I redid the prop texture to have 4 blades, but the skin textures could stand a rework to even up the patchwork of panel colors.
Here are the effect entries for the AH_P47D Malcom gunsight and instrument lights
<Effect Type="Track" EffectName="US_AAF_L3_gunsight" PosX="0.045" PosZ="-1.20" PosY="1.060" Pitch="90.0" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.275" PosZ="-1.33" PosY="0.75" Pitch="100" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.275" PosZ="-1.33" PosY="0.75" Pitch="100" Heading="-20" MinVel="-999999" MaxVel="999999"/>
and for AH_P47D_Bubble
<Effect Type="Track" EffectName="US_AAF_K14_gunsight" PosX="0.032" PosZ="-1.15" PosY="1.090" Pitch="90.0" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="US_AAF_K14_gunsight" PosX="-0.038" PosZ="-1.15" PosY="1.090" Pitch="90.0" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.275" PosZ="-1.33" PosY="0.75" Pitch="100" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.275" PosZ="-1.33" PosY="0.75" Pitch="100" Heading="-20" MinVel="-999999" MaxVel="999999"/>