BTW; nice tail! Once painted, it will look as smooth as a newborn touchy...
as usual, a comment gets me going.
i want to see that newborn touchy...
ad2k has a nifty little feature
that makes texturing a snap.
it actually took less time than writing this post.
within the model editor,
each subassembly offers a choice
of what the polygon type will be,
lines and simple polygons,
or shaded and textured polygons.
selecting lines and simple polygons
allows one to select basic colors
as in the previous examples.
if shaded and textured is selected,
a bmp must be dropped into the working folder,
texture limits must be created in the graphics editor,
then selected and applied in the model editor.
the model is compiled and the results can be seen in cfs.
at this point, i could say
that i'm getting way ahead of myself,
but then again, sooner or later,
the texturing process will need to be done.
besides, by doing it as i go along,
i won't have to come back
and redo the simple polygons later.
all i'll have to do is insert a better bmp.
EUREKA!!!