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The Staff of SOH
Ted:
Got the repaint from here- thank-you! I'm having a bit of an issue and need a point in the right direction..... The exterior has NO shine unlike your previews, and the cockpit seems to be missing bits....
Piccies to make it clearer..... any thoughts?
View attachment 5167View attachment 5168View attachment 5169View attachment 5169View attachment 5170View attachment 5170
...not sure why there are 2 pics each.....Ta!
Carl
I have MJ C-47 Texture Basepak done by Gman and the texture.cfg file is set to texture.clean.
If you don't have MJ C-47 Texture Basepak, excellent pak by the way, you will need to use the default (texture.EATS_315221) texture.cfg file.
Copy this file into the texture.Silver Cloud folder.
should look like this, open with Notepad...
[fltsim]
fallback.1=..\texture
fallback.2=..\..\..\..\Scenery\Global\texture
fallback.3=..\..\..\..\..\..\Scenery\Global\texture
I believe there are two different texture.cfg files in the MJ texture pak... this is the one in the Silver Cloud, which has different enhancements used...
[fltsim]
fallback.1=..\texture.clean
fallback.2=..\..\..\..\Scenery\Global\texture
fallback.3=..\..\..\..\..\..\Scenery\Global\texture
Yes, that is the MJ C-47 Texture Basepak. Concerning radial textures use in Jan's update. That will be up to Jan to included them.
Important to read Gman's notes as stated...
IMPORTANT !!!
Copy and paste the texture.clean and texture.weather files into the same Douglas_C-47_V2 folder. These files containe the specific spec, bump, reflective and detail files for the clean or weathered looks. These fines can be interchanged for a customization of your individual skins.
So one part of the equation is solved ( gmans Base Pak) just to make sure I understand, we will have to modify via our paint program and modify each radial engine texture that we want changed. Yes?
Grab the Nvidia Plug-in for Adobe Photoshop. It handles the dds files very well.
All that is required to use the engine textures are in the red box. Create a layer and copy that to any C47_1_T.bmp or dds using photoshop.
Example:
Silver Cloud texture...
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Eastern Airlines... released over at flightsim.com a few days ago. As you can see I copied the shadowed version to this texture sheet.
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I noticed TuFun that your new "Silver Cloud" repaint with new engines is saved as extended bmp 32 888. Where as the other skins are DXT5 dds files. In turn, with pun intended, they are upside down from a dds DXT5 vs an extended bmp 32. I hope that clears some user issues or confuses them more. LOL!
Yes, Silver Cloud are bmp files so no flip of the textures, where as the dds files on other repaints are required to be upside down.
If one wants to learn repaint should seek professional help!
This concludes my time here. Many more model to do!![]()