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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

B-58 Hustler

Has anyone found a fix for the two blacked out panels in the VC?

Actually, after looking a bit closer it seems to be not only the two side panels but also the glare shield and I believe they are all one piece. Probably a placeholder and I don't see any way other than having the source code to correct that. Too bad.
 
Has anyone found a fix for the two blacked out panels in the VC?

Actually, after looking a bit closer it seems to be not only the two side panels but also the glare shield and I believe they are all one piece. Probably a placeholder and I don't see any way other than having the source code to correct that. Too bad.

I know how to correct that, you need to add a dummy texture in the panel.cfg. Give me to tomorrow night (uk time) and I will post the answer for you guys when I'm back home.
 
If you encounter black VC panels with portovers, open the MDL file with a text or hex editor and look for a known VC panel name, in this case e.g. "$pan1". Once you find this one, you will easily find all the other panel names, usually they are in the same line. For the B-58, you will find that the missing entries are $pan3, $pan4 and $pan5. The fix is then to add these lines into the panel.cfg:

[Vcockpit04]
Background_color=0,0,0
size_mm=256,256
visible=0
pixel_size=256,256
texture=$pan3


[Vcockpit05]
Background_color=0,0,0
size_mm=256,256
visible=0
pixel_size=256,256
texture=$pan4


[Vcockpit06]
Background_color=0,0,0
size_mm=256,256
visible=0
pixel_size=256,256
texture=$pan5

cheers, Henk.
 
If you encounter black VC panels with portovers, open the MDL file with a text or hex editor and look for a known VC panel name, in this case e.g. "$pan1". Once you find this one, you will easily find all the other panel names, usually they are in the same line. For the B-58, you will find that the missing entries are $pan3, $pan4 and $pan5. The fix is then to add these lines into the panel.cfg:

[Vcockpit04]
Background_color=0,0,0
size_mm=256,256
visible=0
pixel_size=256,256
texture=$pan3


[Vcockpit05]
Background_color=0,0,0
size_mm=256,256
visible=0
pixel_size=256,256
texture=$pan4


[Vcockpit06]
Background_color=0,0,0
size_mm=256,256
visible=0
pixel_size=256,256
texture=$pan5

cheers, Henk.

That fixed it! View attachment 61490
 
If you encounter black VC panels with portovers, open the MDL file with a text or hex editor and look for a known VC panel name, in this case e.g. "$pan1". Once you find this one, you will easily find all the other panel names, usually they are in the same line. For the B-58, you will find that the missing entries are $pan3, $pan4 and $pan5. The fix is then to add these lines into the panel.cfg:

[Vcockpit04]
Background_color=0,0,0
size_mm=256,256
visible=0
pixel_size=256,256
texture=$pan3


[Vcockpit05]
Background_color=0,0,0
size_mm=256,256
visible=0
pixel_size=256,256
texture=$pan4


[Vcockpit06]
Background_color=0,0,0
size_mm=256,256
visible=0
pixel_size=256,256
texture=$pan5

cheers, Henk.
I figured it had to be something with the panel.cfg file just wasn't certain how to go about it. Century, looks like Henk has got it covered, thanks for both responses though. . .well done.:salute::applause:
 
That did it. . . . .I think the glareshield might be one of those items that wasn't textured and just had a color assigned to it in the mdl file. I downloaded a hex editor, but it was mostly greek to me. I did find the $pan_ references, but looking for anything else that would make sense was going to be impossible. I may mess with that at some point with MDLMat, just to get a color that doesn't look like somethings missing, lol.
 
Thought I would take a crack at upgrading the skin. This is just a test and learning stage for me, since this is my first attempt at drawing panel lines. Also, aluminum textures too!

Left wing was faded to soften the lines to test how that looks, me thinks its needs more. The tail is very rough draft. No pain kit, so I'm guessing!!!
Next will be the fuselage, engines, and fix the tail. Plus, I need some military fonts.

This bomber is special to me, since my dad was stationed at Grissom AFB... home of the B-58's. Lots of trial and errors, but I'm having fun! -TF

What I need is some detailed 3d views. I'm using this superb model for reference.

http://blenderartists.org/forum/showthread.php?119108-Convair-B-58-Hustler

B-58test1.jpg


B-58test3.jpg


B-58test4.jpg


B-58test2.jpg


B-58test6.jpg


B-58test5.jpg


B-58test7.jpg
 
That did it. . . . .I think the glareshield might be one of those items that wasn't textured and just had a color assigned to it in the mdl file. I downloaded a hex editor, but it was mostly greek to me. I did find the $pan_ references, but looking for anything else that would make sense was going to be impossible. I may mess with that at some point with MDLMat, just to get a color that doesn't look like somethings missing, lol.

Ed, you are right, the glareshield does not have a texture. I opened the model.a_scp MDL file with MDLMat, then changed the LOD 02 24 diffuse and ambient colors to 60,60,60,255 so at least it blends in more with the rest of the cockpit:

View attachment 61554
 
Hey that looks great. Well done!!:applause: I'm working up a layered paint kit for it, ala the F-100 and T-33 paint kits I did, so I can start doing some liveries as well. I think this model is what we'll have for quite some time yet.:salute:
 
I always wondered how you repainters create paint kits. I chose the B-58 for my first project for creating layers and aluminum skin in DDS format. I gotta remember to flip the image on those.

Falcon, do you know where I can locate detailed 3D drawing of the panels on the B-58? I have a few drawing, but not at the level used by Marek Rys model.
 
I always wondered how you repainters create paint kits. I chose the B-58 for my first project for creating layers and aluminum skin in DDS format. I gotta remember to flip the image on those.
Falcon, do you know where I can locate detailed 3D drawing of the panels on the B-58? I have a few drawing, but not at the level used by Marek Rys model.
No I don't really. Actually all I use are "walkaround" photos. Usually I can get all the info I need from them, including better close-ups of the decals and access doors.
 
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