hi to all Komet fans,
I am glad there are some people they know about my ancient FS project
THE PROJECT HISTORY
so, as you maybe know already, my first Komet model project was started at 1998, and has been transfered and reworked from CFS2 version (released) to a new CSF3 model version at 2002 - since this year actually didnt much changed, Ive only started to make better cockpit gauges, at 2008, shortly and at 2010, for some while.a small scream into darkess only, I would say
at 2010 Ive discovered a free 3drad game editor at 3drad.com, so Ive decided try to "reborn" the Komet project and give to people some own made easy rocket flight game some day at leats. this of course is easy to say, but whorse to make
coz I am years away from flightsim scene, I discovered few days first, that there is finally, finally a Komet add-on, which doesnt look like a crap - its the Me-163B from Flight Replicas. this is how I would do it for public release now
THE PROJECT LATEST/ACTUAL STAGE
at 2010 Ive stopped to bother with the MSFS/CFS related work
for the 3drad game model Ive fixed external texture mapping, canged some textures for cockpit base interiror, Ive removed all the 3d gauges, added the propeller, did a pilot animation, changed levers mesh for the pilot animations, Ive also created some AI B-17 model as a target.
this all presenst videos on my YT channel...
why I am talking about the 3drad airplane game over and over, you can ask... its because the model is bit better in some small external model aspects andthat there exists two Komet models infact - the MSFS/CFS gmax source and the model for arcarde game...
I would be happy I could merge the needed mesh into one "solution", I would be happy to fix the ugly low polygonal cpit instruments and repaint finally the tragical looking textures. I can do such things, but I have no time for it... :/
to be honest, I am not proud of the actual stage and that is why the model never has bene released public.
B.