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B24 time is here at Regs

Can someone tell me why the Catalinas are needed for the B-24 install? What files are the B-24's looking for from the Catalinas? Or are the Cats just needed for the missions?

I haven't downloaded the B-24's yet. I'll wait a few days to avoid a bandwidth stretch over at Reg's.
 
Greg, I sent the source files for the Stuka to John some days ago, you might want to check with him or Ted maybe?:wavey:

And Nigel, happens that I sent the 109F source too so...you might be lucky!:d


Yaaaay! Brilliant news! A new 109F, and perhaps an early G! Let's be honest, all it takes is blanking out the lower canopy triangles and adding a couple of little intakes on the cowling... (Yes, I know later production aircraft had bigger wheels and wing bulges, but let's make it sound as m minimalistic as possible until somebody actually does say, "Yes, I'll do it!")
 
Good stuff.... someone knows how to paint!

View attachment 10439

View attachment 10438

Lewis I agree! Somebody also knows how to get the lights working too! I just appreciate this bird so much, I just wanna bomb the heck out of the Fatherland because of it!

Also, very nice, no very sweet assortment of bomb flavors attached to this bird! More than my B-17 could ever handle. I got three parked SM-81 Pipistrellos with just 2 bombs. Very Sweet indeed!
 
Can someone tell me why the Catalinas are needed for the B-24 install? What files are the B-24's looking for from the Catalinas? Or are the Cats just needed for the missions?

I haven't downloaded the B-24's yet. I'll wait a few days to avoid a bandwidth stretch over at Reg's.

:wavey:I think it needs the cats share files to make the waist gunners work.:salute:
 
why

Can someone tell me why the Catalinas are needed for the B-24 install? What files are the B-24's looking for from the Catalinas? Or are the Cats just needed for the missions?

I haven't downloaded the B-24's yet. I'll wait a few days to avoid a bandwidth stretch over at Reg's.

The b24's use the CAT's gun textures
 
I am a humble simmer who play time to time..., but let me say thanks to all who makes this sim so great...,
keep on
regards
José Vt.
 
:salute:greycap did you finish the landing light yet. :icon_eek: Me ole peepers aren’twhat they use to be, especially at :blind: night,

Let there be light again. Made for Hellsadroppin II, I hope the texturing is the same for the others too. No landing light as of yet. Perhaps later tonight.

<Effect Type="Track" EffectName="fx_ac_Light_nav_green" PosX="16.84" PosZ="-0.65" PosY="1.07" MinVel="1" MaxVel="65"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_red" PosX="-16.84" PosZ="-0.65" PosY="1.07" MinVel="1" MaxVel="65"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_formation_red" PosX="0" PosZ="-0.28" PosY="-1.96" MinVel="1" MaxVel="65"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_formation_green" PosX="0" PosZ="-0.68" PosY="-1.95" MinVel="1" MaxVel="65"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_formation_yellow" PosX="0" PosZ="-1.3" PosY="-1.94" MinVel="1" MaxVel="65"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_tail" PosX="4.12" PosZ="-10.8" PosY="1.9" MinVel="1" MaxVel="65"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_tail" PosX="-4.12" PosZ="-10.8" PosY="1.9" MinVel="1" MaxVel="65"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" PosX="16.9" PosZ="-1" PosY="1.05" MinVel="35" MaxVel="45"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" PosX="-16.9" PosZ="-1" PosY="1.05" MinVel="35" MaxVel="45"></Effect>
 
Here. Straight off the workshop.

<Effect Type="Track" EffectName="fx_ac_Light_landing" PosX="5.3" PosZ="-0.1" PosY="0.03" MinVel="1" MaxVel="60"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_landing" PosX="-5.3" PosZ="-0.1" PosY="0.03" MinVel="1" MaxVel="60"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_landing_effect" PosX="5.3" PosZ="-0.1" PosY="0.03" MinVel="1" MaxVel="60"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_landing_effect" PosX="-5.3" PosZ="-0.1" PosY="0.03" MinVel="1" MaxVel="60"></Effect>
 
Little question about a small detail: is there a way to deploy the waist guns and the belly turret without opening the window in the cockpit?

thanks.


This aircraft is awesome.
 
simple answer is

They will work defensively without being deployed, however the only way to man the guns is to shift+c.

You'll notice that the belly turret will drop as the gear are raised, but that does not deploy the virtual cockpit. Limitations limitations.....
 
:salute: Thanx greaycap.:eek:Now I can see again:)




Here. Straight off the workshop.

<Effect Type="Track" EffectName="fx_ac_Light_landing" PosX="5.3" PosZ="-0.1" PosY="0.03" MinVel="1" MaxVel="60"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_landing" PosX="-5.3" PosZ="-0.1" PosY="0.03" MinVel="1" MaxVel="60"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_landing_effect" PosX="5.3" PosZ="-0.1" PosY="0.03" MinVel="1" MaxVel="60"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_landing_effect" PosX="-5.3" PosZ="-0.1" PosY="0.03" MinVel="1" MaxVel="60"></Effect>
 
Another little question on the same subject: is there a way to deploy the waist guns and the belly turret by pressing "shift + D" and opening the windows in the cockpit by pressing "shift + C" or is it hardcoded in the 3d file?
 
Historical question about "The Eager Beaver".

In the aircraft.cfg, it's mentioned:
320th BS, 90th BG, South-West Pacific Theatre

At Reg's, it's described as:
328th BS, 93rd BG "The Flying Circus", 8th Air Force


So, where did this B24 was operated from? :jump:
 
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