glad you like it at this stage
well it could be a small disappointment for some simmers doe the fact the hellijahs Blitz version still be beta and basically enclosed project progress, however, it looks bit better then the dated FIREPOWER Blitz payware. also it would be really mad to make same thing twice.
the original hellijahs model Ar 234B-2 source for FlighGear simulator has been addapted by hairyspin and me for CFS3, main changes:
* optimised mesh
*
new virtual cockpit / interiror parts including bombsight and scope backwards view sight
* new pylons, RATO pods
* Ar 234B-2/N "Nachtigall" variant (nose antene and gun gondola)
* animated parachute airbrake
what I still am not sure is how to release it relating to the RATO (rocket-assisted takeoff) pods. the real ones has been dropped on a parachute when rocket fuel off. this is not doable for CFS3, so they eighter can be:
a) hardcoded into the external model, which way you can get working some RATO flame effect nodes, but they never can be dropped away.
b1) they can be made as weapon payload fuel tanks, but this way you cant get working any flame effect nodes.
b2) they can be made as weapon payload rockets, but this way they will act like a... common rocket missile
I dont know how to solve the RATOs better... ok,
the geckos idea seems could work, but needs to test it first, yet it would be script guided.