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B24 time is here at Regs

Historical question about "The Eager Beaver".

In the aircraft.cfg, it's mentioned:
320th BS, 90th BG, South-West Pacific Theatre

At Reg's, it's described as:
328th BS, 93rd BG "The Flying Circus", 8th Air Force


So, where did this B24 was operated from? :jump:

Yes I found that a bit odd to, but that is what I found on the internet. Have a look yourself. Let me know if I'm wrong.
 
Why

dive brakes.

as there are no dive brakes on the B24, this function may be use to move other parts of the aircraft.

Yes, BUT the animation must work in the virtual cockpit mode which shift+D will not. Well it will work, however the movement of parts is not the problem, it is the movement of parts in the virtual cockpit mode that matters. So only those animations that appear in the cockpit will work.
 
Ask

Historical question about "The Eager Beaver".

In the aircraft.cfg, it's mentioned:
320th BS, 90th BG, South-West Pacific Theatre

At Reg's, it's described as:
328th BS, 93rd BG "The Flying Circus", 8th Air Force


So, where did this B24 was operated from? :jump:

John, for sure. He made the skin so he has an idea.
 
where do i stick this again


<Effect Type="Track" EffectName="fx_ac_Light_landing" PosX="5.3" PosZ="-0.1" PosY="0.03" MinVel="1" MaxVel="60"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_landing" PosX="-5.3" PosZ="-0.1" PosY="0.03" MinVel="1" MaxVel="60"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_landing_effect" PosX="5.3" PosZ="-0.1" PosY="0.03" MinVel="1" MaxVel="60"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_landing_effect" PosX="-5.3" PosZ="-0.1" PosY="0.03" MinVel="1" MaxVel="60"></Effect>

tks

me
 
Yes, BUT the animation must work in the virtual cockpit mode which shift+D will not. Well it will work, however the movement of parts is not the problem, it is the movement of parts in the virtual cockpit mode that matters. So only those animations that appear in the cockpit will work.
thanks for the explainations.
 
Yes I found that a bit odd to, but that is what I found on the internet. Have a look yourself. Let me know if I'm wrong.
I searched for the serial number 41-23849 and from what I've found, this aircraft was with 90th BG / 320th BS in SW Pacific as mentioned in the aircraft.cfg.

http://books.google.fr/books?id=Ejw...&ved=0CD8Q6AEwBw#v=onepage&q=41-23849&f=false

http://b24bw.proboards.com/index.cgi?board=B24Crew&action=print&thread=405

http://wp.scn.ru/en/ww2/b/327/3/0
 
The "Eager Beaver" is a PTO aircraft, the confusion is probably caused with there being another "Eager Beaver",(probably even more than two?) for some reason the B-24 had quite a lot of aircraft sharing the same nick names!
 
where do i stick this again


<Effect Type="Track" EffectName="fx_ac_Light_landing" PosX="5.3" PosZ="-0.1" PosY="0.03" MinVel="1" MaxVel="60"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_landing" PosX="-5.3" PosZ="-0.1" PosY="0.03" MinVel="1" MaxVel="60"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_landing_effect" PosX="5.3" PosZ="-0.1" PosY="0.03" MinVel="1" MaxVel="60"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_landing_effect" PosX="-5.3" PosZ="-0.1" PosY="0.03" MinVel="1" MaxVel="60"></Effect>

tks

me



at the bottom of the xdp ??
 
:salute:She flies nice in PTO,:frown: problem with me is I have to start in the air, :isadizzy:can't find a runway long enough to take off on.



The "Eager Beaver" is a PTO aircraft, the confusion is probably caused with there being another "Eager Beaver",(probably even more than two?) for some reason the B-24 had quite a lot of aircraft sharing the same nick names!
 
B24 and Henderson

:salute:She flies nice in PTO,:frown: problem with me is I have to start in the air, :isadizzy:can't find a runway long enough to take off on.

I've had good luck taking off from Henderson. I start at the very end of the runway, full flap, brakes on. I run up the engines until the brakes feel like they want to give, then release the brakes and roll on. You can also try slightly retracting the flaps half way down the runway to gain speed while not affecting lift.

Due to the "tricks" the developers had to play creating islands (water vs land), you may hit water at the very end of the runway but the sim treats it like land. This actually helps to extend the runway. Give it a try.
 
I've had good luck taking off from Henderson. I start at the very end of the runway, full flap, brakes on. I run up the engines until the brakes feel like they want to give, then release the brakes and roll on. You can also try slightly retracting the flaps half way down the runway to gain speed while not affecting lift.

Due to the "tricks" the developers had to play creating islands (water vs land), you may hit water at the very end of the runway but the sim treats it like land. This actually helps to extend the runway. Give it a try.

:salute:Thanks Fly Swatter: That did the trick, gotta watch the bomb loads, keep away from the 1000lb+ ones. :confused:Funny my FirePower B-24 works on all the runways.:d
 
FP Liberator

It works because the flightmodel is inaccurate and makes the plane more like a fighter than a level bomber. The flightmodel for the newer Libs is better, maybe not perfect. I could make them a bit more tricky with full load outs. Right now the stall speed is calculated with a fairly heavy plane. I could make it lighter which would raise the rotation speed for heavily loaded planes. Right now the plane rotates at 110 w/o bombs and maybe 115-120 fully loaded which is a little too strong. Let me know if someone would like an alternate flightmodel that makes the plane a bit more realistic and will cause you to soil your trousers on those unrealistically short CFS3 runways. I just may do this for the J's to test your pilotmanship (just made that up).

Oh, I hope that everyone is using the runway mods I made that places your plane at the very end of the runway and not 200 meters in, 200 meters makes big difference.
 
Oh, I hope that everyone is using the runway mods I made that places your plane at the very end of the runway and not 200 meters in, 200 meters makes big difference.

Ted

I almost certain use it, but just to be on the safe side, could you tell me where is it found for download this mod?

N.
 
I've picked-up one of the 24s, but haven't installed it, yet.

But, guessing that all the models were made from the same source, wondering if it's too late to ask about fixing the nose wheel/nose gear. since from the screenshots it's buried.

Otherwise, you've done a great job on her, Ted! Much needed model.
 
Nose gear

Cross

When you try the plane out and find that the nose gear is buried send me a screen shot. I tend to plant my tires a bit to simulate the bulge that ground contact creates.
 
Right, Ted.

I'll get time soon to load her, and check things out.
Mainly thinking about strut movement, knowing that 24's nose wheel is usually tucked up fairly close between the doors.
 
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