Arado-234 freeware?

oh man, really appreciated you sarted the gear animation! could be a true pain sometimes.

I was trying to animate some my own models, which has been already sucessfully animated by past, but lost in time and there left only the open gear model stage. took me some time to animate it to the closed stage properly :)

however, the Arado 234 model we have is a flightsim model (for Flight Gear) infact, where such things should work same or similar. which means no mesh resizing should be needed.
in case you would like to make the airplane model accurate to the real one, there seems are another things aswell, which arent proper size...

anyway, Ive quickly checked the enduser Arado 234 FlightGear package content, to find there the Gimp layered texture template. it is there and works fine... also noticed such game models are stored in editable XML format. if that could help us somehow relating to get the gear animation axis and angles...
 
The main bother with animating is most of the pivots are at (0,0,0) which is as much use as a chocolate teapot. Mathias shared how to align them precisely with helpers and snaps a long time ago, so I'm making progress. I'll be away for two days so unless everything drops into place tonight it'll be a little while before we can lift the main gear on takeoff. Nose gear works properly!
 
ok, now I am just sending a few early shots from the small application which I mentioned - as I could try to do for Arado skin makers.
the goal is to help to skin makers (to me at least) check the skin paint progress without any need to download/load the 3d model somewhere, without any need to run any game or any 3d modeler each time, if there is any texture change.

still, the Arado PaintKit tool version isnt at final stage yet... and no, the PaintKit doesnt allows to load any 3d mesh, the whole scene is hardcoded into the executable. this means I will need to put there the hayrispins modified (optimized) model if the gmax mesh/uvw map changes would be too much markant from the original model made by helijah.

well, how it works you can check here:
http://simhangar.nolimit.cz/main/support/komet-paintkit

shame I cant make games / apps at any other game editor but the dated 3DRad (its a DX9), his days are bit over...
 

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just wanted to say all the add-ons for Flight Gear open source simulator, just like the Arado 234, are distributed as AC3D mesh models, may be easy opened back with the AC3D again, and are stored with closed gear doors. this may solve lot of problems when creating gmax landing gear animations - in any future conversions :)

AC3D export into 3DS also keeps the original mesh part name list. thats very handy.
 
j...all the add-ons for Flight Gear open source simulator, just like the Arado 234, are distributed as AC3D mesh...

That's handy, Borek. Blender will open AC3D models and from there to 3ds Max is an .FBX export. Sorted! (if you have Max - luckily I do)
 
That's handy, Borek. Blender will open AC3D models and from there to 3ds Max is an .FBX export. Sorted! (if you have Max - luckily I do)

does that rout preserve the animations? just curious.
 
Haven't tried it yet, Steve. Hopefully the animations are preserved, but Blender/Max differences may add their own twist...
 
Well, gear animations are sorted and the contact points reconfigured after some bother with grass runways. Flaps and other control surfaces also do what they ought to, but other work is getting in the way for now. Real life...
 
just to let know, aside of the model by hellijah mentioned above, there is a new scratch model work in progress aswell, a much polygonaly simpler version, so to speak.

as usually, out of a pure love into low poly modeling I did such birdy a few weeks back. but yesterday first I took a while to make the engine gondole shape bit acceptable to me.

this version may serve as a lower LOD for hellijahs model, but also it may be a standalone add-on. because of the own source shouldnt be too much hard to create another Arado 234 variants, if needed.

Ive modelled the airplane with various blueprint sources, still it surprisingly it match the hellijah shape / proportions. not perfectly, but acceptable, I would say.

well, my version is way from a complete model, there is no hurry, to be honest. but I think a few first public images can be presented already.
aslo adding one image of the stock CFS3 Do-335 virtual cockpit repaint, which could serve as Ar 234 virtual mockup, eg. in case of AI model flyable version or so.
 

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glad you like it :)

ok, got a decent solution how to animate the Arado air brake - parachute.

Ive used a chute mesh devided into a few same pieces, tagged as gmax spoiler items. the chute pieces are hidden in the fuselage at frame 0.
at frame 50 is the parachute fully extended. it gives something like a blooming flower effect.

a first test animation works smooth and well!
probably I am not the first one who did it this way, but I am happy it is from my head and works as I was expecting :)blooming flower
 

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