• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Battle of Midway USN and IJN ships

Thanks Joe,

Here is the diagram from the book. The caption reads: "Kido Butai immediately before attack. The carriers are in a loose line abreast, with the two carrier divisions widely separate. Positions of the other vessels are approximate (at best) and not neccessarily to scale."

This is from the book Shattered Sword, The Untold Story of the Battle of Midway, by Jonathan Parshall and Anthony Tully.
 
Thanks for the diagram Paul. From the looks of it, it seems they had their carriers in a battle line before all turning into the wind. Pretty easy to set this up in aicarriers2.
(into the wind formation) I would guess that the carriers were atleast a mile apart from one another? I'll see what i can come up with.
Might be a little more work using a carrier track, where they are steaming in battle line then turn into wind. (which would be cool if someone
could do this) but i'm not that talented.:kilroy::icon_lol:
Its to bad that we don't have all IJN ships that were there that day for fsx. Would make for a very impressive site from the air.

Joe
 
Ok, here is a quick and dirty Midway task group for the IJN steaming into the wind. The ships are spread out over a 6 mile radius, so lots of area to cover.:salute:
When you start up aicarriers you will be centered on Soryu, as thats the ship i started with.:engel016:

[formation.xx]
title=IJN Midway Task Force
unit.0=VEH_Soryu_yanco, 0, 0
unit.1=VEH_Hiryu_Yanco, -5280, -250
unit.2=VEH_Mogami_yanco, -10560, 0
unit.3=VEH_Akagi_Yanco, -15840, 0
unit.4=VEH_Kaga_yanco, -19800, 750
unit.5=VEH_Mikuma_yanco, -21120, -250
unit.6=VEH_Mogami_yanco, -4000, -10560
unit.7=VEH_Mikuma_yanco, -13240, -10560
unit.8=VEH_Akigumo_yanco, -10560, 15840
unit.9=VEH_Nowaki_yanco, -10560, -15840
unit.10=VEH_Arashi_yanco, 7920, 0
unit.11=VEH_Hamakaze_yanco, -29040, 0
unit.12=VEH_Akigumo_yanco, -2640, 3960
unit.13=VEH_Nowaki_yanco, -14520, 4000
unit.14=VEH_Arashi_yanco, -19800, -5280
unit.15=VEH_Hamakaze_yanco, 3960, -14400


Joe
 
I've two questions for you more expereinced Naval Aviation simulators types:

1) I use AICarriers 2, but I'm not sure how to put any additional simobject units into the program. I've not found documentation that indicates how to go about that. Could someone point me the way?

2) If I wanted to leave these carriers out there off Midway, for instance IAW the code above, what's the best utility to do so and again, is there documentation that lays this out?

Thanks so much. I'm a bit new to the carrier utilization aspect of the sim.
 
To add ships to your AICarriers, locate the AICarriers installation folder, then find the aicarriers.cfg file in that folder. Open this file with notepad. If will have stuff like this inside:

[formation.0]
title=TF-16
unit.0=USS_Yorktown_CV5, 900, 300
unit.1=USS_Enterprise_CV6, -900, -300
unit.2=CVE73_AI, -1200, 500
unit.3=CA25_ai, 1200, -500

[formation.1]
title=Lone carrier
unit.0=veh_carrier01_high_detail_sm, 0, 0

[formation.2]
title=Lone destroyer
unit.0=VEH_destroyer01, 0, 0

So, to add the Midway fleet that Butcherbird17 posted, just copy and past to the aicarriers.cfg, making sure that the [formation.x] is sequential. Just like adding a panel to the panel.cfg file. In the case of these Yanco Midway ships, do go inside each ship folder in the SimObjects\Boats and make sure the SIM.cfg file is actually named SIM.cfg, and not “asSIM.cfg” as some of them are. Open the SIM.cfg files and make sure the wake effect is not commented out (remove the “\\” in front of the line.) If you look at the “title=” line, this is the name of the ship that goes in the aicarriers.cfg line. Just like airplanes, there can be several textures here, and possibly more than one ship listed.

Then when you're flying in FSX, hit SHIFT-J to bring up the AICarriers application, find your new formation and select it. You may have to hit “0” to page through if you have a lot of formations installed.

I don't think you can use AICarriers to permanently place a task force someplace. I think you would need to setup actual AI for that.

OT: Here's Butcherbird17's IJN formation. Thanks Joe!
 
I've two questions for you more expereinced Naval Aviation simulators types:

1) I use AICarriers 2, but I'm not sure how to put any additional simobject units into the program. I've not found documentation that indicates how to go about that. Could someone point me the way?

2) If I wanted to leave these carriers out there off Midway, for instance IAW the code above, what's the best utility to do so and again, is there documentation that lays this out?

Thanks so much. I'm a bit new to the carrier utilization aspect of the sim.


1: Paul beat me to it:ernae:

2: I don't know if the ships keep going or stop as i never tried flying back to start point then flying back with aicarriers running. (will test this out) If you want a fleet to be permanent you can use Lamont Clark's AI Boat Traffic Compiler and google earth to setup a track that will run on a scheduled time. David Wilson (dwso) did a track for the SOLOMON ISLANDS 1943 scenery by roger-wilco-66 that you can use to see how this is set up.

thread: http://www.sim-outhouse.com/sohforum...reply&p=462961


I've never used this program, but i do believe there is a tut for it.


Joe
 
Lamont Clark's AI boat traffic compiler (aibtc) can be found here.
The description how to use it is on this site as well.


Merry Christmas :wavey:
 
Well hey, that was easy!

Thanks for the info. I've both fleets up and running....hard to land that F4U though!
 
Here are a couple more entries for aicarriers, first is for US side, second is a revised IJN from my first attempt posted earlier in this thread.
I have the fleet spread out over a 3 mile radius instead of 6.
I also have most of the ships sitting lower in water as they don't look right to me at stock height. Working on getting the bow splash adjusted
to new height, then i will post these fixes.
Another thing i'm trying to figure out is CA32's texture do not show. Yes the texture is in the texture folder. I've tried a different texture from
CA34 (same ship) and the mdl from CA34, but then i get same textures showing (Hull number). So this tells me its in the MDL file, but i have no
idea where in it to change/add the texture. Does anyone know there way around a mdl file using a hex editor that can point me in the right direction?
Thanks for any help with this.


[formation.xx]
title=US Midway Task Force
unit.0=VEH_Enterprise_1942_yanco_CV6AI, 0 , 0
unit.1=VEH_Hornet_1942_yanco_CV8AI, -2640, -800
unit.2=VEH_Yorktown_1942_yanco_CV5AI, 2640, -1000
unit.3=VEH_DD352_yanco, 0, 2640
unit.4=VEH_DD433_yanco, 5280, -500
unit.5=VEH_DD410_yanco, -5280, -600
unit.6=VEH_CL51_yanco, -1320, 800
unit.7=VEH_CA33_yanco, 1320, 600
unit.8=VEH_CA32_yanco, -1320, -1320
unit.9=VEH_CA24_yanco, 1340, -1380
unit.10=VEH_CA34_yanco, 0, -2640
unit.11=VEH_DD412_yanco, 0, -5280
unit.12=VEH_DD363_yanco, -3960, -2000
unit.13=VEH_DD360_yanco, 3960, -2100

[formation.xx]
title=IJN Midway Task Force
unit.0=VEH_Soryu_yanco, 0, 0
unit.1=VEH_Hiryu_Yanco, -5280, -75
unit.2=VEH_Mogami_yanco, -7920, 0
unit.3=VEH_Akagi_Yanco, -10560, 0
unit.4=VEH_Kaga_yanco, -14520, 375
unit.5=VEH_Mikuma_yanco, -13200, -125
unit.6=VEH_Mogami_yanco, -2000, -5280
unit.7=VEH_Mikuma_yanco, -9240, -5280
unit.8=VEH_Akigumo_yanco, -5280, 7920
unit.9=VEH_Nowaki_yanco, -5280, -7920
unit.10=VEH_Arashi_yanco, 7920, 0
unit.11=VEH_Hamakaze_yanco, -13200, 0
unit.12=VEH_Akigumo_yanco, -2640, 1320
unit.13=VEH_Nowaki_yanco, -7920, 2000
unit.14=VEH_Arashi_yanco, -9240, -1320
unit.15=VEH_Hamakaze_yanco, 3960, -7200


Joe
 
View attachment 55040
CV2 "Lady Lex" in pre war livery
View attachment 55039
"The Big E" 1942 livery
View attachment 55038
Yorktown 1942 livery
View attachment 55036
Soryu Akagi and Akigumo 1942 livery
View attachment 55037
Flying formation of Sbd3 in "bombing run mission" 42 minute after take off from Yorktown.

There also a new mission of Midway 1942, whit all the ships Good flight !




« Last Edit: Today at 5:33pm by Bob70 »​


There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines.
smiley.gif

Back to top
ip.gif
IP Logged
 
Thanks to you guys on this thread I have it all working - just did exactly what was here.

Awesome fun - using Vertigo's Dauntless that Rich (and others) of Flying Stations helped me with in an older thread.

I wonder if it is possbile to save a flight being on one of the carriers?


Yes you can save a flight, then open or edit them in the flight sim x folder.
 
Edit to my above post. Sent an email off to the author of this package and he found the problem in the CA32 mdl.
He is uploading the patch to SimV, and should be up soon. A big THANKS to Ronald Dandurand for fixing the small
problem.

Joe
 
Edit to my above post. Sent an email off to the author of this package and he found the problem in the CA32 mdl.
He is uploading the patch to SimV, and should be up soon. A big THANKS to Ronald Dandurand for fixing the small
problem.

Joe


Problem solved Joe
I have forget to check this D... boat lol:running:

Sorry for the time, a problem whit my modem prevent me to upload to simviation !
the problem for CA 32 come from Gmax overload memory, to many node on the same texture, not en off to cancel the compilation but en off to scrap the texture, (I have see this before so not so long to find the
problem.)
File uploaded to night at simviation.com and will be there tomorrow. :sleep:Happy new years and good flight to all !:icon29:
 
My question as well....also, I spoke too soon. I can't get the Yorktown to show up either, although the IJN is there in all it's glory.

Lots of fun playing around with this though, and the Vertigo SBD is a wonderful addition. Might have to go out and get me an F4F somewhere (1942 was too early for the F6F was it not?).
 
Rgr the F6F. Went into service in early 1943. JustFlight has a beautiful F4F for FSX. Agree on the VS SBD, and TBF too. For FS9, Yanco came out with a "Coral Sea Fleets" package after the Midway set, which contained not only Lexington, but Zuikaku and Shokaku. That would be cool.
 
Is there a Lexington (CV-2) in the Yanco package? I can't find it.

Me neither despite a search. Best looking early WWII CV in the bunch. Would love to get the FSX converted model for AICarriers2.
 
Me neither despite a search. Best looking early WWII CV in the bunch. Would love to get the FSX converted model for AICarriers2.

The Lexington, wil fallow whit the zuikaku, shoho ,shokaku and a bunch of new DD and CA "Coral sea" package that I'm working on, expect 3 or 4 week :salute:
 
Back
Top