Ian Warren
Charter Member
Now that is getting better and better every time 

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The Staff of SOH
Any ETA for this bird? My clock is set to buzz every 90 minutes, night and day, so I can log in and check.
Lack of sleep is taking its toll.
Regards and praise for such talent
Neal H
Looks great Jan, but you should know that models exported with the P3dV2 SDK tools are only compatible with P3dV2, and not FSX or P3dV1. You'll have to use the FSD or P3dV1 SDK for that.
+1 on that score!lLooks great Jan! I just hope you can compile it for FsX and please include Dx10 vc shadows if possible, although Dx10 fixer can enable them if required.
Not sure though what exactly you mean with 'the FSD' ?..
Lookin' fabulous, Jan!Not sure here how to "turn on dx10 shadows" in the compilation run, but one can do it via a later patch, as has been mentioned.For FSX models you can try a separate export via the P3D V.1.4 SDK, maybe that's what DaveWG meant. I understand most developers do two compilations these days, one for P3D and one for FSX.
Sorry Jan, I meant to type "FSX".