38
[BOXMAPS.15]
; Box = Starboard Horz Stab
boxmap.0=5,22
boxmap.1=95,40
[BOXMAPS.16]
; Box = Starboard Vert Stab
boxmap.0=5,19
boxmap.1=95,41
[BOXMAPS.17]
; Box = Starboard Wing
boxmap.0=75,-3
boxmap.1=5,33
boxmap.2=20,36
[BOXMAPS.18]
; Box = Starboard Wing Tip
boxmap.0=5,33
boxmap.1=85,-4
boxmap.2=10,36
[EFFECTS.0]
; System = Nose Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_engfire_s,
effect.2=60,LIBRARY,fx_engfire_m,
effect.3=95,LIBRARY,fx_airexpl_l,
effect.4=100,BREAK,,
[EFFECTS.1]
; System = Oil Reservoir
Location = -3.014,0.039,1.467
effect.0=10,LIBRARY,fx_oilleak_s,
effect.1=30,LIBRARY,fx_oilleak_m,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,,
[EFFECTS.2]
; System = Engine One
Location = -2.52,0.039,0.906
effect.0=10,LIBRARY,fx_smkpuff_m,
effect.1=20,LIBRARY,fx_fuelleak_m,
effect.2=30,LIBRARY,fx_engfire_m,
effect.3=60,LIBRARY,fx_engfire_l,
effect.4=95,LIBRARY,fx_airexpl_m,
effect.5=100,BREAK,,
[EFFECTS.3]
; System = Engine Two
Location = 2.534,0.039,0.884
effect.0=10,LIBRARY,fx_smkpuff_m,
effect.1=30,LIBRARY,fx_engfire_m,
effect.2=60,LIBRARY,fx_engfire_l,
effect.3=95,LIBRARY,fx_airexpl_l,
effect.4=100,BREAK,,
[EFFECTS.4]
; System = Hydraulics Reservoir
effect.0=10,LIBRARY,fx_fuelleak_m,
effect.1=60,LIBRARY,fx_intsmoke,
effect.2=95,LIBRARY,fx_airexpl_m,
effect.3=100,BREAK,,
[EFFECTS.5]
; System = Center Gear
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.6]
; System = Pilot
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,DEATH,,
[EFFECTS.7]
; System = Radio
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.8]
; System = Fuselage Structure
effect.0=10,LIBRARY,fx_oilleak_s,
effect.1=30,LIBRARY,fx_engfire_s,
effect.2=60,LIBRARY,fx_engfire_m,
effect.3=95,LIBRARY,fx_airexpl_l,
effect.4=100,BREAK,,
[EFFECTS.9]
; System = Rudder Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.10]
; System = Bomb Release
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.11]
; System = Elevator Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.12]
; System = Port Wing Structure
Location = -3.007,0.137,-0.315
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_intsmoke,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_s,
effect.4=100,BREAK,,
[EFFECTS.13]
; System = Port Fuel Tank
Location = -4.961,0.386,-0.372
effect.0=10,LIBRARY,fx_fuelleak_s,
effect.1=60,LIBRARY,fx_gastank_m,
effect.2=95,LIBRARY,fx_airexpl_l,
effect.3=100,BOMB,,
effect.4=30,LIBRARY,fx_fuelleak_s,
effect.5=60,LIBRARY,fx_gastank_l,
effect.6=95,LIBRARY,fx_airexpl_s,
effect.7=100,BOMB,,
[EFFECTS.14]
; System = Port Guns
effect.0=50,LIBRARY,fx_intsmoke,
effect.1=100,BREAK,,
[EFFECTS.15]
; System = Port Flap
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.16]
; System = Port Ail. Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.17]
; System = Port Gear
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,
[EFFECTS.18]
; System = Port Wing Tip Structure
Location = -6.280001,0.547,-0.348
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_wingfire,
effect.2=60,LIBRARY,fx_engfire_m,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,,
[EFFECTS.19]
; System = Port Aileron
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.20]
; System = Starboard Wing Structure
Location = 2.881,0.147,-0.281
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_engfire_s,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_s,
effect.4=100,BREAK,,
[EFFECTS.21]
; System = Starboard Fuel Tank
Location = 4.639,0.343,-0.372
effect.0=10,LIBRARY,fx_fuelleak_s,
effect.1=60,LIBRARY,fx_gastank_l,
effect.2=95,LIBRARY,fx_airexpl_l,
effect.3=100,BOMB,,
effect.4=10,LIBRARY,fx_fuelleak_s,
effect.5=60,LIBRARY,fx_gastank_s,
effect.6=95,LIBRARY,fx_airexpl_m,
effect.7=100,BOMB,,
[EFFECTS.22]
; System = Starboard Guns
effect.0=50,LIBRARY,fx_gastank_s,
effect.1=95,LIBRARY,fx_airexpl_l,
effect.2=100,BREAK,,
[EFFECTS.23]
; System = Starboard Flap
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,
[EFFECTS.24]
; System = Starboard Ail. Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.25]
; System = Starboard Gear
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.26]
; System = Starboard Wing Tip Structure
Location = 6.318,0.526,-0.225
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_intsmoke,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,,
[EFFECTS.27]
; System = Starboard Aileron
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,
[EFFECTS.28]
; System = Tail (fwd) Structure
Location = -2.55,0.276,-5.517
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.29]
; System = Tail (rear) Structure
Location = 2.53,0.278,-5.463
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_intsmoke,
effect.2=40,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_s,
effect.4=100,BREAK,,
[EFFECTS.30]
; System = Rudder(s)
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,12,
[EFFECTS.31]
; System = Elevator
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.32]
; System = Elevator
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,
[EXTRA.0]
location=-1.60, 0.8, 0.50
effect=fx_coco_d18FlameL
[EXTRA.1]
location=1.60, 0.8, 0.50
effect=fx_coco_d18FlameR
[GUNSTATIONS]
; Left Guns (H,L)
gunstation.0=0,24,1,0.084,870,2,0.02,305,2,16,1d1*18.4,-0.086,0.299,2.700,-0.99,0,0.0190986,0,0,0,0,5.2
gunstation.1=0,24,1,0.076,870,2,0.02,305,2,16,1d1*18.4,-0.200,0.179,2.400,-0.99,0,0.0190986,0,0,0,0,5.2
; Right Guns (L,H)
gunstation.2=0,24,1,0.086,870,2,0.02,305,2,16,1d1*18.4,0.200,0.181,2.550,-0.99,0,-0.0190986,0,0,0,0,5.2
gunstation.3=0,24,1,0.074,870,2,0.02,305,2,16,1d1*18.4,0.086,0.298,2.850,-0.99,0,-0.0190986,0,0,0,0,5.2
; Cannon
gunstation.4=1,31,2,0.100,890,2,0.05,305,4,25,1d1*72.0,0.0,0.094,1.600,-0.99,0,0,0,0,0,0,13.9
; Rocket Release:
gunstation.5=2,63,4,0.00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
; Bombs
gunstation.6=3,28,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
; Torpedo
gunstation.7=5,62,32,0.00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
[guns.0]
gun.0=750,0,0,1.000,0,0,1,750
[guns.1]
gun.0=750,0,0,1.050,0,0,1,750
[guns.2]
gun.0=750,0,0,1.000,0,0,1,750
[guns.3]
gun.0=750,0,0,0.950,0,0,1,750
[guns.4]
gun.0=500,0,0,2.200,0,0,1,500
[guns.5]
gun.0=10,0,0,0,0,0,0,0
[guns.6]
gun.0=3,0,0,0,0,0,0,0
[guns.7]
gun.0=3,0,0,0,0,0,0,0
[HARDPOINTS]
// Left Droptank
mount.0=-1.17,-0.39,-0.04
// Right Droptank
mount.1=1.17,-0.39,-0.04
// Left Pylon
mount.2=-1.17,-0.39,-0.1
// Right Pylon
mount.3=1.17,-0.39,-0.1
// Rockets
mount.4=-5.003,-0.511,-0.084
mount.5=-5.003,-0.511,-0.084
mount.6=5.003,-0.51,-0.084
mount.7=5.003,-0.51,-0.084
mount.8=-4.886,-0.289,-0.108
mount.9=5.12,-0.288,-0.06
mount.10=-5.125,-0.29,-0.108
mount.11=4.881,-0.289,-0.06
mount.12=-4.726,-.04,-0.108
mount.13=4.726,-.04,-0.06
mount.14=-5.304,-.04,-0.104
mount.15=5.304,-.04,-0.104
// Torpedo
mount.16=1.17,-0.39,0.3
mount.17=1.201,-0.05,0.30
[PAYLOADS]
payload.0=%payload_name.0%
payload.1=%payload_name.1%
payload.2=%payload_name.2%
payload.3=%payload_name.3%
payload.4=%payload_name.4%
payload.5=%payload_name.5%
payload.6=%payload_name.6%
payload.7=%payload_name.7%
payload.8=%payload_name.8%
payload.9=%payload_name.9%
payload.10=%payload_name.10%
payload.11=%payload_name.11%
payload.12=%payload_name.12%
payload.13=%payload_name.13%
[PAYLOAD.0]
; Payload = Guns Only
[PAYLOAD.1]
; Payload = (2) 165 gal Droptanks
mount.0=wep_P47_165gal_drop, 1, -1
mount.1=wep_P47_165gal_drop, 1, 0
[PAYLOAD.2]
; Payload = (2) 500lb Bombs
mount.2=WEP_DB_US_500lb_GP_a, 1, -1
mount.3=WEP_DB_US_500lb_GP_a, 1, 2
[PAYLOAD.3]
; Payload = (2) 1000lb Bombs
mount.2=WEP_DB_US_1000lb_GP_a, 1, -1
mount.3=WEP_DB_US_1000lb_GP_a, 1, 2
[PAYLOAD.4]
; Payload = (2) 2000lb Bombs
mount.2=WEP_DB_US_2000lb_GP_a, 1, -1
mount.3=WEP_DB_US_2000lb_GP_a, 1, 2
[PAYLOAD.5]
; Payload = (2) 500lb Bombs (10) Rockets
mount.2=WEP_DB_US_500lb_GP_a, 1, -1
mount.3=WEP_DB_US_500lb_GP_a, 1, 2
mount.4=wep_pylon_p38_rocket, 1, -1
mount.5=WEP_db_US_5_rocket_Army, 1, 7
mount.6=wep_pylon_p38_rocket, 1, -1
mount.7=WEP_db_US_5_rocket_Army, 1, -1
mount.8=WEP_db_US_5_rocket_Army, 1, 9
mount.9=WEP_db_US_5_rocket_Army, 1, -1
mount.10=WEP_db_US_5_rocket_Army, 1, 11
mount.11=WEP_db_US_5_rocket_Army, 1, -1
mount.12=WEP_db_US_5_rocket_Army, 1, 13
mount.13=WEP_db_US_5_rocket_Army, 1, -1
mount.14=WEP_db_US_5_rocket_Army, 1, 15
mount.15=WEP_db_US_5_rocket_Army, 1, -1
[PAYLOAD.6]
;Payload = (2) 1000lb Bombs (10) Rockets
mount.2=WEP_DB_US_1000lb_GP_a, 1, -1
mount.3=WEP_DB_US_1000lb_GP_a, 1, 2
mount.4=wep_pylon_p38_rocket, 1, -1
mount.5=WEP_db_US_5_rocket_Army, 1, 7
mount.6=wep_pylon_p38_rocket, 1, -1
mount.7=WEP_db_US_5_rocket_Army, 1, -1
mount.8=WEP_db_US_5_rocket_Army, 1, 9
mount.9=WEP_db_US_5_rocket_Army, 1, -1
mount.10=WEP_db_US_5_rocket_Army, 1, 11
mount.11=WEP_db_US_5_rocket_Army, 1, -1
mount.12=WEP_db_US_5_rocket_Army, 1, 13
mount.13=WEP_db_US_5_rocket_Army, 1, -1
mount.14=WEP_db_US_5_rocket_Army, 1, 15
mount.15=WEP_db_US_5_rocket_Army, 1, -1
[PAYLOAD.7]
; Payload = (2) 2000lb Bombs (10) Rockets
mount.2=WEP_DB_US_2000lb_GP_a, 1, -1
mount.3=WEP_DB_US_2000lb_GP_a, 1, 2
mount.4=wep_pylon_p38_rocket, 1, -1
mount.5=WEP_db_US_5_rocket_Army, 1, 7
mount.6=wep_pylon_p38_rocket, 1, -1
mount.7=WEP_db_US_5_rocket_Army, 1, -1
mount.8=WEP_db_US_5_rocket_Army, 1, 9
mount.9=WEP_db_US_5_rocket_Army, 1, -1
mount.10=WEP_db_US_5_rocket_Army, 1, 11
mount.11=WEP_db_US_5_rocket_Army, 1, -1
mount.12=WEP_db_US_5_rocket_Army, 1, 13
mount.13=WEP_db_US_5_rocket_Army, 1, -1
mount.14=WEP_db_US_5_rocket_Army, 1, 15
mount.15=WEP_db_US_5_rocket_Army, 1, -1
[PAYLOAD.8]
; Payload = (1) Torpedo
mount.16=WEP_DB_US_Mk_13_a, 1, -1
[PAYLOAD.9]
; Payload = (1) Torpedo (1) 165 gal Droptank
mount.0=wep_P47_165gal_drop, 1, -1
mount.16=WEP_DB_US_Mk_13_a, 1, -1
[Payload.10]
; Payload = (1) Torpedo (10) Rockets
mount.4=wep_pylon_p38_rocket, 1, -1
mount.5=WEP_db_US_5_rocket_Army, 1, 7
mount.6=wep_pylon_p38_rocket, 1, -1
mount.7=WEP_db_US_5_rocket_Army, 1, -1
mount.8=WEP_db_US_5_rocket_Army, 1, 9
mount.9=WEP_db_US_5_rocket_Army, 1, -1
mount.10=WEP_db_US_5_rocket_Army, 1, 11
mount.11=WEP_db_US_5_rocket_Army, 1, -1
mount.12=WEP_db_US_5_rocket_Army, 1, 13
mount.13=WEP_db_US_5_rocket_Army, 1, -1
mount.14=WEP_db_US_5_rocket_Army, 1, 15
mount.15=WEP_db_US_5_rocket_Army, 1, -1
mount.16=WEP_DB_US_Mk_13_a, 1, -1
[PAYLOAD.11]
; Payload = (1) Torpedo (10) Rockets (1) 165 gal Droptank
mount.0=wep_P47_165gal_drop, 1, -1
mount.4=wep_pylon_p38_rocket, 1, -1
mount.5=WEP_db_US_5_rocket_Army, 1, 7
mount.6=wep_pylon_p38_rocket, 1, -1
mount.7=WEP_db_US_5_rocket_Army, 1, -1
mount.8=WEP_db_US_5_rocket_Army, 1, 9
mount.9=WEP_db_US_5_rocket_Army, 1, -1
mount.10=WEP_db_US_5_rocket_Army, 1, 11
mount.11=WEP_db_US_5_rocket_Army, 1, -1
mount.12=WEP_db_US_5_rocket_Army, 1, 13
mount.13=WEP_db_US_5_rocket_Army, 1, -1
mount.14=WEP_db_US_5_rocket_Army, 1, 15
mount.15=WEP_db_US_5_rocket_Army, 1, -1
mount.16=WEP_DB_US_Mk_13_a, 1, -1
[PAYLOAD.12]
; Payload = (10) Rockets
mount.4=wep_pylon_p38_rocket, 1, -1
mount.5=WEP_db_US_5_rocket_Army, 1, 7
mount.6=wep_pylon_p38_rocket, 1, -1
mount.7=WEP_db_US_5_rocket_Army, 1, -1
mount.8=WEP_db_US_5_rocket_Army, 1, 9
mount.9=WEP_db_US_5_rocket_Army, 1, -1
mount.10=WEP_db_US_5_rocket_Army, 1, 11
mount.11=WEP_db_US_5_rocket_Army, 1, -1
mount.12=WEP_db_US_5_rocket_Army, 1, 13
mount.13=WEP_db_US_5_rocket_Army, 1, -1
mount.14=WEP_db_US_5_rocket_Army, 1, 15
mount.15=WEP_db_US_5_rocket_Army, 1, -1
[PAYLOAD.13]
; Payload = (10) Rockets (2) 165 gal Droptanks
mount.0=wep_P47_165gal_drop, 1, -1
mount.1=wep_P47_165gal_drop, 1, -1
mount.4=wep_pylon_p38_rocket, 1, -1
mount.5=WEP_db_US_5_rocket_Army, 1, 7
mount.6=wep_pylon_p38_rocket, 1, -1
mount.7=WEP_db_US_5_rocket_Army, 1, -1
mount.8=WEP_db_US_5_rocket_Army, 1, 9
mount.9=WEP_db_US_5_rocket_Army, 1, -1
mount.10=WEP_db_US_5_rocket_Army, 1, 11
mount.11=WEP_db_US_5_rocket_Army, 1, -1
mount.12=WEP_db_US_5_rocket_Army, 1, 13
mount.13=WEP_db_US_5_rocket_Army, 1, -1
mount.14=WEP_db_US_5_rocket_Army, 1, 15
mount.15=WEP_db_US_5_rocket_Army, 1, -1
[MISC_DATA]
unit_family=1
category=1
allegiance=7
max_group_size=8
min_speed=240
cruise_speed=488
max_speed=732
min_alt=50
cruise_alt=15000
max_alt=45000
entered_service=1/27/39
crew=1
[STRINGS]
"box_name.0"=Port Wing Tip
"box_name.1"=Port Wing
"box_name.2"=Fuselage Port (fwd)
"box_name.3"=Fuselage Port (aft)
"box_name.4"=Port Tail
"box_name.5"=Port Horz Stab
"box_name.6"=Port Vert Stab
"box_name.7"=Center Horz Stab
"box_name.8"=Port Wing Mid
"box_name.9"=Fuselage Center
"box_name.10"=Pilot
"box_name.11"=Starboard Wing Mid
"box_name.12"=Fuselage Starboard (fwd)
"box_name.13"=Fuselage Starboard (aft)
"box_name.14"=Starboard Tail
"box_name.15"=Starboard Horz Stab
"box_name.16"=Starboard Vert Stab
"box_name.17"=Starboard Wing
"box_name.18"=Starboard Wing Tip
"system_name.0"=Nose Structure
"system_name.1"=Oil Reservoir
"system_name.2"=Engine One
"system_name.3"=Engine Two
"system_name.4"=Hydraulics Reservoir
"system_name.5"=Center Gear
"system_name.6"=Pilot
"system_name.7"=Radio
"system_name.8"=Fuselage Structure
"system_name.9"=Rudder Cntrl Cable
"system_name.10"=Bomb Release
"system_name.11"=Elevator Cntrl Cable
"system_name.12"=Port Wing Structure
"system_name.13"=Port Fuel Tank
"system_name.14"=Machine Guns
"system_name.15"=Port Flap
"system_name.16"=Port Ail. Cntrl Cable
"system_name.17"=Port Gear
"system_name.18"=Port Wing Tip Structure
"system_name.19"=Port Aileron
"system_name.20"=Starboard Wing Structure
"system_name.21"=Starboard Fuel Tank
"system_name.22"=Cannon
"system_name.23"=Starboard Flap
"system_name.24"=Starboard Ail. Cntrl Cable
"system_name.25"=Starboard Gear
"system_name.26"=Starboard Wing Tip Structure
"system_name.27"=Starboard Aileron
"system_name.28"=Tail (fwd) Structure
"system_name.29"=Tail (rear) Structure
"system_name.30"=Rudder(s)
"system_name.31"=Elevator
"system_name.32"=Elevator
"payload_name.0"=Guns Only
"payload_name.1"=(2) 165 gal Droptanks
"payload_name.2"=(2) 500lb Bombs
"payload_name.3"=(2) 1000lb Bombs
"payload_name.4"=(2) 2000lb Bombs
"payload_name.5"=(2) 500lb Bombs (10) Rockets
"payload_name.6"=(2) 1000lb Bombs (10) Rockets
"payload_name.7"=(2) 2000lb Bombs (10) Rockets
"payload_name.8"=(1) Torpedo
"payload_name.9"=(1) Torpedo (1) 165 gal Droptank
"payload_name.10"=(1) Torpedo (10) Rockets
"payload_name.11"=(1) Torpedo (10) Rockets (1) 165 gal Droptank
"payload_name.12"=(10) Rockets
"payload_name.13"=(10) Rockets (2) 165 gal Droptanks
Thanks in advance,
TW