This modification should be done in the XML file which manage the interior animations, and precisely the gauges. The old ModelBehavior of this gauge AIRSPEED should be remove or in comments.
The field SELECTION should be declared with the Avars or the Lvars which drive the gauge: in your code, this field is blank !
On FS24 and also FS20 if you change anything in the textures or the XML code you should redone the layout.json at the root of the addon. FS24 don't like modifications if the layout.json isn't is accordance with the code.
...
Well, I have downlooaded from FS.to and .. it's a backport from a FSX addon

which have done very quickly (one again

).
PS: Some "creators" are more interested in the quantity than in the quality of their addons.
So i have made all the modifications and here is the instructions to aply:
The file to modify for example is the AUTOCRAT_OEM\Model\AUTOCRAT_Int.xml
The XML code is a FSX code:
<Animation name="custom_anim_AIRSPEED_INDICATED_37" guid="5cb2cef1-88b7-460a-b25f-156e410517fb" length="200" type="Sim" typeParam2="custom_anim_AIRSPEED_INDICATED_37" typeParam="AutoPlay" />
<PartInfo>
<Name>custom_anim_AIRSPEED_INDICATED_37</Name>
<AnimLength>200</AnimLength>
<Animation>
<Parameter>
<Code>
(A:AIRSPEED INDICATED, mph)
</Code>
</Parameter>
</Animation>
</PartInfo>
This code should be put in comments and replace by this one but in the right place: at the top of this file just after the <Behavior> statement and the 3 Include.
Two others details:
- the animation name is:
custom_anim_AIRSPEED_INDICATED_37
- the airspeed animation in on
200 Keyframes so you need to take care adapt the <ANIMATION_LENGHT> statement to this valiue.
Furthermore, it must be framed in a component, like this:
<Component ID="AIRSPEED_GAUGE">
<UseTemplate Name="ASOBO_GT_Helper_Non_Linear_Animation_Code">
<ANIM_NAME>custom_anim_AIRSPEED_INDICATED_37</ANIM_NAME>
<ANIM_LENGTH>200</ANIM_LENGTH>
<SELECTION>(A:AIRSPEED INDICATED, mph)</SELECTION>
<MIN_VALUE>0</MIN_VALUE>
<MAX_VALUE>200</MAX_VALUE>
<MIN_DISPLAYABLE>0</MIN_DISPLAYABLE>
<MAX_DISPLAYABLE>200</MAX_DISPLAYABLE>
<ANIM_VALUE_0>36</ANIM_VALUE_0>
<REF_VALUE_0>26</REF_VALUE_0>
<ANIM_VALUE_1>43</ANIM_VALUE_1>
<REF_VALUE_1>35</REF_VALUE_1>
<ANIM_VALUE_2>50</ANIM_VALUE_2>
<REF_VALUE_2>44</REF_VALUE_2>
<ANIM_VALUE_3>57</ANIM_VALUE_3>
<REF_VALUE_3>52</REF_VALUE_3>
<ANIM_VALUE_4>64</ANIM_VALUE_4>
<REF_VALUE_4>60</REF_VALUE_4>
<ANIM_VALUE_5>71</ANIM_VALUE_5>
<REF_VALUE_5>69</REF_VALUE_5>
<ANIM_VALUE_6>79</ANIM_VALUE_6>
<REF_VALUE_6>78</REF_VALUE_6>
<ANIM_VALUE_7>87</ANIM_VALUE_7>
<REF_VALUE_7>87</REF_VALUE_7>
<ANIM_VALUE_8>95</ANIM_VALUE_8>
<REF_VALUE_8>95</REF_VALUE_8>
<ANIM_VALUE_9>102</ANIM_VALUE_9>
<REF_VALUE_9>104</REF_VALUE_9>
<ANIM_VALUE_10>110</ANIM_VALUE_10>
<REF_VALUE_10>113</REF_VALUE_10>
<ANIM_VALUE_11>118</ANIM_VALUE_11>
<REF_VALUE_11>121</REF_VALUE_11>
<ANIM_VALUE_12>124</ANIM_VALUE_12>
<REF_VALUE_12>130</REF_VALUE_12>
<ANIM_VALUE_13>130</ANIM_VALUE_13>
<REF_VALUE_13>139</REF_VALUE_13>
<MAX_POINT_INDEX>14</MAX_POINT_INDEX>
</UseTemplate>
</Component>
A last information: the end of a statement should be in accordance with the beginning of it so :
<REF_VALUE_9>104</
REF_VALUE_0> is not correct and should be replace by <
REF_VALUE_9>104</
REF_VALUE_9>
I have applied all theses modifications and the aircraft run perfectly under FS20.
I have joined all this improvements in the XML file in the following ZIP.