i really need to take a break...pant, pant
here's a shot of today's progress, so far;
View attachment 51853
a few things to note;
first, the long, light gray piece
below the windows
is actually, 5 pieces.
for some reason, the texture is showing
the opposite of the side they should be on.
in other words, the pieces on the other side
of the fuselage are dark, but should be light,
like these, and vise versa.
i hope i can just swap sides with them.
we shall see.
second, for some reason, there is a line
just behind the windscreen.
i think it's a minor texture support chain alignment issue.
dink, dink, dink.
third, see the interior peeping around the front opening?
it's not a big deal...it's nothing, really.
fourth, looking closely at the shot,
i thought the texturing pattern was kind of interesting.
to get the effect, i took the shot
when the sim was out of focus.
it shows a slight texture misalignment,
first, between the aft and mid fuselage joint,
and second, between the mid and forward fuselage joint.
this is not visible when the sim is in focus,
but what the heck, all the same, it's a flaw
that should be a relatively easy fix.
i may put off fixing the texture issues for a bit
and go to work on the canopy framework next,
then align the windows to the frames,
copy them, including the windows, to the other side,
and finally, copy and flip the whole mess,
so the windows and frames can be seen from the inside.
theeeen, i need to decide the next move,
cowling/engine area, prop,
or, wings and all that goes with them.
no, i haven't forgotten the floats.
i'm planning on saving the float framework for last.
i figure that is going to be, visually,
the most challenging to get right.
hopefully, by that time, my skills will
have improved enough to do it justice.