Including mipmaps made my 109 repaints blurry in another way. You'd better not include these. Look up close what's the effect. Parts where colours are adjacent look funny and there's a kind of wavey effect in the textures.As per Mr McLeland's instructions referred to above, convert all DXT1 textures to include MipMaps. This is all you need to do to solve the blurry texture problem. These textures are the panel, wheels and cockpit etc. files. The 32-bit external textures for the sides, wings, tail etc. can be left as they are if your computer can handle it.